var log = require('../util/log'); var Thread = require('./thread'); /** * Utility function to determine if a value is a Promise. * @param {*} value Value to check for a Promise. * @return {boolean} True if the value appears to be a Promise. */ var isPromise = function (value) { return value && value.then && typeof value.then === 'function'; }; /** * Execute a block. * @param {!Sequencer} sequencer Which sequencer is executing. * @param {!Thread} thread Thread which to read and execute. */ var execute = function (sequencer, thread) { var runtime = sequencer.runtime; var target = thread.target; // Current block to execute is the one on the top of the stack. var currentBlockId = thread.peekStack(); var currentStackFrame = thread.peekStackFrame(); // Check where the block lives: target blocks or flyout blocks. var targetHasBlock = ( typeof target.blocks.getBlock(currentBlockId) !== 'undefined' ); var flyoutHasBlock = ( typeof runtime.flyoutBlocks.getBlock(currentBlockId) !== 'undefined' ); // Stop if block or target no longer exists. if (!target || (!targetHasBlock && !flyoutHasBlock)) { // No block found: stop the thread; script no longer exists. sequencer.retireThread(thread); return; } // Query info about the block. var blockContainer = null; if (targetHasBlock) { blockContainer = target.blocks; } else { blockContainer = runtime.flyoutBlocks; } var opcode = blockContainer.getOpcode(currentBlockId); var fields = blockContainer.getFields(currentBlockId); var inputs = blockContainer.getInputs(currentBlockId); var blockFunction = runtime.getOpcodeFunction(opcode); var isHat = runtime.getIsHat(opcode); if (!opcode) { log.warn('Could not get opcode for block: ' + currentBlockId); return; } /** * Handle any reported value from the primitive, either directly returned * or after a promise resolves. * @param {*} resolvedValue Value eventually returned from the primitive. */ var handleReport = function (resolvedValue) { thread.pushReportedValue(resolvedValue); if (isHat) { // Hat predicate was evaluated. if (runtime.getIsEdgeActivatedHat(opcode)) { // If this is an edge-activated hat, only proceed if // the value is true and used to be false. var oldEdgeValue = runtime.updateEdgeActivatedValue( currentBlockId, resolvedValue ); var edgeWasActivated = !oldEdgeValue && resolvedValue; if (!edgeWasActivated) { sequencer.retireThread(thread); } } else { // Not an edge-activated hat: retire the thread // if predicate was false. if (!resolvedValue) { sequencer.retireThread(thread); } } } else { // In a non-hat, report the value visually if necessary if // at the top of the thread stack. if (typeof resolvedValue !== 'undefined' && thread.atStackTop()) { runtime.visualReport(currentBlockId, resolvedValue); } // Finished any yields. thread.status = Thread.STATUS_RUNNING; } }; // Hats and single-field shadows are implemented slightly differently // from regular blocks. // For hats: if they have an associated block function, // it's treated as a predicate; if not, execution will proceed as a no-op. // For single-field shadows: If the block has a single field, and no inputs, // immediately return the value of the field. if (!blockFunction) { if (isHat) { // Skip through the block (hat with no predicate). return; } else { if (Object.keys(fields).length === 1 && Object.keys(inputs).length === 0) { // One field and no inputs - treat as arg. for (var fieldKey in fields) { // One iteration. handleReport(fields[fieldKey].value); } } else { log.warn('Could not get implementation for opcode: ' + opcode); } thread.requestScriptGlowInFrame = true; return; } } // Generate values for arguments (inputs). var argValues = {}; // Add all fields on this block to the argValues. for (var fieldName in fields) { argValues[fieldName] = fields[fieldName].value; } // Recursively evaluate input blocks. for (var inputName in inputs) { var input = inputs[inputName]; var inputBlockId = input.block; // Is there no value for this input waiting in the stack frame? if (typeof currentStackFrame.reported[inputName] === 'undefined' && inputBlockId) { // If there's not, we need to evaluate the block. // Push to the stack to evaluate the reporter block. thread.pushStack(inputBlockId); // Save name of input for `Thread.pushReportedValue`. currentStackFrame.waitingReporter = inputName; // Actually execute the block. execute(sequencer, thread); if (thread.status === Thread.STATUS_PROMISE_WAIT) { return; } else { // Execution returned immediately, // and presumably a value was reported, so pop the stack. currentStackFrame.waitingReporter = null; thread.popStack(); } } argValues[inputName] = currentStackFrame.reported[inputName]; } // Add any mutation to args (e.g., for procedures). var mutation = blockContainer.getMutation(currentBlockId); if (mutation) { argValues.mutation = mutation; } // If we've gotten this far, all of the input blocks are evaluated, // and `argValues` is fully populated. So, execute the block primitive. // First, clear `currentStackFrame.reported`, so any subsequent execution // (e.g., on return from a branch) gets fresh inputs. currentStackFrame.reported = {}; var primitiveReportedValue = null; primitiveReportedValue = blockFunction(argValues, { stackFrame: currentStackFrame.executionContext, target: target, yield: function () { thread.status = Thread.STATUS_YIELD; }, startBranch: function (branchNum, isLoop) { sequencer.stepToBranch(thread, branchNum, isLoop); }, stopAll: function () { runtime.stopAll(); }, stopOtherTargetThreads: function () { runtime.stopForTarget(target, thread); }, stopThisScript: function () { thread.stopThisScript(); }, startProcedure: function (procedureCode) { sequencer.stepToProcedure(thread, procedureCode); }, getProcedureParamNames: function (procedureCode) { return blockContainer.getProcedureParamNames(procedureCode); }, pushParam: function (paramName, paramValue) { thread.pushParam(paramName, paramValue); }, getParam: function (paramName) { return thread.getParam(paramName); }, startHats: function (requestedHat, optMatchFields, optTarget) { return ( runtime.startHats(requestedHat, optMatchFields, optTarget) ); }, ioQuery: function (device, func, args) { // Find the I/O device and execute the query/function call. if (runtime.ioDevices[device] && runtime.ioDevices[device][func]) { var devObject = runtime.ioDevices[device]; // @todo Figure out why eslint complains about no-useless-call // no-useless-call can't tell if the call is useless for dynamic // expressions... or something. Not exactly sure why it // complains here. // eslint-disable-next-line no-useless-call return devObject[func].call(devObject, args); } } }); if (typeof primitiveReportedValue === 'undefined') { // No value reported - potentially a command block. // Edge-activated hats don't request a glow; all commands do. thread.requestScriptGlowInFrame = true; } // If it's a promise, wait until promise resolves. if (isPromise(primitiveReportedValue)) { if (thread.status === Thread.STATUS_RUNNING) { // Primitive returned a promise; automatically yield thread. thread.status = Thread.STATUS_PROMISE_WAIT; } // Promise handlers primitiveReportedValue.then(function (resolvedValue) { handleReport(resolvedValue); if (typeof resolvedValue === 'undefined') { var popped = thread.popStack(); var nextBlockId = thread.target.blocks.getNextBlock(popped); thread.pushStack(nextBlockId); } else { thread.popStack(); } }, function (rejectionReason) { // Promise rejected: the primitive had some error. // Log it and proceed. log.warn('Primitive rejected promise: ', rejectionReason); thread.status = Thread.STATUS_RUNNING; thread.popStack(); }); } else if (thread.status === Thread.STATUS_RUNNING) { handleReport(primitiveReportedValue); } }; module.exports = execute;