window.onload = function() { // Lots of global variables to make debugging easier var vm = new window.VirtualMachine(); window.vm = vm; var toolbox = document.getElementById('toolbox'); var workspace = window.Blockly.inject('blocks', { toolbox: toolbox, media: '../node_modules/scratch-blocks/media/' }); window.workspace = workspace; // @todo: Also bind to flyout events, block running feedback. // Block events. workspace.addChangeListener(vm.blockListener); // Run threads vm.runtime.start(); };