const test = require('tap').test; const RenderedTarget = require('../../src/sprites/rendered-target'); const Sprite = require('../../src/sprites/sprite'); const Runtime = require('../../src/engine/runtime'); const FakeRenderer = require('../fixtures/fake-renderer'); test('clone effects', t => { // Create two clones and ensure they have different graphic effect objects. // Regression test for Github issue #224 const spr = new Sprite(); const a = new RenderedTarget(spr, null); const b = new RenderedTarget(spr, null); t.ok(a.effects !== b.effects); t.end(); }); test('setxy', t => { const s = new Sprite(); const r = new Runtime(); const a = new RenderedTarget(s, r); const renderer = new FakeRenderer(); a.renderer = renderer; a.setXY(123, 321, true); t.equals(a.x, 123); t.equals(a.y, 321); t.end(); }); test('direction', t => { const s = new Sprite(); const r = new Runtime(); const a = new RenderedTarget(s, r); const renderer = new FakeRenderer(); a.renderer = renderer; a.setDirection(123); t.equals(a._getRenderedDirectionAndScale().direction, 123); t.end(); }); test('setSay', t => { const s = new Sprite(); const r = new Runtime(); const a = new RenderedTarget(s, r); const renderer = new FakeRenderer(); a.renderer = renderer; a.setSay(); a.setSay('types not specified', 'message'); t.end(); }); test('setVisible', t => { const s = new Sprite(); const r = new Runtime(); const a = new RenderedTarget(s, r); const renderer = new FakeRenderer(); a.renderer = renderer; a.setVisible(true); t.end(); }); test('setSize', t => { const s = new Sprite(); const r = new Runtime(); const a = new RenderedTarget(s, r); const renderer = new FakeRenderer(); a.renderer = renderer; a.setSize(123); t.equals(a._getRenderedDirectionAndScale().scale[0], 123); t.end(); }); test('set and clear effects', t => { const s = new Sprite(); const r = new Runtime(); const a = new RenderedTarget(s, r); const renderer = new FakeRenderer(); a.renderer = renderer; for (var effect in a.effects) { a.setEffect(effect, 1); t.equals(a.effects[effect], 1); } a.clearEffects(); for (effect in a.effects) { t.equals(a.effects[effect], 0); } t.end(); }); test('setCostume', t => { const o = new Object(); const s = new Sprite(); const r = new Runtime(); s.costumes = [o]; const a = new RenderedTarget(s, r); const renderer = new FakeRenderer(); a.renderer = renderer; a.setCostume(0); t.end(); }); test('deleteCostume', t => { const o1 = {id: 1}; const o2 = {id: 2}; const o3 = {id: 3}; const s = new Sprite(); const r = new Runtime(); s.costumes = [o1, o2, o3]; const a = new RenderedTarget(s, r); const renderer = new FakeRenderer(); a.renderer = renderer; // Deleting costume keeps costume index at 0 a.setCostume(0); a.deleteCostume(0); t.deepEqual(a.sprite.costumes, [o2, o3]); t.equals(a.currentCostume, 0); // Deleting a costume in the middle maintains current costume index a.sprite.costumes = [o1, o2, o3]; a.setCostume(1); a.deleteCostume(1); t.deepEqual(a.sprite.costumes, [o1, o3]); t.equals(a.currentCostume, 1); // Deleting last costume selects previous costume a.sprite.costumes = [o1, o2, o3]; a.setCostume(2); a.deleteCostume(2); t.deepEqual(a.sprite.costumes, [o1, o2]); t.equals(a.currentCostume, 1); // Refuses to delete only costume a.sprite.costumes = [o1]; a.setCostume(0); a.deleteCostume(0); t.deepEqual(a.sprite.costumes, [o1]); t.equals(a.currentCostume, 0); t.end(); }); test('deleteSound', t => { const o1 = {id: 1}; const o2 = {id: 2}; const o3 = {id: 3}; const s = new Sprite(); const r = new Runtime(); s.sounds = [o1, o2, o3]; const a = new RenderedTarget(s, r); const renderer = new FakeRenderer(); a.renderer = renderer; a.deleteSound(0); t.deepEqual(a.sprite.sounds, [o2, o3]); // Allows deleting the only sound a.sprite.sounds = [o1]; a.deleteSound(0); t.deepEqual(a.sprite.sounds, []); t.end(); }); test('setRotationStyle', t => { const s = new Sprite(); const r = new Runtime(); const a = new RenderedTarget(s, r); const renderer = new FakeRenderer(); a.renderer = renderer; a.setRotationStyle(RenderedTarget.ROTATION_STYLE_NONE); t.end(); }); test('getBounds', t => { const s = new Sprite(); const r = new Runtime(); const renderer = new FakeRenderer(); r.attachRenderer(renderer); const a = new RenderedTarget(s, r); a.renderer = renderer; t.equals(a.getBounds().top, 0); a.setXY(241, 241); t.equals(a.getBounds().top, 241); t.end(); }); test('isTouchingPoint', t => { const s = new Sprite(); const r = new Runtime(); const renderer = new FakeRenderer(); r.attachRenderer(renderer); const a = new RenderedTarget(s, r); a.renderer = renderer; t.equals(a.isTouchingPoint(), true); t.end(); }); test('isTouchingEdge', t => { const s = new Sprite(); const r = new Runtime(); const renderer = new FakeRenderer(); r.attachRenderer(renderer); const a = new RenderedTarget(s, r); a.renderer = renderer; t.equals(a.isTouchingEdge(), false); a.setXY(1000, 1000); t.equals(a.isTouchingEdge(), true); t.end(); }); test('isTouchingSprite', t => { const s = new Sprite(); const r = new Runtime(); const renderer = new FakeRenderer(); r.attachRenderer(renderer); const a = new RenderedTarget(s, r); a.renderer = renderer; t.equals(a.isTouchingSprite('fake'), false); t.end(); }); test('isTouchingColor', t => { const s = new Sprite(); const r = new Runtime(); const renderer = new FakeRenderer(); r.attachRenderer(renderer); const a = new RenderedTarget(s, r); a.renderer = renderer; t.equals(a.isTouchingColor(), false); t.end(); }); test('colorIsTouchingColor', t => { const s = new Sprite(); const r = new Runtime(); const renderer = new FakeRenderer(); r.attachRenderer(renderer); const a = new RenderedTarget(s, r); a.renderer = renderer; t.equals(a.colorIsTouchingColor(), false); t.end(); }); test('layers', t => { const s = new Sprite(); const r = new Runtime(); const renderer = new FakeRenderer(); const o = new Object(); r.attachRenderer(renderer); const a = new RenderedTarget(s, r); a.renderer = renderer; a.goToFront(); t.equals(a.renderer.order, 5); a.goBackLayers(2); t.equals(a.renderer.order, 3); o.drawableID = 999; a.goBehindOther(o); t.equals(a.renderer.order, 1); t.end(); }); test('keepInFence', t => { const s = new Sprite(); const r = new Runtime(); const renderer = new FakeRenderer(); r.attachRenderer(renderer); const a = new RenderedTarget(s, r); a.renderer = renderer; t.equals(a.keepInFence(1000, 1000)[0], 240); t.equals(a.keepInFence(-1000, 1000)[0], -240); t.equals(a.keepInFence(1000, 1000)[1], 180); t.equals(a.keepInFence(1000, -1000)[1], -180); t.end(); }); test('#stopAll clears graphics effects', t => { const s = new Sprite(); const r = new Runtime(); const a = new RenderedTarget(s, r); const effectName = 'brightness'; a.setEffect(effectName, 100); a.onStopAll(); t.equals(a.effects[effectName], 0); t.end(); }); test('#getCostumes returns the costumes', t => { const spr = new Sprite(); const a = new RenderedTarget(spr, null); const costumes = [1, 2, 3]; a.sprite.costumes = costumes; t.equals(a.getCostumes(), costumes); t.end(); }); test('#getSounds returns the sounds', t => { const spr = new Sprite(); const a = new RenderedTarget(spr, null); const sounds = [1, 2, 3]; a.sprite.sounds = sounds; t.equals(a.getSounds(), sounds); t.end(); }); test('#toJSON returns the sounds and costumes', t => { const spr = new Sprite(); const a = new RenderedTarget(spr, null); const sounds = [1, 2, 3]; const costumes = ['a', 'b', 'c']; a.sprite.sounds = sounds; a.sprite.costumes = costumes; t.same(a.toJSON().sounds, sounds); t.same(a.toJSON().costumes, costumes); t.end(); });