const test = require('tap').test; const Music = require('../../src/blocks/scratch3_music'); let playedDrum; let playedInstrument; const runtime = { audioEngine: { numDrums: 3, numInstruments: 3, instrumentPlayer: { loadInstrument: instrument => (playedInstrument = instrument) } } }; const blocks = new Music(runtime); const util = { target: { audioPlayer: { playDrumForBeats: drum => (playedDrum = drum) } } }; test('playDrum uses 1-indexing and wrap clamps', t => { let args = {DRUM: 1}; blocks.playDrumForBeats(args, util); t.strictEqual(playedDrum, 0); args = {DRUM: runtime.audioEngine.numDrums + 1}; blocks.playDrumForBeats(args, util); t.strictEqual(playedDrum, 0); t.end(); }); test('setInstrument uses 1-indexing and wrap clamps', t => { // Stub getMusicState blocks._getMusicState = () => ({}); let args = {INSTRUMENT: 1}; blocks.setInstrument(args, util); t.strictEqual(playedInstrument, 0); args = {INSTRUMENT: runtime.audioEngine.numInstruments + 1}; blocks.setInstrument(args, util); t.strictEqual(playedInstrument, 0); t.end(); });