mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-26 07:52:50 -05:00
244 lines
7.3 KiB
JavaScript
244 lines
7.3 KiB
JavaScript
const MathUtil = require('../util/math-util');
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const Cast = require('../util/cast');
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const Clone = require('../util/clone');
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class Scratch3SoundBlocks {
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constructor (runtime) {
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/**
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* The runtime instantiating this block package.
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* @type {Runtime}
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*/
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this.runtime = runtime;
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}
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/**
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* The key to load & store a target's sound-related state.
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* @type {string}
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*/
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static get STATE_KEY () {
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return 'Scratch.sound';
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}
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/**
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* The default sound-related state, to be used when a target has no existing sound state.
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* @type {SoundState}
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*/
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static get DEFAULT_SOUND_STATE () {
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return {
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volume: 100,
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currentInstrument: 0,
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effects: {
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pitch: 0,
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pan: 0
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}
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};
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}
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/**
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* The minimum and maximum MIDI note numbers, for clamping the input to play note.
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* @type {{min: number, max: number}}
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*/
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static get MIDI_NOTE_RANGE () {
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return {min: 36, max: 96}; // C2 to C7
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}
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/**
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* The minimum and maximum beat values, for clamping the duration of play note, play drum and rest.
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* 100 beats at the default tempo of 60bpm is 100 seconds.
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* @type {{min: number, max: number}}
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*/
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static get BEAT_RANGE () {
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return {min: 0, max: 100};
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}
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/** The minimum and maximum tempo values, in bpm.
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* @type {{min: number, max: number}}
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*/
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static get TEMPO_RANGE () {
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return {min: 20, max: 500};
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}
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/** The minimum and maximum values for each sound effect.
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* @type {{effect:{min: number, max: number}}}
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*/
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static get EFFECT_RANGE () {
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return {
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pitch: {min: -600, max: 600}, // -5 to 5 octaves
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pan: {min: -100, max: 100} // 100% left to 100% right
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};
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}
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/**
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* @param {Target} target - collect sound state for this target.
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* @returns {SoundState} the mutable sound state associated with that target. This will be created if necessary.
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* @private
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*/
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_getSoundState (target) {
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let soundState = target.getCustomState(Scratch3SoundBlocks.STATE_KEY);
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if (!soundState) {
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soundState = Clone.simple(Scratch3SoundBlocks.DEFAULT_SOUND_STATE);
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target.setCustomState(Scratch3SoundBlocks.STATE_KEY, soundState);
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}
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return soundState;
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}
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/**
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* Retrieve the block primitives implemented by this package.
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* @return {object.<string, Function>} Mapping of opcode to Function.
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*/
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getPrimitives () {
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return {
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sound_play: this.playSound,
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sound_playuntildone: this.playSoundAndWait,
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sound_stopallsounds: this.stopAllSounds,
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sound_seteffectto: this.setEffect,
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sound_changeeffectby: this.changeEffect,
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sound_cleareffects: this.clearEffects,
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sound_sounds_menu: this.soundsMenu,
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sound_beats_menu: this.beatsMenu,
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sound_effects_menu: this.effectsMenu,
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sound_setvolumeto: this.setVolume,
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sound_changevolumeby: this.changeVolume,
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sound_volume: this.getVolume
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};
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}
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getMonitored () {
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return {
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sound_volume: {}
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};
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}
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playSound (args, util) {
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const index = this._getSoundIndex(args.SOUND_MENU, util);
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if (index >= 0) {
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const soundId = util.target.sprite.sounds[index].soundId;
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if (util.target.audioPlayer === null) return;
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util.target.audioPlayer.playSound(soundId);
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}
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}
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playSoundAndWait (args, util) {
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const index = this._getSoundIndex(args.SOUND_MENU, util);
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if (index >= 0) {
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const soundId = util.target.sprite.sounds[index].soundId;
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if (util.target.audioPlayer === null) return;
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return util.target.audioPlayer.playSound(soundId);
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}
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}
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_getSoundIndex (soundName, util) {
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// if the sprite has no sounds, return -1
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const len = util.target.sprite.sounds.length;
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if (len === 0) {
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return -1;
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}
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// look up by name first
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const index = this.getSoundIndexByName(soundName, util);
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if (index !== -1) {
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return index;
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}
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// then try using the sound name as a 1-indexed index
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const oneIndexedIndex = parseInt(soundName, 10);
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if (!isNaN(oneIndexedIndex)) {
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return MathUtil.wrapClamp(oneIndexedIndex - 1, 0, len - 1);
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}
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// could not be found as a name or converted to index, return -1
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return -1;
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}
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getSoundIndexByName (soundName, util) {
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const sounds = util.target.sprite.sounds;
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for (let i = 0; i < sounds.length; i++) {
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if (sounds[i].name === soundName) {
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return i;
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}
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}
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// if there is no sound by that name, return -1
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return -1;
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}
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stopAllSounds (args, util) {
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if (util.target.audioPlayer === null) return;
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util.target.audioPlayer.stopAllSounds();
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}
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setEffect (args, util) {
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this._updateEffect(args, util, false);
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}
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changeEffect (args, util) {
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this._updateEffect(args, util, true);
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}
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_updateEffect (args, util, change) {
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const effect = Cast.toString(args.EFFECT).toLowerCase();
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const value = Cast.toNumber(args.VALUE);
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const soundState = this._getSoundState(util.target);
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if (!soundState.effects.hasOwnProperty(effect)) return;
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if (change) {
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soundState.effects[effect] += value;
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} else {
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soundState.effects[effect] = value;
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}
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const effectRange = Scratch3SoundBlocks.EFFECT_RANGE[effect];
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soundState.effects[effect] = MathUtil.clamp(soundState.effects[effect], effectRange.min, effectRange.max);
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if (util.target.audioPlayer === null) return;
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util.target.audioPlayer.setEffect(effect, soundState.effects[effect]);
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}
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clearEffects (args, util) {
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const soundState = this._getSoundState(util.target);
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for (const effect in soundState.effects) {
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if (!soundState.effects.hasOwnProperty(effect)) continue;
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soundState.effects[effect] = 0;
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}
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if (util.target.audioPlayer === null) return;
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util.target.audioPlayer.clearEffects();
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}
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setVolume (args, util) {
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const volume = Cast.toNumber(args.VOLUME);
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this._updateVolume(volume, util);
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}
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changeVolume (args, util) {
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const soundState = this._getSoundState(util.target);
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const volume = Cast.toNumber(args.VOLUME) + soundState.volume;
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this._updateVolume(volume, util);
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}
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_updateVolume (volume, util) {
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const soundState = this._getSoundState(util.target);
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volume = MathUtil.clamp(volume, 0, 100);
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soundState.volume = volume;
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if (util.target.audioPlayer === null) return;
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util.target.audioPlayer.setVolume(soundState.volume);
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}
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getVolume (args, util) {
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const soundState = this._getSoundState(util.target);
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return soundState.volume;
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}
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soundsMenu (args) {
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return args.SOUND_MENU;
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}
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beatsMenu (args) {
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return args.BEATS;
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}
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effectsMenu (args) {
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return args.EFFECT;
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}
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}
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module.exports = Scratch3SoundBlocks;
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