Reduce the amount of code that needs to evaluated before we can
starting the target project if there is one. It is key to note that the
music extension includes ~2MB of base64 encoded sound samples. This
skips evaluating those samples and decoding base64 into binary typed
arrays.
Motors:
- motor position will now initially report 0 instead of false
- removed remaining motor position zeroing functions.
- removed startBraking().
- turnOn() and turnOnForDegrees() are now using an absolute max power as per the protocol documentation.
- the "turn for rotations"-block now accepts negative values.
-- turnOnForDegrees() accepts a direction to reflect the change above. The direction from the block is calculated against the motors current direction.
- commented EV3 tacho calculation code for motor positioning removed.
- Changed BoostMotorLabel to reflect actual motor block argument.
- startMotorPower() renamed to setMotorPower() since it doesn't start the motor.
- setMotorPower() will not start the motor.
- Max number of rotations for a motor-block is clamped to 100 rotations.
- 'Default' removed from BoostMotorLabel-enum as it wasn't used.
Sensors:
- removed remaining distance-related functions.
- color-reporters default value is now none rather than black.
- tilt-angles left and right switched to reflect the hubs orientation.
- Added BoostColorLabel-enum for color sensing block argument labels
- Regrouped blocks to be grouped by functionality, promoting color sensing
- Added 'any' to whenColor hat-block which triggers if the color sensor reports a value that is not none. Implemented an oldColor-value that allows the hat-block to trigger between color-changes, even if the sensor doesnt see 'none' in the meantime.
- Regroup blocks by functionality, i.e. motors, led, color-sensing, etc.
- Remove motor position zero-ing as concept and use MathUtil.wrapClamp to instead wrap everything around 360 degrees.
- WIP: "Set motor power to"-block should update motors that are currently running to emphasize principle that blocks have actions.
- Added IOs from documentation to BoostIO enumotor follows the speed set by Scratch and not the highest possible speed.
- Cleaned up line breaks in codebrake rather than float when stopping.
- Cleaned up documentationensors
- Deleted unused MOTOR_OUTPUT from BoostMode-enumbased on BoostMode-enum
- Set default-value for "set motor power to"-block to be all motors after feedback from @ericrosenbaum
- Implemented check in getMotorPosition() to see if motor is actually there before reporting position
This is a slight ergonomics improvement for faster benchmark loading.
We should be able to apply this to gui as well if it already does do
the same thing.