scratch-vm/test/unit/project_changed_state.js
Christopher Willis-Ford 840ffb5df0 test: don't use process.exit to end tests
Newer versions of `tap` run more asynchronously, so sometimes using `process.nextTick(process.exit)`
to end a test would prevent the test from completing correctly. Removing all instances of
`process.nextTick(process.exit)` put tests into three categories:
* the test still worked correctly -- no fixup needed.
* the test would hang because the VM's `_steppingInterval` was keeping
  Node alive. These tests call a new `quit()` method which ends the
  stepping interval.
* the `load-extensions` test needed special attention because the "Video
  Sensing" extension starts its own loop using `setTimeout`. I added a
  `_stopLoop()` method on the extension and directly call that from the
  test. I'm not completely happy with this solution but anything more
  general would likely require a change to the extension spec, so I'm
  leaving that as a followup task.
2022-06-07 11:44:06 -07:00

240 lines
6.7 KiB
JavaScript

const tap = require('tap');
const path = require('path');
const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer;
const makeTestStorage = require('../fixtures/make-test-storage');
const VirtualMachine = require('../../src/virtual-machine');
let vm;
let projectChanged;
tap.beforeEach(() => {
const projectUri = path.resolve(__dirname, '../fixtures/default.sb2');
const project = readFileToBuffer(projectUri);
vm = new VirtualMachine();
vm.runtime.addListener('PROJECT_CHANGED', () => {
projectChanged = true;
});
vm.attachStorage(makeTestStorage());
return vm.loadProject(project).then(() => {
// The test in project_load_changed_state.js tests
// that loading a project does not emit a project changed
// event. This setup tries to be agnostic of whether that
// test is passing or failing.
projectChanged = false;
});
});
const test = tap.test;
test('Adding a sprite (from sprite2) should emit a project changed event', t => {
const sprite2Uri = path.resolve(__dirname, '../fixtures/cat.sprite2');
const sprite2 = readFileToBuffer(sprite2Uri);
vm.addSprite(sprite2).then(() => {
t.equal(projectChanged, true);
t.end();
});
});
test('Adding a sprite (from sprite3) should emit a project changed event', t => {
const sprite3Uri = path.resolve(__dirname, '../fixtures/cat.sprite3');
const sprite3 = readFileToBuffer(sprite3Uri);
vm.addSprite(sprite3).then(() => {
t.equal(projectChanged, true);
t.end();
});
});
test('Adding a costume should emit a project changed event', t => {
const newCostume = {
name: 'costume1',
baseLayerID: 0,
baseLayerMD5: 'f9a1c175dbe2e5dee472858dd30d16bb.svg',
bitmapResolution: 1,
rotationCenterX: 47,
rotationCenterY: 55
};
vm.addCostume('f9a1c175dbe2e5dee472858dd30d16bb.svg', newCostume).then(() => {
t.equal(projectChanged, true);
t.end();
});
});
test('Adding a costume from library should emit a project changed event', t => {
const newCostume = {
name: 'costume1',
baseLayerID: 0,
baseLayerMD5: 'f9a1c175dbe2e5dee472858dd30d16bb.svg',
bitmapResolution: 1,
rotationCenterX: 47,
rotationCenterY: 55
};
vm.addCostumeFromLibrary('f9a1c175dbe2e5dee472858dd30d16bb.svg', newCostume).then(() => {
t.equal(projectChanged, true);
t.end();
});
});
test('Adding a backdrop should emit a project changed event', t => {
const newCostume = {
name: 'costume1',
baseLayerID: 0,
baseLayerMD5: 'f9a1c175dbe2e5dee472858dd30d16bb.svg',
bitmapResolution: 1,
rotationCenterX: 47,
rotationCenterY: 55
};
vm.addBackdrop('f9a1c175dbe2e5dee472858dd30d16bb.svg', newCostume).then(() => {
t.equal(projectChanged, true);
t.end();
});
});
test('Adding a sound should emit a project changed event', t => {
const newSound = {
soundName: 'meow',
soundID: 0,
md5: '83c36d806dc92327b9e7049a565c6bff.wav',
sampleCount: 18688,
rate: 22050
};
vm.addSound(newSound).then(() => {
t.equal(projectChanged, true);
t.end();
});
});
test('Deleting a sprite should emit a project changed event', t => {
const spriteId = vm.editingTarget.id;
vm.deleteSprite(spriteId);
t.equal(projectChanged, true);
t.end();
});
test('Deleting a costume should emit a project changed event', t => {
vm.deleteCostume(0);
t.equal(projectChanged, true);
t.end();
});
test('Deleting a sound should emit a project changed event', t => {
vm.deleteSound(0);
t.equal(projectChanged, true);
t.end();
});
test('Reordering a sprite should emit a project changed event', t => {
const sprite3Uri = path.resolve(__dirname, '../fixtures/cat.sprite3');
const sprite3 = readFileToBuffer(sprite3Uri);
// Add a new sprite so we have 2 to reorder
vm.addSprite(sprite3).then(() => {
// Reset the project changed flag to ignore change from adding new sprite
projectChanged = false;
t.equal(vm.runtime.targets.filter(target => !target.isStage).length, 2);
vm.reorderTarget(2, 1);
t.equal(projectChanged, true);
t.end();
});
});
test('Reordering a costume should emit a project changed event', t => {
t.equal(vm.editingTarget.sprite.costumes.length, 2);
const spriteId = vm.editingTarget.id;
const reordered = vm.reorderCostume(spriteId, 1, 0);
t.equal(reordered, true);
t.equal(projectChanged, true);
t.end();
});
test('Reordering a sound should emit a project changed event', t => {
const spriteId = vm.editingTarget.id;
const newSound = {
soundName: 'meow',
soundID: 0,
md5: '83c36d806dc92327b9e7049a565c6bff.wav',
sampleCount: 18688,
rate: 22050
};
vm.addSound(newSound).then(() => {
// Reset the project changed flag to ignore change from adding new sound
projectChanged = false;
t.equal(vm.editingTarget.sprite.sounds.length, 2);
const reordered = vm.reorderSound(spriteId, 1, 0);
t.equal(reordered, true);
t.equal(projectChanged, true);
t.end();
});
});
test('Renaming a sprite should emit a project changed event', t => {
const spriteId = vm.editingTarget.id;
vm.renameSprite(spriteId, 'My Sprite');
t.equal(projectChanged, true);
t.end();
});
test('Renaming a costume should emit a project changed event', t => {
vm.renameCostume(0, 'My Costume');
t.equal(projectChanged, true);
t.end();
});
test('Renaming a sound should emit a project changed event', t => {
vm.renameSound(0, 'My Sound');
t.equal(projectChanged, true);
t.end();
});
test('Changing sprite info should emit a project changed event', t => {
const newSpritePosition = {
x: 10,
y: 100
};
vm.postSpriteInfo(newSpritePosition);
t.equal(projectChanged, true);
projectChanged = false;
const newSpriteDirection = {
direction: -30
};
vm.postSpriteInfo(newSpriteDirection);
t.equal(projectChanged, true);
projectChanged = false;
t.end();
});
test('Editing a vector costume should emit a project changed event', t => {
const mockSvg = 'svg';
const mockRotationX = -13;
const mockRotationY = 25;
vm.updateSvg(0, mockSvg, mockRotationX, mockRotationY);
t.equal(projectChanged, true);
t.end();
});
test('Editing a sound should emit a project changed event', t => {
const mockSoundBuffer = [];
const mockSoundEncoding = [];
vm.updateSoundBuffer(0, mockSoundBuffer, mockSoundEncoding);
t.equal(projectChanged, true);
t.end();
});