var AssetType = require('scratch-storage').AssetType; /** * Load a costume's asset into memory asynchronously. * Do not call this unless there is a renderer attached. * @param {string} md5ext - the MD5 and extension of the costume to be loaded. * @param {!object} costume - the Scratch costume object. * @property {int} skinId - the ID of the costume's render skin, once installed. * @property {number} rotationCenterX - the X component of the costume's origin. * @property {number} rotationCenterY - the Y component of the costume's origin. * @property {number} [bitmapResolution] - the resolution scale for a bitmap costume. * @param {!Runtime} runtime - Scratch runtime, used to access the storage module. * @returns {?Promise} - a promise which will resolve after skinId is set, or null on error. */ var loadCostume = function (md5ext, costume, runtime) { if (!runtime.storage) { log.error('No storage module present; cannot load costume asset: ', md5ext); return null; } if (!runtime.renderer) { log.error('No rendering module present; cannot load costume asset: ', md5ext); return null; } var idParts = md5ext.split('.'); var md5 = idParts[0]; var ext = idParts[1].toUpperCase(); var assetType = (ext === 'SVG') ? AssetType.ImageVector : AssetType.ImageBitmap; var rotationCenter = [ costume.rotationCenterX / costume.bitmapResolution, costume.rotationCenterY / costume.bitmapResolution ]; var promise = runtime.storage.load(assetType, md5); if (assetType === AssetType.ImageVector) { promise = promise.then(function (costumeAsset) { costume.skinId = runtime.renderer.createSVGSkin(costumeAsset.decodeText(), rotationCenter); }); } else { promise = promise.then(function (costumeAsset) { return new Promise(function (resolve, reject) { var imageElement = new Image(); var removeEventListeners; // fix no-use-before-define var onError = function () { removeEventListeners(); reject(); }; var onLoad = function () { removeEventListeners(); resolve(imageElement); }; removeEventListeners = function () { imageElement.removeEventListener('error', onError); imageElement.removeEventListener('load', onLoad); }; imageElement.addEventListener('error', onError); imageElement.addEventListener('load', onLoad); imageElement.src = costumeAsset.encodeDataURI(); }); }).then(function (imageElement) { costume.skinId = runtime.renderer.createBitmapSkin(imageElement, costume.bitmapResolution, rotationCenter); }); } return promise; }; module.exports = loadCostume;