scratch-vm/test/fixtures
2023-12-15 17:40:25 -08:00
..
execute test: fix flaky test execute/order-changes-backwards-2-broadcast-and-wait-repeat-message.sb2 2022-07-06 13:18:45 -07:00
load-extensions
block-to-workspace-comments-without-scripts.sb2
block-to-workspace-comments.sb2
broadcast_special_chars.sb2 Fix sb2 loading of broadcast messages with special characters. 2019-02-06 16:48:39 -05:00
broadcast_special_chars.sb3 Fix loading broadcast messages with special characters for projects that were converted from 2.0. 2019-02-06 16:58:46 -05:00
cat.sprite2 Add tests for project changed state. 2019-01-30 10:59:25 -05:00
cat.sprite3 Add tests for project changed state. 2019-01-30 10:59:25 -05:00
clone-cleanup.sb2 test(clone-cleanup): go back to using an SB2 2022-06-10 10:14:17 -07:00
cloud_variables_exceeded_limit.sb2
cloud_variables_exceeded_limit.sb3
cloud_variables_limit.sb2 Fix cloud variable limit 2019-01-07 11:12:47 -05:00
cloud_variables_limit.sb3 Fix cloud variable limit 2019-01-07 11:12:47 -05:00
cloud_variables_local.sb2
cloud_variables_local.sb3
cloud_variables_simple.sb2
cloud_variables_simple.sb3
comments.sb2
comments.sb3
comments_no_duplicate_id_serialization.sb3
complex.sb2
control.sb2
corrupt_png.sb2 Hook up error handling to bitmap loading flow and add tests for loading missing and corrupt bitmpas from sb2 and sprite2 files 2022-05-23 19:54:45 -04:00
corrupt_png.sb3 Add tests for missing and corrupt pngs in sb3 and sprite3 files 2022-05-23 19:54:45 -04:00
corrupt_png.sprite2 Hook up error handling to bitmap loading flow and add tests for loading missing and corrupt bitmpas from sb2 and sprite2 files 2022-05-23 19:54:45 -04:00
corrupt_png.sprite3 Add tests for missing and corrupt pngs in sb3 and sprite3 files 2022-05-23 19:54:45 -04:00
corrupt_sound.sb3 Handle error from sound failing to load (e.g. corrupted sound) 2022-05-19 17:45:27 -04:00
corrupt_svg.sb2 Add sb2 and sprite2 tests for a corrupted vector costume 2022-05-21 19:51:29 -04:00
corrupt_svg.sb3 Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly. 2022-05-13 19:07:34 -04:00
corrupt_svg.sprite2 Add sb2 and sprite2 tests for a corrupted vector costume 2022-05-21 19:51:29 -04:00
corrupt_svg.sprite3 Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly. 2022-05-13 19:07:34 -04:00
data.sb2
default.sb2
default.sb3 Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly. 2022-05-13 19:07:34 -04:00
default_nested.sb2 Add test for nested sb2 2019-02-11 10:24:34 +01:00
demo.json
dispatch-test-service.js
dispatch-test-worker-shim.js style: fix the other lint complaints 2023-12-15 17:40:25 -08:00
dispatch-test-worker.js
draggable.sb3 add test file for loading draggability unit test 2018-12-17 09:44:14 -08:00
edge-triggered-hat.sb3 Make Scratch 3 project timer more compatible with Scratch 2 currentMSecs usage 2019-03-29 11:43:37 -04:00
event.sb2
events.json Fix loading broadcast messages with special characters for projects that were converted from 2.0. 2019-02-06 16:58:46 -05:00
example_sprite.sprite2
fake-bitmap-adapter.js Mock bitmap loading and add sb2 and sprite2 tests for a missing svg costume 2022-05-21 19:51:29 -04:00
fake-renderer.js Mock bitmap loading and add sb2 and sprite2 tests for a missing svg costume 2022-05-21 19:51:29 -04:00
hat-execution-order.sb2
invisible-tempo-monitor-no-other-music-blocks.sb2
invisible-video-monitor.sb2
list-monitor-rename.sb3 Add test for renamed local lists 2020-03-12 17:00:58 -04:00
looks.sb2
make-test-storage.js Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly. 2022-05-13 19:07:34 -04:00
missing_png.sb2 Hook up error handling to bitmap loading flow and add tests for loading missing and corrupt bitmpas from sb2 and sprite2 files 2022-05-23 19:54:45 -04:00
missing_png.sb3 Add tests for missing and corrupt pngs in sb3 and sprite3 files 2022-05-23 19:54:45 -04:00
missing_png.sprite2 Hook up error handling to bitmap loading flow and add tests for loading missing and corrupt bitmpas from sb2 and sprite2 files 2022-05-23 19:54:45 -04:00
missing_png.sprite3 Add tests for missing and corrupt pngs in sb3 and sprite3 files 2022-05-23 19:54:45 -04:00
missing_sound.sb3 Update storage and update 'loadSound' to handle null asset from storage. Track additional metadata for broken costumes: 'bitmapResolution' and 'dataFormat'. 2022-05-18 21:26:36 -04:00
missing_svg.sb2 Mock bitmap loading and add sb2 and sprite2 tests for a missing svg costume 2022-05-21 19:51:29 -04:00
missing_svg.sb3 Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly. 2022-05-13 19:07:34 -04:00
missing_svg.sprite2 Mock bitmap loading and add sb2 and sprite2 tests for a missing svg costume 2022-05-21 19:51:29 -04:00
missing_svg.sprite3 Add tests for load costume error handling. Fix issue where asset data was not getting saved out properly. 2022-05-13 19:07:34 -04:00
mock-timer.js Remove Timer.relativeTime 2020-05-18 01:39:39 -04:00
monitored_variables.sb3
monitors.sb2 Add isDiscrete to monitor record, update sb2,3 and conversion tests 2019-02-11 11:09:01 -05:00
monitors.sb3
motion.sb2
offline-custom-assets.sb2
ordering.sb2
origin-absent.sb3 add test of deserializing origin 2021-05-04 15:29:36 -04:00
origin.sb3 add test of deserializing origin 2021-05-04 15:29:36 -04:00
pen.sb2
procedure.sb2
readProjectFile.js Fix typo 2022-05-16 17:11:55 -04:00
saythink-and-wait.sb2
sb2-from-sb1-missing-backdrop-image.sb2 Add integration test 2018-12-10 18:24:28 -05:00
sensing.sb2
simple-stack.js Add a utility for giving blocks new IDs, use it for sharing blocks. 2019-02-06 10:16:22 -05:00
single_sound.sb Update sb1-converter and add an sb import integration test. 2018-12-21 14:22:33 -05:00
sound.sb2
sprite.json
stack-click.sb2
test-compare.js
timer-greater-than-hat.sb2 Make Scratch 3 project timer more compatible with Scratch 2 currentMSecs usage 2019-03-29 11:43:37 -04:00
timer-monitor.sb3 Fix the monitor threads test. It was written before monitors could be loaded so was hand editing the monitorBlocks before loading the default project. The code I added to dispose was then clearing that out. 2018-12-05 16:54:08 -05:00
top-level-reporters.sb3 Serialize x and y for topLevel blocks even if one or both of the values is 0. 2018-12-12 18:51:36 -05:00
top-level-variable-reporter.sb2
unknown-opcode-as-reporter-block.sb2
unknown-opcode-in-c-block.sb2
unknown-opcode.sb2
variable_characters.sb2 Add tests! =] 2019-02-04 19:05:44 -05:00
variable_characters.sb3 Add tests! =] 2019-02-04 19:05:44 -05:00
visible-tempo-monitor-no-other-music-blocks.sb2
visible-video-monitor-and-video-blocks.sb2
visible-video-monitor-no-other-video-blocks.sb2
when-clicked.sb2