const Cast = require('../util/cast'); class Scratch3SensingBlocks { constructor (runtime) { /** * The runtime instantiating this block package. * @type {Runtime} */ this.runtime = runtime; } /** * Retrieve the block primitives implemented by this package. * @return {object.} Mapping of opcode to Function. */ getPrimitives () { return { sensing_touchingobject: this.touchingObject, sensing_touchingcolor: this.touchingColor, sensing_coloristouchingcolor: this.colorTouchingColor, sensing_distanceto: this.distanceTo, sensing_timer: this.getTimer, sensing_resettimer: this.resetTimer, sensing_of: this.getAttributeOf, sensing_mousex: this.getMouseX, sensing_mousey: this.getMouseY, sensing_mousedown: this.getMouseDown, sensing_keypressed: this.getKeyPressed, sensing_current: this.current, sensing_dayssince2000: this.daysSince2000, sensing_loudness: this.getLoudness }; } touchingObject (args, util) { const requestedObject = args.TOUCHINGOBJECTMENU; if (requestedObject === '_mouse_') { const mouseX = util.ioQuery('mouse', 'getX'); const mouseY = util.ioQuery('mouse', 'getY'); return util.target.isTouchingPoint(mouseX, mouseY); } else if (requestedObject === '_edge_') { return util.target.isTouchingEdge(); } return util.target.isTouchingSprite(requestedObject); } touchingColor (args, util) { const color = Cast.toRgbColorList(args.COLOR); return util.target.isTouchingColor(color); } colorTouchingColor (args, util) { const maskColor = Cast.toRgbColorList(args.COLOR); const targetColor = Cast.toRgbColorList(args.COLOR2); return util.target.colorIsTouchingColor(targetColor, maskColor); } distanceTo (args, util) { if (util.target.isStage) return 10000; let targetX = 0; let targetY = 0; if (args.DISTANCETOMENU === '_mouse_') { targetX = util.ioQuery('mouse', 'getX'); targetY = util.ioQuery('mouse', 'getY'); } else { const distTarget = this.runtime.getSpriteTargetByName( args.DISTANCETOMENU ); if (!distTarget) return 10000; targetX = distTarget.x; targetY = distTarget.y; } const dx = util.target.x - targetX; const dy = util.target.y - targetY; return Math.sqrt((dx * dx) + (dy * dy)); } getTimer (args, util) { return util.ioQuery('clock', 'projectTimer'); } resetTimer (args, util) { util.ioQuery('clock', 'resetProjectTimer'); } getMouseX (args, util) { return util.ioQuery('mouse', 'getX'); } getMouseY (args, util) { return util.ioQuery('mouse', 'getY'); } getMouseDown (args, util) { return util.ioQuery('mouse', 'getIsDown'); } current (args) { const menuOption = Cast.toString(args.CURRENTMENU).toLowerCase(); const date = new Date(); switch (menuOption) { case 'year': return date.getFullYear(); case 'month': return date.getMonth() + 1; // getMonth is zero-based case 'date': return date.getDate(); case 'dayofweek': return date.getDay() + 1; // getDay is zero-based, Sun=0 case 'hour': return date.getHours(); case 'minute': return date.getMinutes(); case 'second': return date.getSeconds(); } return 0; } getKeyPressed (args, util) { return util.ioQuery('keyboard', 'getKeyIsDown', [args.KEY_OPTION]); } daysSince2000 () { const msPerDay = 24 * 60 * 60 * 1000; const start = new Date(2000, 0, 1); // Months are 0-indexed. const today = new Date(); const dstAdjust = today.getTimezoneOffset() - start.getTimezoneOffset(); let mSecsSinceStart = today.valueOf() - start.valueOf(); mSecsSinceStart += ((today.getTimezoneOffset() - dstAdjust) * 60 * 1000); return mSecsSinceStart / msPerDay; } getLoudness () { if (typeof this.runtime.audioEngine === 'undefined') return -1; return this.runtime.audioEngine.getLoudness(); } getAttributeOf (args) { let attrTarget; if (args.OBJECT === '_stage_') { attrTarget = this.runtime.getTargetForStage(); } else { attrTarget = this.runtime.getSpriteTargetByName(args.OBJECT); } // Generic attributes if (attrTarget.isStage) { switch (args.PROPERTY) { // Scratch 1.4 support case 'background #': return attrTarget.currentCostume + 1; case 'backdrop #': return attrTarget.currentCostume + 1; case 'backdrop name': return attrTarget.sprite.costumes[attrTarget.currentCostume].name; case 'volume': return; // @todo: Keep this in mind for sound blocks! } } else { switch (args.PROPERTY) { case 'x position': return attrTarget.x; case 'y position': return attrTarget.y; case 'direction': return attrTarget.direction; case 'costume #': return attrTarget.currentCostume + 1; case 'costume name': return attrTarget.sprite.costumes[attrTarget.currentCostume].name; case 'size': return attrTarget.size; case 'volume': return; // @todo: above, keep in mind for sound blocks.. } } // Variables const varName = args.PROPERTY; if (attrTarget.variables.hasOwnProperty(varName)) { return attrTarget.variables[varName].value; } // Otherwise, 0 return 0; } } module.exports = Scratch3SensingBlocks;