var Cast = require('../util/cast'); var Scratch3SensingBlocks = function (runtime) { /** * The runtime instantiating this block package. * @type {Runtime} */ this.runtime = runtime; }; /** * Retrieve the block primitives implemented by this package. * @return {object.} Mapping of opcode to Function. */ Scratch3SensingBlocks.prototype.getPrimitives = function () { return { sensing_touchingobject: this.touchingObject, sensing_touchingcolor: this.touchingColor, sensing_coloristouchingcolor: this.colorTouchingColor, sensing_distanceto: this.distanceTo, sensing_timer: this.getTimer, sensing_resettimer: this.resetTimer, sensing_of: this.getAttributeOf, sensing_mousex: this.getMouseX, sensing_mousey: this.getMouseY, sensing_mousedown: this.getMouseDown, sensing_keypressed: this.getKeyPressed, sensing_current: this.current, sensing_dayssince2000: this.daysSince2000 }; }; Scratch3SensingBlocks.prototype.touchingObject = function (args, util) { var requestedObject = args.TOUCHINGOBJECTMENU; if (requestedObject === '_mouse_') { var mouseX = util.ioQuery('mouse', 'getX'); var mouseY = util.ioQuery('mouse', 'getY'); return util.target.isTouchingPoint(mouseX, mouseY); } else if (requestedObject === '_edge_') { return util.target.isTouchingEdge(); } else { return util.target.isTouchingSprite(requestedObject); } }; Scratch3SensingBlocks.prototype.touchingColor = function (args, util) { var color = Cast.toRgbColorList(args.COLOR); return util.target.isTouchingColor(color); }; Scratch3SensingBlocks.prototype.colorTouchingColor = function (args, util) { var maskColor = Cast.toRgbColorList(args.COLOR); var targetColor = Cast.toRgbColorList(args.COLOR2); return util.target.colorIsTouchingColor(targetColor, maskColor); }; Scratch3SensingBlocks.prototype.distanceTo = function (args, util) { if (util.target.isStage) return 10000; var targetX = 0; var targetY = 0; if (args.DISTANCETOMENU === '_mouse_') { targetX = util.ioQuery('mouse', 'getX'); targetY = util.ioQuery('mouse', 'getY'); } else { var distTarget = this.runtime.getSpriteTargetByName( args.DISTANCETOMENU ); if (!distTarget) return 10000; targetX = distTarget.x; targetY = distTarget.y; } var dx = util.target.x - targetX; var dy = util.target.y - targetY; return Math.sqrt((dx * dx) + (dy * dy)); }; Scratch3SensingBlocks.prototype.getTimer = function (args, util) { return util.ioQuery('clock', 'projectTimer'); }; Scratch3SensingBlocks.prototype.resetTimer = function (args, util) { util.ioQuery('clock', 'resetProjectTimer'); }; Scratch3SensingBlocks.prototype.getMouseX = function (args, util) { return util.ioQuery('mouse', 'getX'); }; Scratch3SensingBlocks.prototype.getMouseY = function (args, util) { return util.ioQuery('mouse', 'getY'); }; Scratch3SensingBlocks.prototype.getMouseDown = function (args, util) { return util.ioQuery('mouse', 'getIsDown'); }; Scratch3SensingBlocks.prototype.current = function (args) { var menuOption = Cast.toString(args.CURRENTMENU).toLowerCase(); var date = new Date(); switch (menuOption) { case 'year': return date.getFullYear(); case 'month': return date.getMonth() + 1; // getMonth is zero-based case 'date': return date.getDate(); case 'dayofweek': return date.getDay() + 1; // getDay is zero-based, Sun=0 case 'hour': return date.getHours(); case 'minute': return date.getMinutes(); case 'second': return date.getSeconds(); } return 0; }; Scratch3SensingBlocks.prototype.getKeyPressed = function (args, util) { return util.ioQuery('keyboard', 'getKeyIsDown', args.KEY_OPTION); }; Scratch3SensingBlocks.prototype.daysSince2000 = function () { var msPerDay = 24 * 60 * 60 * 1000; var start = new Date(2000, 0, 1); // Months are 0-indexed. var today = new Date(); var dstAdjust = today.getTimezoneOffset() - start.getTimezoneOffset(); var mSecsSinceStart = today.valueOf() - start.valueOf(); mSecsSinceStart += ((today.getTimezoneOffset() - dstAdjust) * 60 * 1000); return mSecsSinceStart / msPerDay; }; Scratch3SensingBlocks.prototype.getAttributeOf = function (args) { var attrTarget; if (args.OBJECT === '_stage_') { attrTarget = this.runtime.getTargetForStage(); } else { attrTarget = this.runtime.getSpriteTargetByName(args.OBJECT); } // Generic attributes if (attrTarget.isStage) { switch (args.PROPERTY) { // Scratch 1.4 support case 'background #': return attrTarget.currentCostume + 1; case 'backdrop #': return attrTarget.currentCostume + 1; case 'backdrop name': return attrTarget.sprite.costumes[attrTarget.currentCostume].name; case 'volume': return; // @todo: Keep this in mind for sound blocks! } } else { switch (args.PROPERTY) { case 'x position': return attrTarget.x; case 'y position': return attrTarget.y; case 'direction': return attrTarget.direction; case 'costume #': return attrTarget.currentCostume + 1; case 'costume name': return attrTarget.sprite.costumes[attrTarget.currentCostume].name; case 'size': return attrTarget.size; case 'volume': return; // @todo: above, keep in mind for sound blocks.. } } // Variables var varName = args.PROPERTY; if (attrTarget.variables.hasOwnProperty(varName)) { return attrTarget.variables[varName].value; } // Otherwise, 0 return 0; }; module.exports = Scratch3SensingBlocks;