const ArgumentType = require('../../extension-support/argument-type'); const BlockType = require('../../extension-support/block-type'); const Cast = require('../../util/cast'); const formatMessage = require('format-message'); const color = require('../../util/color'); const log = require('../../util/log'); const BLESession = require('../../io/bleSession'); const Base64Util = require('../../util/base64-util'); const MathUtil = require('../../util/math-util'); const RateLimiter = require('../../util/rateLimiter.js'); /** * Icon svg to be displayed at the left edge of each extension block, encoded as a data URI. * @type {string} */ // eslint-disable-next-line max-len const iconURI = 'data:image/png;base64,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'; const UUID = { DEVICE_SERVICE: '00001523-1212-efde-1523-785feabcd123', IO_SERVICE: '00004f0e-1212-efde-1523-785feabcd123', ATTACHED_IO: '00001527-1212-efde-1523-785feabcd123', INPUT_VALUES: '00001560-1212-efde-1523-785feabcd123', INPUT_COMMAND: '00001563-1212-efde-1523-785feabcd123', OUTPUT_COMMAND: '00001565-1212-efde-1523-785feabcd123' }; /** * A time interval to wait (in milliseconds) while a block that sends a BLE message is running. * @type {number} */ const BLESendInterval = 100; /** * A maximum number of BLE message sends per second, to be enforced by the rate limiter. * @type {number} */ const BLESendRateMax = 20; /** * Enum for WeDo2 sensor and output types. * @readonly * @enum {number} */ const WeDo2Types = { MOTOR: 1, PIEZO: 22, LED: 23, TILT: 34, DISTANCE: 35 }; /** * Enum for connection/port ids assigned to internal WeDo2 output devices. * @readonly * @enum {number} */ const WeDo2ConnectIDs = { LED: 6, PIEZO: 5 }; /** * Enum for ids for various output commands on the WeDo2. * @readonly * @enum {number} */ const WeDo2Commands = { MOTOR_POWER: 1, PLAY_TONE: 2, STOP_TONE: 3, WRITE_RGB: 4, SET_VOLUME: 255 }; /** * Enum for modes for input sensors on the WeDo2. * @enum {number} */ const WeDo2Modes = { TILT: 0, // angle DISTANCE: 0 // detect }; /** * Enum for units for input sensors on the WeDo2. * @enum {number} */ const WeDo2Units = { TILT: 0, // raw DISTANCE: 1 // percent }; /** * Manage power, direction, and timers for one WeDo 2.0 motor. */ class WeDo2Motor { /** * Construct a WeDo2Motor instance. * @param {WeDo2} parent - the WeDo 2.0 device which owns this motor. * @param {int} index - the zero-based index of this motor on its parent device. */ constructor (parent, index) { /** * The WeDo 2.0 device which owns this motor. * @type {WeDo2} * @private */ this._parent = parent; /** * The zero-based index of this motor on its parent device. * @type {int} * @private */ this._index = index; /** * This motor's current direction: 1 for "this way" or -1 for "that way" * @type {number} * @private */ this._direction = 1; /** * This motor's current power level, in the range [0,100]. * @type {number} * @private */ this._power = 100; /** * Is this motor currently moving? * @type {boolean} * @private */ this._isOn = false; /** * If the motor has been turned on or is actively braking for a specific duration, this is the timeout ID for * the end-of-action handler. Cancel this when changing plans. * @type {Object} * @private */ this._pendingTimeoutId = null; /** * The starting time for the pending timeout. * @type {Object} * @private */ this._pendingTimeoutStartTime = null; /** * The delay/duration of the pending timeout. * @type {Object} * @private */ this._pendingTimeoutDelay = null; this.startBraking = this.startBraking.bind(this); this.setMotorOff = this.setMotorOff.bind(this); } /** * @return {number} - the duration of active braking after a call to startBraking(). Afterward, turn the motor off. * @constructor */ static get BRAKE_TIME_MS () { return 1000; } /** * @return {int} - this motor's current direction: 1 for "this way" or -1 for "that way" */ get direction () { return this._direction; } /** * @param {int} value - this motor's new direction: 1 for "this way" or -1 for "that way" */ set direction (value) { if (value < 0) { this._direction = -1; } else { this._direction = 1; } } /** * @return {int} - this motor's current power level, in the range [0,100]. */ get power () { return this._power; } /** * @param {int} value - this motor's new power level, in the range [0,100]. */ set power (value) { this._power = Math.max(0, Math.min(value, 100)); } /** * @return {boolean} - true if this motor is currently moving, false if this motor is off or braking. */ get isOn () { return this._isOn; } /** * @return {boolean} - time, in milliseconds, of when the pending timeout began. */ get pendingTimeoutStartTime () { return this._pendingTimeoutStartTime; } /** * @return {boolean} - delay, in milliseconds, of the pending timeout. */ get pendingTimeoutDelay () { return this._pendingTimeoutDelay; } /** * Turn this motor on indefinitely. */ setMotorOn () { const cmd = new Uint8Array(4); cmd[0] = this._index + 1; // connect id cmd[1] = WeDo2Commands.MOTOR_POWER; // command cmd[2] = 1; // 1 byte to follow cmd[3] = this._power * this._direction; // power in range 0-100 this._parent._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd)); this._isOn = true; this._clearTimeout(); } /** * Turn this motor on for a specific duration. * @param {number} milliseconds - run the motor for this long. */ setMotorOnFor (milliseconds) { milliseconds = Math.max(0, milliseconds); this.setMotorOn(); this._setNewTimeout(this.startBraking, milliseconds); } /** * Start active braking on this motor. After a short time, the motor will turn off. */ startBraking () { const cmd = new Uint8Array(4); cmd[0] = this._index + 1; // connect id cmd[1] = WeDo2Commands.MOTOR_POWER; // command cmd[2] = 1; // 1 byte to follow cmd[3] = 127; // power in range 0-100 this._parent._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd)); this._isOn = false; this._setNewTimeout(this.setMotorOff, WeDo2Motor.BRAKE_TIME_MS); } /** * Turn this motor off. * @param {boolean} [useLimiter=true] - if true, use the rate limiter */ setMotorOff (useLimiter = true) { const cmd = new Uint8Array(4); cmd[0] = this._index + 1; // connect id cmd[1] = WeDo2Commands.MOTOR_POWER; // command cmd[2] = 1; // 1 byte to follow cmd[3] = 0; // power in range 0-100 this._parent._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd), useLimiter); this._isOn = false; } /** * Clear the motor action timeout, if any. Safe to call even when there is no pending timeout. * @private */ _clearTimeout () { if (this._pendingTimeoutId !== null) { clearTimeout(this._pendingTimeoutId); this._pendingTimeoutId = null; this._pendingTimeoutStartTime = null; this._pendingTimeoutDelay = null; } } /** * Set a new motor action timeout, after clearing an existing one if necessary. * @param {Function} callback - to be called at the end of the timeout. * @param {int} delay - wait this many milliseconds before calling the callback. * @private */ _setNewTimeout (callback, delay) { this._clearTimeout(); const timeoutID = setTimeout(() => { if (this._pendingTimeoutId === timeoutID) { this._pendingTimeoutId = null; } callback(); }, delay); this._pendingTimeoutId = timeoutID; this._pendingTimeoutStartTime = Date.now(); this._pendingTimeoutDelay = delay; } } /** * Manage communication with a WeDo 2.0 device over a Bluetooth Low Energy client socket. */ class WeDo2 { constructor (runtime, extensionId) { /** * The Scratch 3.0 runtime used to trigger the green flag button. * @type {Runtime} * @private */ this._runtime = runtime; this._runtime.on('PROJECT_STOP_ALL', this._stopAll.bind(this)); /** * The device ports that connect to motors and sensors. * @type {string[]} * @private */ this._ports = ['none', 'none']; // TODO: rename? /** * The motors which this WeDo 2.0 could possibly have. * @type {WeDo2Motor[]} * @private */ this._motors = [null, null]; /** * The most recently received value for each sensor. * @type {Object.} * @private */ this._sensors = { tiltX: 0, tiltY: 0, distance: 0 }; /** * The Bluetooth connection session for reading/writing device data. * @type {BLESession} * @private */ this._ble = null; this._runtime.registerExtensionDevice(extensionId, this); this._onConnect = this._onConnect.bind(this); this._onMessage = this._onMessage.bind(this); /** * A rate limiter utility, to help limit the rate at which we send BLE messages * over the socket to Scratch Link to a maximum number of sends per second. * @type {RateLimiter} * @private */ this._rateLimiter = new RateLimiter(BLESendRateMax); } /** * @return {number} - the latest value received for the tilt sensor's tilt about the X axis. */ get tiltX () { return this._sensors.tiltX; } /** * @return {number} - the latest value received for the tilt sensor's tilt about the Y axis. */ get tiltY () { return this._sensors.tiltY; } /** * @return {number} - the latest value received from the distance sensor. */ get distance () { return this._sensors.distance; } /** * Access a particular motor on this device. * @param {int} index - the zero-based index of the desired motor. * @return {WeDo2Motor} - the WeDo2Motor instance, if any, at that index. */ motor (index) { return this._motors[index]; } /** * Stop all the motors that are currently running. */ stopAllMotors () { this._motors.forEach(motor => { if (motor) { // Send the motor off command without using the rate limiter. // This allows the stop button to stop motors even if we are // otherwise flooded with commands. motor.setMotorOff(false); } }); } /** * Set the WeDo 2.0 hub's LED to a specific color. * @param {int} rgb - a 24-bit RGB color in 0xRRGGBB format. * @return {Promise} - a promise of the completion of the set led send operation. */ setLED (rgb) { const cmd = new Uint8Array(6); cmd[0] = WeDo2ConnectIDs.LED; // connect id cmd[1] = WeDo2Commands.WRITE_RGB; // command cmd[2] = 3; // 3 bytes to follow cmd[3] = (rgb >> 16) & 0x000000FF; cmd[4] = (rgb >> 8) & 0x000000FF; cmd[5] = (rgb) & 0x000000FF; return this._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd)); } /** * Switch off the LED on the WeDo2. * @return {Promise} - a promise of the completion of the stop led send operation. */ stopLED () { const cmd = new Uint8Array(6); cmd[0] = WeDo2ConnectIDs.LED; // connect id cmd[1] = WeDo2Commands.WRITE_RGB; // command cmd[2] = 3; // 3 bytes to follow cmd[3] = 0x000000; // off cmd[4] = 0x000000; cmd[5] = 0x000000; return this._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd)); } /** * Play a tone from the WeDo 2.0 hub for a specific amount of time. * @param {int} tone - the pitch of the tone, in Hz. * @param {int} milliseconds - the duration of the note, in milliseconds. * @return {Promise} - a promise of the completion of the play tone send operation. */ playTone (tone, milliseconds) { const cmd = new Uint8Array(7); cmd[0] = WeDo2ConnectIDs.PIEZO; // connect id cmd[1] = WeDo2Commands.PLAY_TONE; // command cmd[2] = 4; // 4 bytes to follow cmd[3] = tone; cmd[4] = tone >> 8; cmd[5] = milliseconds; cmd[6] = milliseconds >> 8; return this._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd)); } /** * Stop the tone playing from the WeDo 2.0 hub, if any. * @return {Promise} - a promise that the command sent. */ stopTone () { const cmd = new Uint8Array(2); cmd[0] = WeDo2ConnectIDs.PIEZO; // connect id cmd[1] = WeDo2Commands.STOP_TONE; // command // Send this command without using the rate limiter, because it is only triggered // by the stop button. return this._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd), false); } /** * Called by the runtime when user wants to scan for a device. */ // TODO: rename scan? startDeviceScan () { this._ble = new BLESession(this._runtime, { filters: [{services: [UUID.DEVICE_SERVICE]}], optionalServices: [UUID.IO_SERVICE] }, this._onConnect); } /** * Called by the runtime when user wants to connect to a certain device. * @param {number} id - the id of the device to connect to. */ // TODO: rename connect? connectDevice (id) { this._ble.connectDevice(id); } /** * Disconnects from the current BLE session. */ // TODO: rename disconnect? disconnectSession () { this._ports = ['none', 'none']; this._motors = [null, null]; this._sensors = { tiltX: 0, tiltY: 0, distance: 0 }; this._ble.disconnectSession(); } /** * Called by the runtime to detect whether the device is connected. * @return {boolean} - the connected state. */ // TODO: rename isConnected getPeripheralIsConnected () { let connected = false; if (this._ble) { connected = this._ble.getPeripheralIsConnected(); } return connected; } /** * Sets LED mode and initial color and starts reading data from device after BLE has connected. * @private */ _onConnect () { // set LED input mode to RGB this._setLEDMode() .then(() => { // set LED to blue this.setLED(0x0000FF); }) .then(() => { this._ble.startNotifications(UUID.DEVICE_SERVICE, UUID.ATTACHED_IO, this._onMessage); }); } /** * Write a message to the device BLE session. * @param {number} uuid - the UUID of the characteristic to write to * @param {Uint8Array} message - the message to write. * @param {boolean} [useLimiter=true] - if true, use the rate limiter * @return {Promise} - a promise result of the write operation * @private */ _send (uuid, message, useLimiter = true) { if (!this.getPeripheralIsConnected()) return Promise.resolve(); if (useLimiter) { if (!this._rateLimiter.okayToSend()) return Promise.resolve(); } return this._ble.write(UUID.IO_SERVICE, uuid, message, 'base64'); } /** * Process the sensor data from the incoming BLE characteristic. * @param {object} base64 - the incoming BLE data. * @private */ _onMessage (base64) { const data = Base64Util.base64ToUint8Array(base64); // log.info(data); /** * If first byte of data is '1' or '2', then either clear the * sensor present in ports 1 or 2 or set their format. * * If first byte of data is anything else, read incoming sensor value. */ switch (data[0]) { case 1: case 2: { const connectID = data[0]; if (data[1] === 0) { // clear sensor or motor this._clearPort(connectID); } else { // register sensor or motor this._registerSensorOrMotor(connectID, data[3]); } break; } default: { // read incoming sensor value const connectID = data[1]; const type = this._ports[connectID - 1]; if (type === WeDo2Types.DISTANCE) { this._sensors.distance = data[2]; } if (type === WeDo2Types.TILT) { this._sensors.tiltX = data[2]; this._sensors.tiltY = data[3]; } break; } } } /** * Clear the sensor or motor present at port 1 or 2. * @param {number} connectID - the port to clear. * @private */ _clearPort (connectID) { const type = this._ports[connectID - 1]; if (type === WeDo2Types.TILT) { this._sensors.tiltX = this._sensors.tiltY = 0; } if (type === WeDo2Types.DISTANCE) { this._sensors.distance = 0; } this._ports[connectID - 1] = 'none'; this._motors[connectID - 1] = null; } /** * Register a new sensor or motor connected at a port. Store the type of * sensor or motor internally, and then register for notifications on input * values if it is a sensor. * @param {number} connectID - the port to register a sensor or motor on. * @param {number} type - the type ID of the sensor or motor */ _registerSensorOrMotor (connectID, type) { // Record which port is connected to what type of device this._ports[connectID - 1] = type; // Register motor if (type === WeDo2Types.MOTOR) { this._motors[connectID - 1] = new WeDo2Motor(this, connectID - 1); } else { // Register tilt or distance sensor const typeString = type === WeDo2Types.DISTANCE ? 'DISTANCE' : 'TILT'; const cmd = new Uint8Array(11); cmd[0] = 1; // sensor format cmd[1] = 2; // command type: write cmd[2] = connectID; // connect id cmd[3] = type; // type cmd[4] = WeDo2Modes[typeString]; // mode cmd[5] = 1; // delta interval, 4 bytes, 1 = continuous updates cmd[6] = 0; cmd[7] = 0; cmd[8] = 0; cmd[9] = WeDo2Units[typeString]; // unit cmd[10] = 1; // notifications enabled: true this._send(UUID.INPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd)) .then(() => { this._ble.startNotifications(UUID.IO_SERVICE, UUID.INPUT_VALUES, this._onMessage); }); } } /** * Sets the input mode of the LED to RGB. * @return {Promise} - a promise returned by the send operation. * @private */ _setLEDMode () { const cmd = new Uint8Array(11); cmd[0] = 1; // sensor format cmd[1] = 2; // command type: 2 = write cmd[2] = WeDo2ConnectIDs.LED; // port cmd[3] = WeDo2Types.LED; // type cmd[4] = 1; // mode cmd[5] = 0; // delta interval, 4 bytes cmd[6] = 0; cmd[7] = 0; cmd[8] = 0; cmd[9] = 0; // unit = raw cmd[10] = 0; // notifications enabled: false return this._send(UUID.INPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd)); } /** * Stop the tone playing and motors on the WeDo 2.0 hub. */ _stopAll () { if (!this.getPeripheralIsConnected()) return; this.stopTone() .then(() => { this.stopAllMotors(); }); } } /** * Enum for motor specification. * @readonly * @enum {string} */ const MotorID = { DEFAULT: 'motor', A: 'motor A', B: 'motor B', ALL: 'all motors' }; /** * Enum for motor direction specification. * @readonly * @enum {string} */ const MotorDirection = { FORWARD: 'this way', BACKWARD: 'that way', REVERSE: 'reverse' }; /** * Enum for tilt sensor direction. * @readonly * @enum {string} */ const TiltDirection = { UP: 'up', DOWN: 'down', LEFT: 'left', RIGHT: 'right', ANY: 'any' }; /** * Scratch 3.0 blocks to interact with a LEGO WeDo 2.0 device. */ class Scratch3WeDo2Blocks { /** * @return {string} - the ID of this extension. */ static get EXTENSION_ID () { return 'wedo2'; } /** * @return {number} - the tilt sensor counts as "tilted" if its tilt angle meets or exceeds this threshold. */ static get TILT_THRESHOLD () { return 15; } /** * Construct a set of WeDo 2.0 blocks. * @param {Runtime} runtime - the Scratch 3.0 runtime. */ constructor (runtime) { /** * The Scratch 3.0 runtime. * @type {Runtime} */ this.runtime = runtime; // Create a new WeDo2 device instance this._device = new WeDo2(this.runtime, Scratch3WeDo2Blocks.EXTENSION_ID); } /** * @returns {object} metadata for this extension and its blocks. */ getInfo () { return { id: Scratch3WeDo2Blocks.EXTENSION_ID, name: 'WeDo 2.0', blockIconURI: iconURI, showStatusButton: true, blocks: [ { opcode: 'motorOnFor', text: formatMessage({ id: 'wedo2.motorOnFor', default: 'turn [MOTOR_ID] on for [DURATION] seconds', description: 'turn a motor on for some time' }), blockType: BlockType.COMMAND, arguments: { MOTOR_ID: { type: ArgumentType.STRING, menu: 'MOTOR_ID', defaultValue: MotorID.DEFAULT }, DURATION: { type: ArgumentType.NUMBER, defaultValue: 1 } } }, { opcode: 'motorOn', text: formatMessage({ id: 'wedo2.motorOn', default: 'turn [MOTOR_ID] on', description: 'turn a motor on indefinitely' }), blockType: BlockType.COMMAND, arguments: { MOTOR_ID: { type: ArgumentType.STRING, menu: 'MOTOR_ID', defaultValue: MotorID.DEFAULT } } }, { opcode: 'motorOff', text: formatMessage({ id: 'wedo2.motorOff', default: 'turn [MOTOR_ID] off', description: 'turn a motor off' }), blockType: BlockType.COMMAND, arguments: { MOTOR_ID: { type: ArgumentType.STRING, menu: 'MOTOR_ID', defaultValue: MotorID.DEFAULT } } }, { opcode: 'startMotorPower', text: formatMessage({ id: 'wedo2.startMotorPower', default: 'set [MOTOR_ID] power to [POWER]', description: 'set the motor\'s power and turn it on' }), blockType: BlockType.COMMAND, arguments: { MOTOR_ID: { type: ArgumentType.STRING, menu: 'MOTOR_ID', defaultValue: MotorID.DEFAULT }, POWER: { type: ArgumentType.NUMBER, defaultValue: 100 } } }, { opcode: 'setMotorDirection', text: formatMessage({ id: 'wedo2.setMotorDirection', default: 'set [MOTOR_ID] direction to [MOTOR_DIRECTION]', description: 'set the motor\'s turn direction' }), blockType: BlockType.COMMAND, arguments: { MOTOR_ID: { type: ArgumentType.STRING, menu: 'MOTOR_ID', defaultValue: MotorID.DEFAULT }, MOTOR_DIRECTION: { type: ArgumentType.STRING, menu: 'MOTOR_DIRECTION', defaultValue: MotorDirection.FORWARD } } }, { opcode: 'setLightHue', text: formatMessage({ id: 'wedo2.setLightHue', default: 'set light color to [HUE]', description: 'set the LED color' }), blockType: BlockType.COMMAND, arguments: { HUE: { type: ArgumentType.NUMBER, defaultValue: 50 } } }, { opcode: 'playNoteFor', text: formatMessage({ id: 'wedo2.playNoteFor', default: 'play note [NOTE] for [DURATION] seconds', description: 'play a certain note for some time' }), blockType: BlockType.COMMAND, arguments: { NOTE: { type: ArgumentType.NUMBER, // TODO: ArgumentType.MIDI_NOTE? defaultValue: 60 }, DURATION: { type: ArgumentType.NUMBER, defaultValue: 0.5 } }, hideFromPalette: true }, { opcode: 'whenDistance', text: formatMessage({ id: 'wedo2.whenDistance', default: 'when distance [OP] [REFERENCE]', description: 'check for when distance is < or > than reference' }), blockType: BlockType.HAT, arguments: { OP: { type: ArgumentType.STRING, menu: 'OP', defaultValue: '<' }, REFERENCE: { type: ArgumentType.NUMBER, defaultValue: 50 } } }, { opcode: 'whenTilted', text: formatMessage({ id: 'wedo2.whenTilted', default: 'when tilted [TILT_DIRECTION_ANY]', description: 'check when tilted in a certain direction' }), func: 'isTilted', blockType: BlockType.HAT, arguments: { TILT_DIRECTION_ANY: { type: ArgumentType.STRING, menu: 'TILT_DIRECTION_ANY', defaultValue: TiltDirection.ANY } } }, { opcode: 'getDistance', text: formatMessage({ id: 'wedo2.getDistance', default: 'distance', description: 'the value returned by the distance sensor' }), blockType: BlockType.REPORTER }, { opcode: 'isTilted', text: formatMessage({ id: 'wedo2.isTilted', default: 'tilted [TILT_DIRECTION_ANY]?', description: 'whether the tilt sensor is tilted' }), blockType: BlockType.BOOLEAN, arguments: { TILT_DIRECTION_ANY: { type: ArgumentType.STRING, menu: 'TILT_DIRECTION_ANY', defaultValue: TiltDirection.ANY } } }, { opcode: 'getTiltAngle', text: formatMessage({ id: 'wedo2.getTiltAngle', default: 'tilt angle [TILT_DIRECTION]', description: 'the angle returned by the tilt sensor' }), blockType: BlockType.REPORTER, arguments: { TILT_DIRECTION: { type: ArgumentType.STRING, menu: 'TILT_DIRECTION', defaultValue: TiltDirection.UP } } } ], menus: { MOTOR_ID: [MotorID.DEFAULT, MotorID.A, MotorID.B, MotorID.ALL], MOTOR_DIRECTION: [MotorDirection.FORWARD, MotorDirection.BACKWARD, MotorDirection.REVERSE], TILT_DIRECTION: [TiltDirection.UP, TiltDirection.DOWN, TiltDirection.LEFT, TiltDirection.RIGHT], TILT_DIRECTION_ANY: [TiltDirection.UP, TiltDirection.DOWN, TiltDirection.LEFT, TiltDirection.RIGHT, TiltDirection.ANY], OP: ['<', '>'] } }; } /** * Turn specified motor(s) on for a specified duration. * @param {object} args - the block's arguments. * @property {MotorID} MOTOR_ID - the motor(s) to activate. * @property {int} DURATION - the amount of time to run the motors. * @return {Promise} - a promise which will resolve at the end of the duration. */ motorOnFor (args) { let durationMS = Cast.toNumber(args.DURATION) * 1000; durationMS = MathUtil.clamp(durationMS, 0, 15000); return new Promise(resolve => { this._forEachMotor(args.MOTOR_ID, motorIndex => { const motor = this._device.motor(motorIndex); if (motor) { motor.setMotorOnFor(durationMS); } }); // Ensure this block runs for a fixed amount of time even when no device is connected. setTimeout(resolve, durationMS); }); } /** * Turn specified motor(s) on indefinitely. * @param {object} args - the block's arguments. * @property {MotorID} MOTOR_ID - the motor(s) to activate. * @return {Promise} - a Promise that resolves after some delay. */ motorOn (args) { this._forEachMotor(args.MOTOR_ID, motorIndex => { const motor = this._device.motor(motorIndex); if (motor) { motor.setMotorOn(); } }); return new Promise(resolve => { window.setTimeout(() => { resolve(); }, BLESendInterval); }); } /** * Turn specified motor(s) off. * @param {object} args - the block's arguments. * @property {MotorID} MOTOR_ID - the motor(s) to deactivate. * @return {Promise} - a Promise that resolves after some delay. */ motorOff (args) { this._forEachMotor(args.MOTOR_ID, motorIndex => { const motor = this._device.motor(motorIndex); if (motor) { motor.setMotorOff(); } }); return new Promise(resolve => { window.setTimeout(() => { resolve(); }, BLESendInterval); }); } /** * Turn specified motor(s) off. * @param {object} args - the block's arguments. * @property {MotorID} MOTOR_ID - the motor(s) to be affected. * @property {int} POWER - the new power level for the motor(s). * @return {Promise} - a Promise that resolves after some delay. */ startMotorPower (args) { this._forEachMotor(args.MOTOR_ID, motorIndex => { const motor = this._device.motor(motorIndex); if (motor) { motor.power = MathUtil.clamp(Cast.toNumber(args.POWER), 0, 100); motor.setMotorOn(); } }); return new Promise(resolve => { window.setTimeout(() => { resolve(); }, BLESendInterval); }); } /** * Set the direction of rotation for specified motor(s). * If the direction is 'reverse' the motor(s) will be reversed individually. * @param {object} args - the block's arguments. * @property {MotorID} MOTOR_ID - the motor(s) to be affected. * @property {MotorDirection} MOTOR_DIRECTION - the new direction for the motor(s). * @return {Promise} - a Promise that resolves after some delay. */ setMotorDirection (args) { this._forEachMotor(args.MOTOR_ID, motorIndex => { const motor = this._device.motor(motorIndex); if (motor) { switch (args.MOTOR_DIRECTION) { case MotorDirection.FORWARD: motor.direction = 1; break; case MotorDirection.BACKWARD: motor.direction = -1; break; case MotorDirection.REVERSE: motor.direction = -motor.direction; break; default: log.warn(`Unknown motor direction in setMotorDirection: ${args.DIRECTION}`); break; } // keep the motor on if it's running, and update the pending timeout if needed if (motor.isOn) { if (motor.pendingTimeoutDelay) { motor.setMotorOnFor(motor.pendingTimeoutStartTime + motor.pendingTimeoutDelay - Date.now()); } else { motor.setMotorOn(); } } } }); return new Promise(resolve => { window.setTimeout(() => { resolve(); }, BLESendInterval); }); } /** * Set the LED's hue. * @param {object} args - the block's arguments. * @property {number} HUE - the hue to set, in the range [0,100]. * @return {Promise} - a Promise that resolves after some delay. */ setLightHue (args) { // Convert from [0,100] to [0,360] let inputHue = Cast.toNumber(args.HUE); inputHue = MathUtil.wrapClamp(inputHue, 0, 100); const hue = inputHue * 360 / 100; const rgbObject = color.hsvToRgb({h: hue, s: 1, v: 1}); const rgbDecimal = color.rgbToDecimal(rgbObject); this._device.setLED(rgbDecimal); return new Promise(resolve => { window.setTimeout(() => { resolve(); }, BLESendInterval); }); } /** * Make the WeDo 2.0 hub play a MIDI note for the specified duration. * @param {object} args - the block's arguments. * @property {number} NOTE - the MIDI note to play. * @property {number} DURATION - the duration of the note, in seconds. * @return {Promise} - a promise which will resolve at the end of the duration. */ playNoteFor (args) { let durationMS = Cast.toNumber(args.DURATION) * 1000; durationMS = MathUtil.clamp(durationMS, 0, 3000); const note = MathUtil.clamp(Cast.toNumber(args.NOTE), 25, 125); // valid WeDo2 sounds if (durationMS === 0) return; // WeDo2 plays duration '0' forever return new Promise(resolve => { const tone = this._noteToTone(note); this._device.playTone(tone, durationMS); // Ensure this block runs for a fixed amount of time even when no device is connected. setTimeout(resolve, durationMS); }); } /** * Compare the distance sensor's value to a reference. * @param {object} args - the block's arguments. * @property {string} OP - the comparison operation: '<' or '>'. * @property {number} REFERENCE - the value to compare against. * @return {boolean} - the result of the comparison, or false on error. */ whenDistance (args) { switch (args.OP) { case '<': case '<': return this._device.distance < Cast.toNumber(args.REFERENCE); case '>': case '>': return this._device.distance > Cast.toNumber(args.REFERENCE); default: log.warn(`Unknown comparison operator in whenDistance: ${args.OP}`); return false; } } /** * Test whether the tilt sensor is currently tilted. * @param {object} args - the block's arguments. * @property {TiltDirection} TILT_DIRECTION_ANY - the tilt direction to test (up, down, left, right, or any). * @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction. */ whenTilted (args) { return this._isTilted(args.TILT_DIRECTION_ANY); } /** * @return {number} - the distance sensor's value, scaled to the [0,100] range. */ getDistance () { return this._device.distance; } /** * Test whether the tilt sensor is currently tilted. * @param {object} args - the block's arguments. * @property {TiltDirection} TILT_DIRECTION_ANY - the tilt direction to test (up, down, left, right, or any). * @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction. */ isTilted (args) { return this._isTilted(args.TILT_DIRECTION_ANY); } /** * @param {object} args - the block's arguments. * @property {TiltDirection} TILT_DIRECTION - the direction (up, down, left, right) to check. * @return {number} - the tilt sensor's angle in the specified direction. * Note that getTiltAngle(up) = -getTiltAngle(down) and getTiltAngle(left) = -getTiltAngle(right). */ getTiltAngle (args) { return this._getTiltAngle(args.TILT_DIRECTION); } /** * Test whether the tilt sensor is currently tilted. * @param {TiltDirection} direction - the tilt direction to test (up, down, left, right, or any). * @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction. * @private */ _isTilted (direction) { switch (direction) { case TiltDirection.ANY: return (Math.abs(this._device.tiltX) >= Scratch3WeDo2Blocks.TILT_THRESHOLD) || (Math.abs(this._device.tiltY) >= Scratch3WeDo2Blocks.TILT_THRESHOLD); default: return this._getTiltAngle(direction) >= Scratch3WeDo2Blocks.TILT_THRESHOLD; } } /** * @param {TiltDirection} direction - the direction (up, down, left, right) to check. * @return {number} - the tilt sensor's angle in the specified direction. * Note that getTiltAngle(up) = -getTiltAngle(down) and getTiltAngle(left) = -getTiltAngle(right). * @private */ _getTiltAngle (direction) { switch (direction) { case TiltDirection.UP: return this._device.tiltY > 45 ? 256 - this._device.tiltY : -this._device.tiltY; case TiltDirection.DOWN: return this._device.tiltY > 45 ? this._device.tiltY - 256 : this._device.tiltY; case TiltDirection.LEFT: return this._device.tiltX > 45 ? 256 - this._device.tiltX : -this._device.tiltX; case TiltDirection.RIGHT: return this._device.tiltX > 45 ? this._device.tiltX - 256 : this._device.tiltX; default: log.warn(`Unknown tilt direction in _getTiltAngle: ${direction}`); } } /** * Call a callback for each motor indexed by the provided motor ID. * @param {MotorID} motorID - the ID specifier. * @param {Function} callback - the function to call with the numeric motor index for each motor. * @private */ _forEachMotor (motorID, callback) { let motors; switch (motorID) { case MotorID.A: motors = [0]; break; case MotorID.B: motors = [1]; break; case MotorID.ALL: case MotorID.DEFAULT: motors = [0, 1]; break; default: log.warn(`Invalid motor ID: ${motorID}`); motors = []; break; } for (const index of motors) { callback(index); } } /** * @param {number} midiNote - the MIDI note value to convert. * @return {number} - the frequency, in Hz, corresponding to that MIDI note value. * @private */ _noteToTone (midiNote) { // Note that MIDI note 69 is A4, 440 Hz return 440 * Math.pow(2, (midiNote - 69) / 12); } } module.exports = Scratch3WeDo2Blocks;