const newBlockIds = require('../../src/util/new-block-ids'); const simpleStack = require('../fixtures/simple-stack'); const tap = require('tap'); const test = tap.test; let originals; let newBlocks; tap.beforeEach(done => { originals = simpleStack; // Will be mutated so make a copy first newBlocks = JSON.parse(JSON.stringify(simpleStack)); newBlockIds(newBlocks); done(); }); /** * The structure of the simple stack is: * moveTo (looks_size) -> stopAllSounds * The list of blocks is * 0: moveTo (TO input block: 1, shadow: 2) * 1: looks_size (parent: 0) * 2: obscured shadow for moveTo input (parent: 0) * 3: stopAllSounds (parent: 0) * Inspect fixtures/blocks for the full object. */ test('top-level block IDs have all changed', t => { newBlocks.forEach((block, i) => { t.notEqual(block.id, originals[i].id); }); t.end(); }); test('input reference is maintained on parent for attached block', t => { t.equal(newBlocks[0].inputs.TO.block, newBlocks[1].id); t.end(); }); test('input reference is maintained on parent for obscured shadow', t => { t.equal(newBlocks[0].inputs.TO.shadow, newBlocks[2].id); t.end(); }); test('parent reference is maintained for attached input', t => { t.equal(newBlocks[1].parent, newBlocks[0].id); t.end(); }); test('parent reference is maintained for obscured shadow', t => { t.equal(newBlocks[2].parent, newBlocks[0].id); t.end(); }); test('parent reference is maintained for next block', t => { t.equal(newBlocks[3].parent, newBlocks[0].id); t.end(); }); test('next reference is maintained for previous block', t => { t.equal(newBlocks[0].next, newBlocks[3].id); t.end(); });