/** * Mimic the Timer class with external control of the "time" value, allowing tests to run more quickly and * reliably. Multiple instances of this class operate independently: they may report different time values, and * advancing one timer will not trigger timeouts set on another. */ class MockTimer { /** * Creates an instance of MockTimer. * @param {*} [nowObj=null] - alert the caller that this parameter, supported by Timer, is not supported here. * @memberof MockTimer */ constructor (nowObj = null) { if (nowObj) { throw new Error('nowObj is not implemented in MockTimer'); } /** * The fake "current time" value, in epoch milliseconds. * @type {number} */ this._mockTime = 0; /** * Used to store the start time of a timer action. * Updated when calling `timer.start`. * @type {number} */ this.startTime = 0; /** * The ID to use the next time `setTimeout` is called. * @type {number} */ this._nextTimeoutId = 1; /** * Map of timeout ID to pending timeout callback info. * @type {Map.} * @property {number} time - the time at/after which this handler should run * @property {Function} handler - the handler to call when the time comes */ this._timeouts = new Map(); } /** * Advance this MockTimer's idea of "current time", running timeout handlers if appropriate. * @param {number} delta - the amount of time to add to the current mock time value, in milliseconds. * @memberof MockTimer */ advanceMockTime (delta) { if (delta < 0) { throw new Error('Time may not move backward'); } this._mockTime += delta; this._runTimeouts(); } /** * @returns {number} - current mock time elapsed since 1 January 1970 00:00:00 UTC. * @memberof MockTimer */ time () { return this._mockTime; } /** * Returns a time accurate relative to other times produced by this function. * @returns {number} ms-scale accurate time relative to other relative times. * @memberof MockTimer */ relativeTime () { return this._mockTime; } /** * Start a timer for measuring elapsed time. * @memberof MockTimer */ start () { this.startTime = this._mockTime; } /** * @returns {number} - the time elapsed since `start()` was called. * @memberof MockTimer */ timeElapsed () { return this._mockTime - this.startTime; } /** * Call a handler function after a specified amount of time has elapsed. * Guaranteed to happen in between "ticks" of JavaScript. * @param {function} handler - function to call after the timeout * @param {number} timeout - number of milliseconds to delay before calling the handler * @returns {number} - the ID of the new timeout. * @memberof MockTimer */ setTimeout (handler, timeout) { const timeoutId = this._nextTimeoutId++; this._timeouts.set(timeoutId, { time: this._mockTime + timeout, handler }); this._runTimeouts(); return timeoutId; } /** * Clear a particular timeout from the pending timeout pool. * @param {number} timeoutId - the value returned from `setTimeout()` * @memberof MockTimer */ clearTimeout (timeoutId) { this._timeouts.delete(timeoutId); } /** * WARNING: this method has no equivalent in `Timer`. Do not use this method outside of tests! * @returns {boolean} - true if there are any pending timeouts, false otherwise. * @memberof MockTimer */ hasTimeouts () { return this._timeouts.size > 0; } /** * Run any timeout handlers whose timeouts have expired. * @memberof MockTimer */ _runTimeouts () { const ready = []; this._timeouts.forEach((timeoutRecord, timeoutId) => { const isReady = timeoutRecord.time <= this._mockTime; if (isReady) { ready.push(timeoutRecord); this._timeouts.delete(timeoutId); } }); // sort so that earlier timeouts run before later timeouts ready.sort((a, b) => a.time < b.time); // next tick, call everything that's ready global.setTimeout(() => { ready.forEach(o => o.handler()); }, 0); } } module.exports = MockTimer;