var MathUtil = require('../util/math-util'); var Cast = require('../util/cast'); var Promise = require('promise'); function Scratch3SoundBlocks(runtime) { /** * The runtime instantiating this block package. * @type {Runtime} */ this.runtime = runtime; } /** * Retrieve the block primitives implemented by this package. * @return {Object.} Mapping of opcode to Function. */ Scratch3SoundBlocks.prototype.getPrimitives = function() { return { 'sound_play': this.playSound, 'sound_playuntildone': this.playSoundAndWait, 'sound_stopallsounds': this.stopAllSounds, 'sound_playnoteforbeats': this.playNoteForBeats, 'sound_playthereminforbeats': this.playThereminForBeats, 'sound_playdrumforbeats': this.playDrumForBeats, 'sound_setinstrumentto': this.setInstrument, 'sound_seteffectto' : this.setEffect, 'sound_changeeffectby' : this.changeEffect, 'sound_cleareffects' : this.clearEffects, 'sound_sounds_menu' : this.soundsMenu, 'sound_beats_menu' : this.beatsMenu, 'sound_effects_menu' : this.effectsMenu, 'sound_setvolumeto' : this.setVolume, 'sound_changevolumeby' : this.changeVolume, 'sound_sound_settempotobpm' : this.setTempo, 'sound_changetempoby' : this.changeTempo }; }; Scratch3SoundBlocks.prototype.playSound = function (args, util) { var index = this._getSoundIndex(args.SOUND_MENU, util); util.target.audioEngine.playSound(index); }; Scratch3SoundBlocks.prototype.playSoundAndWait = function (args, util) { var index = this._getSoundIndex(args.SOUND_MENU, util); return util.target.audioEngine.playSound(index); }; Scratch3SoundBlocks.prototype._getSoundIndex = function (soundName, util) { if (util.target.sprite.sounds.length == 0) { return 0; } var index; if (Number(soundName)) { soundName = Number(soundName); } if (typeof soundName === 'number') { var len = util.target.sprite.sounds.length; index = MathUtil.wrapClamp(soundName,0,len-1); } else { index = util.target.getSoundIndexByName(soundName); if (index == -1) { index = 0; } } return index; }; Scratch3SoundBlocks.prototype.stopAllSounds = function (args, util) { util.target.audioEngine.stopAllSounds(); }; Scratch3SoundBlocks.prototype.playNoteForBeats = function (args, util) { util.target.audioEngine.playNoteForBeats(args.NOTE, args.BEATS); return new Promise(function(resolve) { setTimeout(function() { resolve(); }, (1000 * args.BEATS) ); }); }; Scratch3SoundBlocks.prototype.playThereminForBeats = function (args, util) { util.target.audioEngine.playThereminForBeats(args.NOTE, args.BEATS); return new Promise(function(resolve) { setTimeout(function() { resolve(); }, (1000 * args.BEATS) ); }); }; Scratch3SoundBlocks.prototype.playDrumForBeats = function (args, util) { util.target.audioEngine.playDrumForBeats(args.DRUMTYPE, args.BEATS); return new Promise(function(resolve) { setTimeout(function() { resolve(); }, (1000 * args.BEATS) ); }); }; Scratch3SoundBlocks.prototype.setInstrument = function (args, util) { var instNum = Cast.toNumber(args.INSTRUMENT); return util.target.audioEngine.setInstrument(instNum); }; Scratch3SoundBlocks.prototype.setEffect = function (args, util) { var value = Cast.toNumber(args.VALUE); util.target.audioEngine.setEffect(args.EFFECT, value); }; Scratch3SoundBlocks.prototype.changeEffect = function (args, util) { var value = Cast.toNumber(args.VALUE); util.target.audioEngine.changeEffect(args.EFFECT, value); }; Scratch3SoundBlocks.prototype.clearEffects = function (args, util) { util.target.audioEngine.clearEffects(); }; Scratch3SoundBlocks.prototype.setVolume = function (args, util) { var value = Cast.toNumber(args.VOLUME); util.target.audioEngine.setVolume(value); }; Scratch3SoundBlocks.prototype.changeVolume = function (args, util) { var value = Cast.toNumber(args.VOLUME); util.target.audioEngine.changeVolume(value); }; Scratch3SoundBlocks.prototype.setTempo = function (args, util) { var value = Cast.toNumber(args.TEMPO); util.target.audioEngine.setTempo(value); }; Scratch3SoundBlocks.prototype.changeTempo = function (args, util) { var value = Cast.toNumber(args.TEMPO); util.target.audioEngine.changeTempo(value); }; Scratch3SoundBlocks.prototype.soundsMenu = function (args) { return args.SOUND_MENU; }; Scratch3SoundBlocks.prototype.beatsMenu = function (args) { return args.BEATS; }; Scratch3SoundBlocks.prototype.effectsMenu = function (args) { return args.EFFECT; }; module.exports = Scratch3SoundBlocks;