var MathUtil = require('../util/math-util'); function Mouse (runtime) { this._x = 0; this._y = 0; this._isDown = false; /** * Reference to the owning Runtime. * Can be used, for example, to activate hats. * @type{!Runtime} */ this.runtime = runtime; } Mouse.prototype.postData = function(data) { if (data.x) { this._x = data.x - data.canvasWidth / 2; } if (data.y) { this._y = data.y - data.canvasHeight / 2; } if (typeof data.isDown !== 'undefined') { this._isDown = data.isDown; if (this._isDown) { this._activateClickHats(data.x, data.y); } } }; Mouse.prototype._activateClickHats = function (x, y) { if (this.runtime.renderer) { var drawableID = this.runtime.renderer.pick(x, y); for (var i = 0; i < this.runtime.targets.length; i++) { var target = this.runtime.targets[i]; if (target.hasOwnProperty('drawableID') && target.drawableID == drawableID) { this.runtime.startHats('event_whenthisspriteclicked', null, target); return; } } } }; Mouse.prototype.getX = function () { return MathUtil.clamp(this._x, -240, 240); }; Mouse.prototype.getY = function () { return MathUtil.clamp(-this._y, -180, 180); }; Mouse.prototype.getIsDown = function () { return this._isDown; }; module.exports = Mouse;