scratch-vm/test/unit/virtual-machine.js
Paul Kaplan beaef901a7 Add failing test for gui issues 370
Fix rename increment when renamed to itself
2017-05-18 09:13:31 -04:00

111 lines
3.1 KiB
JavaScript

const test = require('tap').test;
const VirtualMachine = require('../../src/virtual-machine.js');
test('renameSprite throws when there is no sprite with that id', t => {
const vm = new VirtualMachine();
vm.runtime.getTargetById = () => null;
t.throws(
(() => vm.renameSprite('id', 'name')),
new Error('No target with the provided id.')
);
t.end();
});
test('renameSprite throws when used on a non-sprite target', t => {
const vm = new VirtualMachine();
const fakeTarget = {
isSprite: () => false
};
vm.runtime.getTargetById = () => (fakeTarget);
t.throws(
(() => vm.renameSprite('id', 'name')),
new Error('Cannot rename non-sprite targets.')
);
t.end();
});
test('renameSprite throws when there is no sprite for given target', t => {
const vm = new VirtualMachine();
const fakeTarget = {
sprite: null,
isSprite: () => true
};
vm.runtime.getTargetById = () => (fakeTarget);
t.throws(
(() => vm.renameSprite('id', 'name')),
new Error('No sprite associated with this target.')
);
t.end();
});
test('renameSprite sets the sprite name', t => {
const vm = new VirtualMachine();
const fakeTarget = {
sprite: {name: 'original'},
isSprite: () => true
};
vm.runtime.getTargetById = () => (fakeTarget);
vm.renameSprite('id', 'not-original');
t.equal(fakeTarget.sprite.name, 'not-original');
t.end();
});
test('renameSprite does not set sprite names to an empty string', t => {
const vm = new VirtualMachine();
const fakeTarget = {
sprite: {name: 'original'},
isSprite: () => true
};
vm.runtime.getTargetById = () => (fakeTarget);
vm.renameSprite('id', '');
t.equal(fakeTarget.sprite.name, 'original');
t.end();
});
test('renameSprite does not set sprite names to reserved names', t => {
const vm = new VirtualMachine();
const fakeTarget = {
sprite: {name: 'original'},
isSprite: () => true
};
vm.runtime.getTargetById = () => (fakeTarget);
vm.renameSprite('id', '_mouse_');
t.equal(fakeTarget.sprite.name, 'original');
t.end();
});
test('renameSprite increments from existing sprite names', t => {
const vm = new VirtualMachine();
vm.emitTargetsUpdate = () => {};
vm.runtime.targets = [{
id: 'id1',
isSprite: () => true,
sprite: {
name: 'this name'
}
}, {
id: 'id2',
isSprite: () => true,
sprite: {
name: 'that name'
}
}];
vm.renameSprite('id1', 'that name');
t.equal(vm.runtime.targets[0].sprite.name, 'that name2');
t.end();
});
test('renameSprite does not increment when renaming to the same name', t => {
const vm = new VirtualMachine();
vm.emitTargetsUpdate = () => {};
vm.runtime.targets = [{
id: 'id1',
isSprite: () => true,
sprite: {
name: 'this name'
}
}];
vm.renameSprite('id1', 'this name');
t.equal(vm.runtime.targets[0].sprite.name, 'this name');
t.end();
});