var Timer = require('../util/Timer'); function Sequencer () { /** * A utility timer for timing thread sequencing. * @type {!Timer} */ this.timer = new Timer(); } /** * The sequencer does as much work as it can within WORK_TIME milliseconds, * then yields. This is essentially a rate-limiter for blocks. * In Scratch 2.0, this is set to 75% of the target stage frame-rate (30fps). * @const {!number} */ Sequencer.WORK_TIME = 1000 / 60; /** * Step through all threads in `this.threads`, running them in order. * @return {Array.} New threads after this round of execution. */ Sequencer.prototype.stepThreads = function (threads) { // Start counting toward WORK_TIME this.timer.start(); // While there are still threads to run and we are within WORK_TIME, // continue executing threads. while (threads.length > 0 && this.timer.timeElapsed() < Sequencer.WORK_TIME) { // New threads at the end of the iteration. var newThreads = []; // Attempt to run each thread one time for (var i = 0; i < threads.length; i++) { var activeThread = threads[i]; this.stepThread(activeThread); if (activeThread.nextBlock !== null) { newThreads.push(activeThread); } } // Effectively filters out threads that have stopped. threads = newThreads; } return threads; }; /** * Step the requested thread * @param {!Thread} thread Thread object to step */ Sequencer.prototype.stepThread = function (thread) { // @todo }; module.exports = Sequencer;