const test = require('tap').test; const Motion = require('../../src/blocks/scratch3_motion'); const Runtime = require('../../src/engine/runtime'); const Sprite = require('../../src/sprites/sprite.js'); const RenderedTarget = require('../../src/sprites/rendered-target.js'); test('getPrimitives', t => { const rt = new Runtime(); const motion = new Motion(rt); t.type(motion.getPrimitives(), 'object'); t.end(); }); test('Coordinates have limited precision', t => { const rt = new Runtime(); const motion = new Motion(rt); const sprite = new Sprite(null, rt); const target = new RenderedTarget(sprite, rt); const util = {target}; motion.goToXY({X: 0.999999999, Y: 0.999999999}, util); t.equals(motion.getX({}, util), 1); t.equals(motion.getY({}, util), 1); t.end(); });