const path = require('path'); const test = require('tap').test; const extractProjectJson = require('../fixtures/readProjectFile').extractProjectJson; const RenderedTarget = require('../../src/sprites/rendered-target'); const Runtime = require('../../src/engine/runtime'); const sb2 = require('../../src/serialization/sb2'); test('spec', t => { t.type(sb2, 'object'); t.type(sb2.deserialize, 'function'); t.end(); }); test('default', t => { // Get SB2 JSON (string) const uri = path.resolve(__dirname, '../fixtures/default.sb2'); const json = extractProjectJson(uri); // Create runtime instance & load SB2 into it const rt = new Runtime(); sb2.deserialize(json, rt).then(({targets}) => { // Test t.type(json, 'object'); t.type(rt, 'object'); t.type(targets, 'object'); t.ok(targets[0] instanceof RenderedTarget); t.type(targets[0].id, 'string'); t.type(targets[0].blocks, 'object'); t.type(targets[0].variables, 'object'); t.type(targets[0].comments, 'object'); t.equal(targets[0].isOriginal, true); t.equal(targets[0].currentCostume, 0); t.equal(targets[0].isOriginal, true); t.equal(targets[0].isStage, true); t.ok(targets[1] instanceof RenderedTarget); t.type(targets[1].id, 'string'); t.type(targets[1].blocks, 'object'); t.type(targets[1].variables, 'object'); t.type(targets[1].comments, 'object'); t.equal(targets[1].isOriginal, true); t.equal(targets[1].currentCostume, 0); t.equal(targets[1].isOriginal, true); t.equal(targets[1].isStage, false); t.end(); }); }); test('data scoping', t => { // Get SB2 JSON (string) const uri = path.resolve(__dirname, '../fixtures/data.sb2'); const json = extractProjectJson(uri); // Create runtime instance & load SB2 into it const rt = new Runtime(); sb2.deserialize(json, rt).then(({targets}) => { const globalVariableIds = Object.keys(targets[0].variables); const localVariableIds = Object.keys(targets[1].variables); t.equal(targets[0].variables[globalVariableIds[0]].name, 'foo'); t.equal(targets[1].variables[localVariableIds[0]].name, 'local'); t.end(); }); }); test('whenclicked blocks imported separately', t => { // This sb2 fixture has a single "whenClicked" block on both sprite and stage const uri = path.resolve(__dirname, '../fixtures/when-clicked.sb2'); const json = extractProjectJson(uri); // Create runtime instance & load SB2 into it const rt = new Runtime(); sb2.deserialize(json, rt).then(({targets}) => { const stage = targets[0]; t.equal(stage.isStage, true); // Make sure we have the correct target const stageOpcode = stage.blocks.getBlock(stage.blocks.getScripts()[0]).opcode; t.equal(stageOpcode, 'event_whenstageclicked'); const sprite = targets[1]; t.equal(sprite.isStage, false); // Make sure we have the correct target const spriteOpcode = sprite.blocks.getBlock(sprite.blocks.getScripts()[0]).opcode; t.equal(spriteOpcode, 'event_whenthisspriteclicked'); t.end(); }); }); test('Ordering', t => { // This SB2 has 3 sprites that have been reordered in scratch 2 // so the order in the file is not the order specified by the indexInLibrary property. const uri = path.resolve(__dirname, '../fixtures/ordering.sb2'); const json = extractProjectJson(uri); const rt = new Runtime(); sb2.deserialize(json, rt).then(({targets}) => { // Would fail with any other ordering. t.equal(targets[1].sprite.name, 'First'); t.equal(targets[2].sprite.name, 'Second'); t.equal(targets[3].sprite.name, 'Third'); t.end(); }); });