function AudioEngine () { // tone setup this.tone = new Tone(); // effects setup this.delay = new Tone.FeedbackDelay(0.25, 0.5); this.panner = new Tone.Panner(); this.reverb = new Tone.Freeverb(); this.clearEffects(); Tone.Master.chain(this.delay, this.panner, this.reverb); // drum sounds var drumFileNames = ['high_conga', 'small_cowbell', 'snare_drum', 'splash cymbal']; this.drumSamplers = this._loadSoundFiles(drumFileNames); // sound urls - map each url to its tone.sampler this.soundSamplers = []; // soundfont setup // instrument names used by Musyng Kite soundfont, in order to match scratch instruments this.instrumentNames = ['acoustic_grand_piano', 'electric_piano_1', 'drawbar_organ', 'acoustic_guitar_nylon', 'electric_guitar_clean', 'acoustic_bass', 'pizzicato_strings', 'cello', 'trombone', 'clarinet']; Soundfont.instrument(Tone.context, this.instrumentNames[0]).then(function (inst) { this.instrument = inst; this.instrument.connect(Tone.Master); }.bind(this)); } AudioEngine.prototype.playSound = function (soundNum) { this.soundSamplers[soundNum].triggerAttack(); }; AudioEngine.prototype.playSoundFromUrl = function (url) { if (url) { // if we've loaded it already, play it if (this.soundSamplers[url]) { // this.soundSamplers[url].triggerAttack(); this.soundSamplers[url].player.start(); } else { // else load, play, and store it // this results in a delay the first time you play the sound var sampler = new Tone.Sampler(url, function() { sampler.triggerAttack(); this.soundSamplers[url] = sampler; }.bind(this)).toMaster(); } } }; AudioEngine.prototype.getSoundDuration = function (soundNum) { return this.soundSamplers[soundNum].player.buffer.duration; }; AudioEngine.prototype.playNoteForBeats = function(note, beats) { this.instrument.play(note, Tone.context.currentTime, {duration : Number(beats)}); }; AudioEngine.prototype.playDrumForBeats = function(drumNum, beats) { this.drumSamplers[drumNum].triggerAttack(); }; AudioEngine.prototype.stopAllSounds = function() { // stop drum notes for (var i=0; i