const path = require('path'); const test = require('tap').test; const makeTestStorage = require('../fixtures/make-test-storage'); const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer; const VirtualMachine = require('../../src/index'); const Variable = require('../../src/engine/variable'); const projectUri = path.resolve(__dirname, '../fixtures/monitors.sb3'); const project = readFileToBuffer(projectUri); test('importing sb2 project with monitors', t => { const vm = new VirtualMachine(); vm.attachStorage(makeTestStorage()); // Evaluate playground data and exit vm.on('playgroundData', e => { const threads = JSON.parse(e.threads); // All monitors should create threads that finish during the step and // are revoved from runtime.threads. t.equal(threads.length, 0); t.equal(vm.runtime._lastStepDoneThreads.length, 17); // There should be one additional hidden monitor that is in the monitorState but // does not start a thread. t.equal(vm.runtime._monitorState.size, 18); const stage = vm.runtime.targets[0]; const shirtSprite = vm.runtime.targets[1]; const heartSprite = vm.runtime.targets[2]; // Global variable named "my variable" exists let variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'my variable')[0]; let monitorRecord = vm.runtime._monitorState.get(variableId); let monitorBlock = vm.runtime.monitorBlocks.getBlock(variableId); t.equal(monitorRecord.opcode, 'data_variable'); t.equal(monitorRecord.mode, 'default'); // The following few properties are imported for all monitors, just check once. // sliderMin and sliderMax are currently not implemented, // but should still get default values serialized and deserialized correctly t.equal(monitorRecord.sliderMin, 0); t.equal(monitorRecord.sliderMax, 100); t.equal(monitorRecord.x, 10); t.equal(monitorRecord.y, 62); // Height and width are only used for list monitors and should default to 0 // for all other monitors t.equal(monitorRecord.width, 0); t.equal(monitorRecord.height, 0); t.equal(monitorRecord.visible, true); t.type(monitorRecord.params, 'object'); // The variable name should be stored in the monitor params t.equal(monitorRecord.params.VARIABLE, 'my variable'); // Test that the monitor block and its fields were constructed correctly t.equal(monitorBlock.fields.VARIABLE.value, 'my variable'); t.equal(monitorBlock.fields.VARIABLE.name, 'VARIABLE'); t.equal(monitorBlock.fields.VARIABLE.id, variableId); t.equal(monitorBlock.fields.VARIABLE.variableType, Variable.SCALAR_TYPE); // There is a global variable named 'secret_slide' which has a hidden monitor variableId = Object.keys(stage.variables).filter(k => stage.variables[k].name === 'secret_slide')[0]; monitorRecord = vm.runtime._monitorState.get(variableId); monitorBlock = vm.runtime.monitorBlocks.getBlock(variableId); t.equal(monitorRecord.opcode, 'data_variable'); t.equal(monitorRecord.mode, 'slider'); t.equal(monitorRecord.visible, false); t.equal(monitorRecord.sliderMin, 0); t.equal(monitorRecord.sliderMax, 100); t.type(monitorRecord.params, 'object'); t.equal(monitorRecord.params.VARIABLE, 'secret_slide'); // Test that the monitor block and its fields were constructed correctly t.equal(monitorBlock.fields.VARIABLE.value, 'secret_slide'); t.equal(monitorBlock.fields.VARIABLE.name, 'VARIABLE'); t.equal(monitorBlock.fields.VARIABLE.id, variableId); t.equal(monitorBlock.fields.VARIABLE.variableType, Variable.SCALAR_TYPE); // Shirt sprite has a local list named "fashion" variableId = Object.keys(shirtSprite.variables).filter(k => shirtSprite.variables[k].name === 'fashion')[0]; monitorRecord = vm.runtime._monitorState.get(variableId); monitorBlock = vm.runtime.monitorBlocks.getBlock(variableId); t.equal(monitorRecord.opcode, 'data_listcontents'); t.equal(monitorRecord.mode, 'list'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.height, 122); t.equal(monitorRecord.width, 104); t.type(monitorRecord.params, 'object'); t.equal(monitorRecord.params.LIST, 'fashion'); // The list name should be stored in the monitor params // Test that the monitor block and its fields were constructed correctly t.equal(monitorBlock.fields.LIST.value, 'fashion'); t.equal(monitorBlock.fields.LIST.name, 'LIST'); t.equal(monitorBlock.fields.LIST.id, variableId); t.equal(monitorBlock.fields.LIST.variableType, Variable.LIST_TYPE); // Shirt sprite has a local variable named "tee" variableId = Object.keys(shirtSprite.variables).filter(k => shirtSprite.variables[k].name === 'tee')[0]; monitorRecord = vm.runtime._monitorState.get(variableId); monitorBlock = vm.runtime.monitorBlocks.getBlock(variableId); t.equal(monitorRecord.opcode, 'data_variable'); t.equal(monitorRecord.mode, 'slider'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.sliderMin, 0); t.equal(monitorRecord.sliderMax, 100); t.type(monitorRecord.params, 'object'); t.equal(monitorRecord.params.VARIABLE, 'tee'); // Test that the monitor block and its fields were constructed correctly t.equal(monitorBlock.fields.VARIABLE.value, 'tee'); t.equal(monitorBlock.fields.VARIABLE.name, 'VARIABLE'); t.equal(monitorBlock.fields.VARIABLE.id, variableId); t.equal(monitorBlock.fields.VARIABLE.variableType, Variable.SCALAR_TYPE); // Heart sprite has a local list named "hearty" variableId = Object.keys(heartSprite.variables).filter(k => heartSprite.variables[k].name === 'hearty')[0]; monitorRecord = vm.runtime._monitorState.get(variableId); monitorBlock = vm.runtime.monitorBlocks.getBlock(variableId); t.equal(monitorRecord.opcode, 'data_variable'); t.equal(monitorRecord.mode, 'default'); t.equal(monitorRecord.visible, true); t.type(monitorRecord.params, 'object'); t.equal(monitorRecord.params.VARIABLE, 'hearty'); // The variable name should be stored in the monitor params // Test that the monitor block and its fields were constructed correctly t.equal(monitorBlock.fields.VARIABLE.value, 'hearty'); t.equal(monitorBlock.fields.VARIABLE.name, 'VARIABLE'); t.equal(monitorBlock.fields.VARIABLE.id, variableId); t.equal(monitorBlock.fields.VARIABLE.variableType, Variable.SCALAR_TYPE); // Backdrop name monitor is visible, not sprite specific // should get imported with id that references the name parameter // via '_name' at the end since the 3.0 block has a dropdown. let monitorId = 'backdropnumbername_name'; monitorRecord = vm.runtime._monitorState.get(monitorId); monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId); t.equal(monitorRecord.opcode, 'looks_backdropnumbername'); t.equal(monitorRecord.mode, 'default'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, null); t.equal(monitorRecord.targetId, null); // Test that the monitor block and its fields were constructed correctly t.equal(monitorBlock.fields.NUMBER_NAME.value, 'name'); // Backdrop name monitor is visible, not sprite specific // should get imported with id that references the name parameter // via '_number' at the end since the 3.0 block has a dropdown. monitorId = 'backdropnumbername_number'; monitorRecord = vm.runtime._monitorState.get(monitorId); monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId); t.equal(monitorRecord.opcode, 'looks_backdropnumbername'); t.equal(monitorRecord.mode, 'default'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, null); t.equal(monitorRecord.targetId, null); // Test that the monitor block and its fields were constructed correctly t.equal(monitorBlock.fields.NUMBER_NAME.value, 'number'); // x position monitor is in large mode, specific to shirt sprite monitorId = `${shirtSprite.id}_xposition`; monitorRecord = vm.runtime._monitorState.get(monitorId); monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId); t.equal(monitorRecord.opcode, 'motion_xposition'); t.equal(monitorRecord.mode, 'large'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, 'Shirt-T'); t.equal(monitorRecord.targetId, shirtSprite.id); // y position monitor is in large mode, specific to shirt sprite monitorId = `${shirtSprite.id}_yposition`; monitorRecord = vm.runtime._monitorState.get(monitorId); monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId); t.equal(monitorRecord.opcode, 'motion_yposition'); t.equal(monitorRecord.mode, 'large'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, 'Shirt-T'); t.equal(monitorRecord.targetId, shirtSprite.id); // direction monitor is in large mode, specific to shirt sprite monitorId = `${shirtSprite.id}_direction`; monitorRecord = vm.runtime._monitorState.get(monitorId); monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId); t.equal(monitorRecord.opcode, 'motion_direction'); t.equal(monitorRecord.mode, 'large'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, 'Shirt-T'); t.equal(monitorRecord.targetId, shirtSprite.id); monitorId = `${shirtSprite.id}_size`; monitorRecord = vm.runtime._monitorState.get(monitorId); monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId); t.equal(monitorRecord.opcode, 'looks_size'); t.equal(monitorRecord.mode, 'large'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, 'Shirt-T'); t.equal(monitorRecord.targetId, shirtSprite.id); // The monitor IDs for the sensing_current block should be unique // to the parameter that is selected on the block being monitored. // The paramater portion of the id should be lowercase even // though the field value on the block is uppercase. monitorId = 'current_date'; monitorRecord = vm.runtime._monitorState.get(monitorId); t.equal(monitorRecord.opcode, 'sensing_current'); monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId); t.equal(monitorBlock.fields.CURRENTMENU.value, 'DATE'); t.equal(monitorRecord.mode, 'default'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, null); t.equal(monitorRecord.targetId, null); monitorId = 'current_year'; monitorRecord = vm.runtime._monitorState.get(monitorId); t.equal(monitorRecord.opcode, 'sensing_current'); monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId); t.equal(monitorBlock.fields.CURRENTMENU.value, 'YEAR'); t.equal(monitorRecord.mode, 'default'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, null); t.equal(monitorRecord.targetId, null); monitorId = 'current_month'; monitorRecord = vm.runtime._monitorState.get(monitorId); t.equal(monitorRecord.opcode, 'sensing_current'); monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId); t.equal(monitorBlock.fields.CURRENTMENU.value, 'MONTH'); t.equal(monitorRecord.mode, 'default'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, null); t.equal(monitorRecord.targetId, null); // Extension Monitors monitorId = 'music_getTempo'; monitorRecord = vm.runtime._monitorState.get(monitorId); t.equal(monitorRecord.opcode, 'music_getTempo'); monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId); t.equal(monitorRecord.mode, 'default'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, null); t.equal(monitorRecord.targetId, null); t.equal(vm.extensionManager.isExtensionLoaded('music'), true); monitorId = 'ev3_getDistance'; monitorRecord = vm.runtime._monitorState.get(monitorId); t.equal(monitorRecord.opcode, 'ev3_getDistance'); monitorBlock = vm.runtime.monitorBlocks.getBlock(monitorId); t.equal(monitorRecord.mode, 'default'); t.equal(monitorRecord.visible, true); t.equal(monitorRecord.spriteName, null); t.equal(monitorRecord.targetId, null); t.equal(vm.extensionManager.isExtensionLoaded('ev3'), true); t.end(); process.nextTick(process.exit); }); // Start VM, load project, and run t.doesNotThrow(() => { vm.start(); vm.clear(); vm.setCompatibilityMode(false); vm.setTurboMode(false); vm.loadProject(project).then(() => { vm.greenFlag(); setTimeout(() => { vm.getPlaygroundData(); vm.stopAll(); }, 100); }); }); });