const path = require('path'); const test = require('tap').test; const makeTestStorage = require('../fixtures/make-test-storage'); const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer; const VirtualMachine = require('../../src/index'); const projectUri = path.resolve(__dirname, '../fixtures/monitors.sb2'); const project = readFileToBuffer(projectUri); test('importing sb2 project with monitors', t => { const vm = new VirtualMachine(); vm.attachStorage(makeTestStorage()); // Evaluate playground data and exit vm.on('playgroundData', e => { const threads = JSON.parse(e.threads); // All monitors should leave threads running t.equal(threads.length, 5); // There should be one additional hidden monitor that is in the monitorState but // does not start a thread. t.equal(vm.runtime._monitorState.size, 6); const stage = vm.runtime.targets[0]; const target = vm.runtime.targets[1]; // Global variable named "global" is a slider let variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'global')[0]; let monitorRecord = vm.runtime._monitorState.get(variableId); t.equal(monitorRecord.opcode, 'data_variable'); t.equal(monitorRecord.mode, 'slider'); t.equal(monitorRecord.sliderMin, -200); // Make sure these are imported for sliders. t.equal(monitorRecord.sliderMax, 30); t.equal(monitorRecord.x, 5); // These are imported for all monitors, just check once. t.equal(monitorRecord.y, 59); t.equal(monitorRecord.visible, true); // Global variable named "global list" is a list variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'global list')[0]; monitorRecord = vm.runtime._monitorState.get(variableId); t.equal(monitorRecord.opcode, 'data_listcontents'); t.equal(monitorRecord.mode, 'list'); t.equal(monitorRecord.visible, true); // Local variable named "local" is hidden variableId = Object.keys(target.variables).filter(k => target.variables[k].name === 'local')[0]; monitorRecord = vm.runtime._monitorState.get(variableId); t.equal(monitorRecord.opcode, 'data_variable'); t.equal(monitorRecord.mode, 'default'); t.equal(monitorRecord.visible, false); // Local list named "local list" is visible variableId = Object.keys(target.variables).filter(k => target.variables[k].name === 'local list')[0]; monitorRecord = vm.runtime._monitorState.get(variableId); t.equal(monitorRecord.opcode, 'data_listcontents'); t.equal(monitorRecord.mode, 'list'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.width, 102); // Make sure these are imported from lists. t.equal(monitorRecord.height, 202); // Backdrop name monitor is visible, not sprite specific monitorRecord = vm.runtime._monitorState.get('backdropnumbername'); t.equal(monitorRecord.opcode, 'looks_backdropnumbername'); t.equal(monitorRecord.mode, 'default'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, null); t.equal(monitorRecord.targetId, null); // x position monitor is in large mode, specific to sprite 1 monitorRecord = vm.runtime._monitorState.get(`${target.id}_xposition`); t.equal(monitorRecord.opcode, 'motion_xposition'); t.equal(monitorRecord.mode, 'large'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, 'Sprite1'); t.equal(monitorRecord.targetId, target.id); t.end(); process.nextTick(process.exit); }); // Start VM, load project, and run t.doesNotThrow(() => { vm.start(); vm.clear(); vm.setCompatibilityMode(false); vm.setTurboMode(false); vm.loadProject(project).then(() => { vm.greenFlag(); setTimeout(() => { vm.getPlaygroundData(); vm.stopAll(); }, 100); }); }); });