scratch-vm/test/unit
griffpatch 0dcaa46107 Fix lint issues
Had to update the test scripts to handle the alpha channel, also I note
that all the hex tests are using CSS notation, not scratch notation
(which is 0x not #)
2017-01-27 17:05:17 +00:00
..
blocks_control.js Add minimal test coverage for control blocks 2016-10-24 14:38:24 -04:00
blocks_operators.js Pass with eslint --fix 2016-10-23 12:41:45 -04:00
engine_adapter.js All linting other than console statements 2016-10-23 22:20:29 -04:00
engine_blocks.js Fix quote-props 2016-10-24 11:02:19 -04:00
engine_runtime.js Add unit tests for all utility modules. Re GH-103 2016-10-03 16:34:57 -04:00
engine_sequencer.js Add unit tests for all utility modules. Re GH-103 2016-10-03 16:34:57 -04:00
engine_thread.js Add unit tests for all utility modules. Re GH-103 2016-10-03 16:34:57 -04:00
import_sb2.js Resolve lint issues 2016-12-23 21:31:00 -05:00
io_clock.js Address feedback from PR review 2016-10-24 15:16:06 -04:00
io_keyboard.js Add minimal test coverage and docs for keyboard module. 2016-10-21 18:31:07 -04:00
io_mouse.js Add minimal test coverage and docs for mouse module 2016-10-24 11:56:52 -04:00
spec.js Basic integration (end-to-end) testing for default project 2016-12-23 10:39:19 -05:00
sprites_rendered-target.js Rename Clone -> RenderedTarget (#317) 2016-10-26 11:19:43 -04:00
util_cast.js Fix lint issues 2017-01-27 17:05:17 +00:00
util_color.js Fix lint issues 2017-01-27 17:05:17 +00:00
util_math.js Fix degToRad function definition. Resolves GH-229 2016-10-17 11:52:02 -04:00
util_timer.js Add unit tests for all utility modules. Re GH-103 2016-10-03 16:34:57 -04:00
util_xml.js Address feedback from PR review. GH-103 2016-10-03 18:23:43 -04:00