const path = require('path'); const test = require('tap').test; const makeTestStorage = require('../fixtures/make-test-storage'); const extract = require('../fixtures/extract'); const VirtualMachine = require('../../src/index'); const Thread = require('../../src/engine/thread'); const Runtime = require('../../src/engine/runtime'); const projectUri = path.resolve(__dirname, '../fixtures/default.sb2'); const project = extract(projectUri); const checkMonitorThreadPresent = (t, threads) => { t.equal(threads.length, 1); const monitorThread = threads[0]; t.equal(monitorThread.stackClick, false); t.equal(monitorThread.updateMonitor, true); t.equal(monitorThread.topBlock.toString(), 'sensing_timer'); }; /** * Creates a monitor and then checks if it gets run every frame. */ /* TODO: when loadProject loads monitors, we can create a project with a monitor and will * not have to do the create monitor step manually. */ test('monitor thread runs every frame', t => { const vm = new VirtualMachine(); vm.attachStorage(makeTestStorage()); // Start VM, load project, and run t.doesNotThrow(() => { // Note: don't run vm.start(), we handle calling _step() manually in this test vm.runtime.currentStepTime = Runtime.THREAD_STEP_INTERVAL; // Manually populate the monitor block and set its isMonitored to true. vm.runtime.monitorBlocks.createBlock({ id: 'sensing_timer', opcode: 'sensing_timer', inputs: {}, fields: {}, next: null, topLevel: true, parent: null, shadow: false, isMonitored: true, x: '0', y: '0' }); vm.clear(); vm.setCompatibilityMode(false); vm.setTurboMode(false); vm.loadProject(project).then(() => { t.equal(vm.runtime.threads.length, 0); vm.runtime._step(); checkMonitorThreadPresent(t, vm.runtime.threads); t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE); // Check that both are added again when another step is taken vm.runtime._step(); checkMonitorThreadPresent(t, vm.runtime.threads); t.assert(vm.runtime.threads[0].status === Thread.STATUS_DONE); t.end(); }); }); }); /** * If the monitor doesn't finish evaluating within one frame, it shouldn't be added again * on the next frame. (We skip execution by setting the step time to 0) */ test('monitor thread not added twice', t => { const vm = new VirtualMachine(); vm.attachStorage(makeTestStorage()); // Start VM, load project, and run t.doesNotThrow(() => { // Note: don't run vm.start(), we handle calling _step() manually in this test vm.runtime.currentStepTime = 0; // Manually populate the monitor block and set its isMonitored to true. vm.runtime.monitorBlocks.createBlock({ id: 'sensing_timer', opcode: 'sensing_timer', inputs: {}, fields: {}, next: null, topLevel: true, parent: null, shadow: false, isMonitored: true, x: '0', y: '0' }); vm.clear(); vm.setCompatibilityMode(false); vm.setTurboMode(false); vm.loadProject(project).then(() => { t.equal(vm.runtime.threads.length, 0); vm.runtime._step(); checkMonitorThreadPresent(t, vm.runtime.threads); t.assert(vm.runtime.threads[0].status === Thread.STATUS_RUNNING); const prevThread = vm.runtime.threads[0]; // Check that both are added again when another step is taken vm.runtime._step(); checkMonitorThreadPresent(t, vm.runtime.threads); t.equal(vm.runtime.threads[0], prevThread); t.end(); }); }); });