var Cast = require('../util/cast'); var Promise = require('promise'); function Scratch3SoundBlocks(runtime) { /** * The runtime instantiating this block package. * @type {Runtime} */ this.runtime = runtime; } /** * Retrieve the block primitives implemented by this package. * @return {Object.} Mapping of opcode to Function. */ Scratch3SoundBlocks.prototype.getPrimitives = function() { return { 'sound_playsound': this.playSound, // 'sound_playsoundandwait': this.playSoundAndWait, 'sound_stopallsounds': this.stopAllSounds, 'sound_playnoteforbeats': this.playNoteForBeats, 'sound_playdrumforbeats': this.playDrumForBeats, 'sound_seteffectto' : this.setEffect, 'sound_changeeffectby' : this.changeEffect, 'sound_cleareffects' : this.clearEffects, 'sound_sounds_menu' : this.soundsMenu, 'sound_beats_menu' : this.beatsMenu, 'sound_effects_menu' : this.effectsMenu, }; }; Scratch3SoundBlocks.prototype.playSound = function (args, util) { util.target.playSound(args.SOUND_NUM); }; Scratch3SoundBlocks.prototype.stopAllSounds = function (args, util) { util.target.stopAllSounds(); }; Scratch3SoundBlocks.prototype.playNoteForBeats = function (args, util) { util.target.playNoteForBeats(args.NOTE, args.BEATS); return new Promise(function(resolve) { setTimeout(function() { resolve(); }, (1000 * args.BEATS) ); }); }; Scratch3SoundBlocks.prototype.playDrumForBeats = function (args, util) { util.target.playDrumForBeats(args.DRUMTYPE, args.BEATS); return new Promise(function(resolve) { setTimeout(function() { resolve(); }, (1000 * args.BEATS) ); }); }; Scratch3SoundBlocks.prototype.setEffect = function (args, util) { }; Scratch3SoundBlocks.prototype.changeEffect = function (args, util) { }; Scratch3SoundBlocks.prototype.clearEffects = function (args, util) { }; Scratch3SoundBlocks.prototype.soundsMenu = function (args, util) { return args.SOUND_MENU; }; Scratch3SoundBlocks.prototype.beatsMenu = function (args, util) { return args.BEATS; }; Scratch3SoundBlocks.prototype.effectsMenu = function (args, util) { return args.EFFECT; }; module.exports = Scratch3SoundBlocks;