const test = require('tap').test; const Sound = require('../../src/blocks/scratch3_sound'); let playedSound; let playedDrum; let playedInstrument; const runtime = { audioEngine: { numDrums: 3, numInstruments: 3, instrumentPlayer: { loadInstrument: instrument => (playedInstrument = instrument) } } }; const blocks = new Sound(runtime); const util = { target: { sprite: { sounds: [ {name: 'first name', soundId: 'first soundId'}, {name: 'second name', soundId: 'second soundId'}, {name: 'third name', soundId: 'third soundId'}, {name: '6', soundId: 'fourth soundId'} ] }, audioPlayer: { playSound: soundId => (playedSound = soundId), playDrumForBeats: drum => (playedDrum = drum) } } }; test('playSound with a name string works', t => { const args = {SOUND_MENU: 'second name'}; blocks.playSound(args, util); t.strictEqual(playedSound, 'second soundId'); t.end(); }); test('playSound with a number string works 1-indexed', t => { let args = {SOUND_MENU: '5'}; blocks.playSound(args, util); t.strictEqual(playedSound, 'first soundId'); args = {SOUND_MENU: '1'}; blocks.playSound(args, util); t.strictEqual(playedSound, 'first soundId'); args = {SOUND_MENU: '0'}; blocks.playSound(args, util); t.strictEqual(playedSound, 'fourth soundId'); t.end(); }); test('playSound with a number works 1-indexed', t => { let args = {SOUND_MENU: 5}; blocks.playSound(args, util); t.strictEqual(playedSound, 'first soundId'); args = {SOUND_MENU: 1}; blocks.playSound(args, util); t.strictEqual(playedSound, 'first soundId'); args = {SOUND_MENU: 0}; blocks.playSound(args, util); t.strictEqual(playedSound, 'fourth soundId'); t.end(); }); test('playSound prioritizes sound index if given a number', t => { const args = {SOUND_MENU: 6}; blocks.playSound(args, util); // Ignore the sound named '6', wrapClamp to the second instead t.strictEqual(playedSound, 'second soundId'); t.end(); }); test('playSound prioritizes sound name if given a string', t => { const args = {SOUND_MENU: '6'}; blocks.playSound(args, util); // Use the sound named '6', which is the fourth t.strictEqual(playedSound, 'fourth soundId'); t.end(); }); test('playDrum uses 1-indexing and wrap clamps', t => { let args = {DRUM: 1}; blocks.playDrumForBeats(args, util); t.strictEqual(playedDrum, 0); args = {DRUM: runtime.audioEngine.numDrums + 1}; blocks.playDrumForBeats(args, util); t.strictEqual(playedDrum, 0); t.end(); }); test('setInstrument uses 1-indexing and wrap clamps', t => { // Stub getSoundState blocks._getSoundState = () => ({}); let args = {INSTRUMENT: 1}; blocks.setInstrument(args, util); t.strictEqual(playedInstrument, 0); args = {INSTRUMENT: runtime.audioEngine.numInstruments + 1}; blocks.setInstrument(args, util); t.strictEqual(playedInstrument, 0); t.end(); });