/** * A thread is a running stack context and all the metadata needed. * @param {?string} firstBlock First block to execute in the thread. * @constructor */ function Thread (firstBlock) { /** * ID of top block of the thread * @type {!string} */ this.topBlock = firstBlock; /** * Stack for the thread. When the sequencer enters a control structure, * the block is pushed onto the stack so we know where to exit. * @type {Array.} */ this.stack = []; /** * Stack frames for the thread. Store metadata for the executing blocks. * @type {Array.} */ this.stackFrames = []; /** * Status of the thread, one of three states (below) * @type {number} */ this.status = 0; /* Thread.STATUS_RUNNING */ /** * Whether the thread requests its script to glow during this frame. * @type {boolean} */ this.requestScriptGlowInFrame = false; } /** * Thread status for initialized or running thread. * This is the default state for a thread - execution should run normally, * stepping from block to block. * @const */ Thread.STATUS_RUNNING = 0; /** * Thread status for a yielded thread. * Threads are in this state when a primitive has yielded; execution is paused * until the relevant primitive unyields. * @const */ Thread.STATUS_YIELD = 1; /** * Thread status for a single-frame yield. * @const */ Thread.STATUS_YIELD_FRAME = 2; /** * Thread status for a finished/done thread. * Thread is in this state when there are no more blocks to execute. * @const */ Thread.STATUS_DONE = 3; /** * Push stack and update stack frames appropriately. * @param {string} blockId Block ID to push to stack. */ Thread.prototype.pushStack = function (blockId) { this.stack.push(blockId); // Push an empty stack frame, if we need one. // Might not, if we just popped the stack. if (this.stack.length > this.stackFrames.length) { this.stackFrames.push({ reported: {}, // Collects reported input values. waitingReporter: null, // Name of waiting reporter. executionContext: {} // A context passed to block implementations. }); } }; /** * Pop last block on the stack and its stack frame. * @return {string} Block ID popped from the stack. */ Thread.prototype.popStack = function () { this.stackFrames.pop(); return this.stack.pop(); }; /** * Get top stack item. * @return {?string} Block ID on top of stack. */ Thread.prototype.peekStack = function () { return this.stack[this.stack.length - 1]; }; /** * Get top stack frame. * @return {?Object} Last stack frame stored on this thread. */ Thread.prototype.peekStackFrame = function () { return this.stackFrames[this.stackFrames.length - 1]; }; /** * Get stack frame above the current top. * @return {?Object} Second to last stack frame stored on this thread. */ Thread.prototype.peekParentStackFrame = function () { return this.stackFrames[this.stackFrames.length - 2]; }; /** * Push a reported value to the parent of the current stack frame. * @param {!Any} value Reported value to push. */ Thread.prototype.pushReportedValue = function (value) { var parentStackFrame = this.peekParentStackFrame(); if (parentStackFrame) { var waitingReporter = parentStackFrame.waitingReporter; parentStackFrame.reported[waitingReporter] = value; parentStackFrame.waitingReporter = null; } }; /** * Whether the current execution of a thread is at the top of the stack. * @return {Boolean} True if execution is at top of the stack. */ Thread.prototype.atStackTop = function () { return this.peekStack() === this.topBlock; }; /** * Set thread status. * @param {number} status Enum representing thread status. */ Thread.prototype.setStatus = function (status) { this.status = status; }; module.exports = Thread;