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execute
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test: fix flaky test execute/order-changes-backwards-2-broadcast-and-wait-repeat-message.sb2
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2022-07-06 13:18:45 -07:00 |
load-extensions
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block-to-workspace-comments-without-scripts.sb2
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block-to-workspace-comments.sb2
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broadcast_special_chars.sb2
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Fix sb2 loading of broadcast messages with special characters.
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2019-02-06 16:48:39 -05:00 |
broadcast_special_chars.sb3
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Fix loading broadcast messages with special characters for projects that were converted from 2.0.
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2019-02-06 16:58:46 -05:00 |
cat.sprite2
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Add tests for project changed state.
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2019-01-30 10:59:25 -05:00 |
cat.sprite3
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Add tests for project changed state.
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2019-01-30 10:59:25 -05:00 |
clone-cleanup.sb2
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test(clone-cleanup): go back to using an SB2
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2022-06-10 10:14:17 -07:00 |
cloud_variables_exceeded_limit.sb2
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cloud_variables_exceeded_limit.sb3
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cloud_variables_limit.sb2
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Fix cloud variable limit
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2019-01-07 11:12:47 -05:00 |
cloud_variables_limit.sb3
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Fix cloud variable limit
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2019-01-07 11:12:47 -05:00 |
cloud_variables_local.sb2
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cloud_variables_local.sb3
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cloud_variables_simple.sb2
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cloud_variables_simple.sb3
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comments.sb2
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comments.sb3
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comments_no_duplicate_id_serialization.sb3
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complex.sb2
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control.sb2
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corrupt_png.sb2
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Hook up error handling to bitmap loading flow and add tests for loading missing and corrupt bitmpas from sb2 and sprite2 files
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2022-05-23 19:54:45 -04:00 |
corrupt_png.sb3
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Add tests for missing and corrupt pngs in sb3 and sprite3 files
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2022-05-23 19:54:45 -04:00 |
corrupt_png.sprite2
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Hook up error handling to bitmap loading flow and add tests for loading missing and corrupt bitmpas from sb2 and sprite2 files
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2022-05-23 19:54:45 -04:00 |
corrupt_png.sprite3
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Add tests for missing and corrupt pngs in sb3 and sprite3 files
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2022-05-23 19:54:45 -04:00 |
corrupt_sound.sb3
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Handle error from sound failing to load (e.g. corrupted sound)
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2022-05-19 17:45:27 -04:00 |
corrupt_svg.sb2
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Add sb2 and sprite2 tests for a corrupted vector costume
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2022-05-21 19:51:29 -04:00 |
corrupt_svg.sb3
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Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly.
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2022-05-13 19:07:34 -04:00 |
corrupt_svg.sprite2
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Add sb2 and sprite2 tests for a corrupted vector costume
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2022-05-21 19:51:29 -04:00 |
corrupt_svg.sprite3
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Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly.
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2022-05-13 19:07:34 -04:00 |
data.sb2
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default.sb2
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default.sb3
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Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly.
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2022-05-13 19:07:34 -04:00 |
default_nested.sb2
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Add test for nested sb2
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2019-02-11 10:24:34 +01:00 |
demo.json
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dispatch-test-service.js
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dispatch-test-worker-shim.js
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style: fix the other lint complaints
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2023-12-15 17:40:25 -08:00 |
dispatch-test-worker.js
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draggable.sb3
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add test file for loading draggability unit test
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2018-12-17 09:44:14 -08:00 |
edge-triggered-hat.sb3
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Make Scratch 3 project timer more compatible with Scratch 2 currentMSecs usage
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2019-03-29 11:43:37 -04:00 |
event.sb2
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events.json
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Fix loading broadcast messages with special characters for projects that were converted from 2.0.
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2019-02-06 16:58:46 -05:00 |
example_sprite.sprite2
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fake-bitmap-adapter.js
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Mock bitmap loading and add sb2 and sprite2 tests for a missing svg costume
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2022-05-21 19:51:29 -04:00 |
fake-renderer.js
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Mock bitmap loading and add sb2 and sprite2 tests for a missing svg costume
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2022-05-21 19:51:29 -04:00 |
hat-execution-order.sb2
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invisible-tempo-monitor-no-other-music-blocks.sb2
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invisible-video-monitor.sb2
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list-monitor-rename.sb3
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Add test for renamed local lists
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2020-03-12 17:00:58 -04:00 |
looks.sb2
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make-test-storage.js
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Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly.
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2022-05-13 19:07:34 -04:00 |
missing_png.sb2
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Hook up error handling to bitmap loading flow and add tests for loading missing and corrupt bitmpas from sb2 and sprite2 files
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2022-05-23 19:54:45 -04:00 |
missing_png.sb3
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Add tests for missing and corrupt pngs in sb3 and sprite3 files
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2022-05-23 19:54:45 -04:00 |
missing_png.sprite2
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Hook up error handling to bitmap loading flow and add tests for loading missing and corrupt bitmpas from sb2 and sprite2 files
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2022-05-23 19:54:45 -04:00 |
missing_png.sprite3
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Add tests for missing and corrupt pngs in sb3 and sprite3 files
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2022-05-23 19:54:45 -04:00 |
missing_sound.sb3
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Update storage and update 'loadSound' to handle null asset from storage. Track additional metadata for broken costumes: 'bitmapResolution' and 'dataFormat'.
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2022-05-18 21:26:36 -04:00 |
missing_svg.sb2
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Mock bitmap loading and add sb2 and sprite2 tests for a missing svg costume
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2022-05-21 19:51:29 -04:00 |
missing_svg.sb3
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Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly.
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2022-05-13 19:07:34 -04:00 |
missing_svg.sprite2
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Mock bitmap loading and add sb2 and sprite2 tests for a missing svg costume
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2022-05-21 19:51:29 -04:00 |
missing_svg.sprite3
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Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly.
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2022-05-13 19:07:34 -04:00 |
mock-timer.js
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Remove Timer.relativeTime
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2020-05-18 01:39:39 -04:00 |
monitored_variables.sb3
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monitors.sb2
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Add isDiscrete to monitor record, update sb2,3 and conversion tests
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2019-02-11 11:09:01 -05:00 |
monitors.sb3
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motion.sb2
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offline-custom-assets.sb2
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ordering.sb2
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origin-absent.sb3
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add test of deserializing origin
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2021-05-04 15:29:36 -04:00 |
origin.sb3
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add test of deserializing origin
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2021-05-04 15:29:36 -04:00 |
pen.sb2
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procedure.sb2
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readProjectFile.js
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Fix typo
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2022-05-16 17:11:55 -04:00 |
saythink-and-wait.sb2
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sb2-from-sb1-missing-backdrop-image.sb2
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Add integration test
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2018-12-10 18:24:28 -05:00 |
sensing.sb2
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simple-stack.js
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Add a utility for giving blocks new IDs, use it for sharing blocks.
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2019-02-06 10:16:22 -05:00 |
single_sound.sb
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Update sb1-converter and add an sb import integration test.
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2018-12-21 14:22:33 -05:00 |
sound.sb2
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sprite.json
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stack-click.sb2
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test-compare.js
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timer-greater-than-hat.sb2
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Make Scratch 3 project timer more compatible with Scratch 2 currentMSecs usage
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2019-03-29 11:43:37 -04:00 |
timer-monitor.sb3
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Fix the monitor threads test. It was written before monitors could be loaded so was hand editing the monitorBlocks before loading the default project. The code I added to dispose was then clearing that out.
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2018-12-05 16:54:08 -05:00 |
top-level-reporters.sb3
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Serialize x and y for topLevel blocks even if one or both of the values is 0.
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2018-12-12 18:51:36 -05:00 |
top-level-variable-reporter.sb2
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unknown-opcode-as-reporter-block.sb2
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unknown-opcode-in-c-block.sb2
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unknown-opcode.sb2
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variable_characters.sb2
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Add tests! =]
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2019-02-04 19:05:44 -05:00 |
variable_characters.sb3
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Add tests! =]
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2019-02-04 19:05:44 -05:00 |
visible-tempo-monitor-no-other-music-blocks.sb2
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visible-video-monitor-and-video-blocks.sb2
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visible-video-monitor-no-other-video-blocks.sb2
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when-clicked.sb2
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