const test = require('tap').test; const RenderedTarget = require('../../src/sprites/rendered-target'); const Sprite = require('../../src/sprites/sprite'); const VirtualMachine = require('../../src/virtual-machine'); test('collectAssets', t => { const vm = new VirtualMachine(); const sprite = new Sprite(null, vm.runtime); const target = new RenderedTarget(sprite, vm.runtime); vm.runtime.targets = [target]; const [ soundAsset1, soundAsset2, costumeAsset1 ] = [{assetId: 1}, {assetId: 2}, {assetId: 3}]; sprite.sounds = [{id: 1, asset: soundAsset1}, {id: 2, asset: soundAsset2}]; sprite.costumes = [{id: 1, asset: costumeAsset1}]; const assets = vm.assets; t.type(assets.length, 'number'); t.equal(assets.length, 3); t.deepEqual(assets, [soundAsset1, soundAsset2, costumeAsset1]); t.end(); });