Ray Schamp
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b47912dce4
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Store asset objects on costumes and sounds
Stop using storage for in-memory storage, and keep these on the vm objects. Towards https://github.com/LLK/scratch-vm/issues/1577
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2018-10-23 11:10:50 +01:00 |
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Karishma Chadha
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86a8d93eb6
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Sprite3 Export/Import.
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2018-06-19 08:51:16 -04:00 |
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Karishma Chadha
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9d3a3fd12f
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When serializing md5+ext, the name should reflect that. Deserializing translates this name back to what vm and other components currently expect.
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2018-03-21 16:51:40 -04:00 |
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Karishma Chadha
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c0afcd2ab3
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Ensure that md5 and assetId stay in sync.
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2018-03-05 15:16:06 -05:00 |
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Karishma Chadha
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52c77d9fb0
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Updating asset serialization code to get data format from stored asset rather than vm state. Storage seems to be more up to date than vm in the case of editing the blank backdrop, which is stored as a png instead of an svg.
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2018-03-05 15:16:06 -05:00 |
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Karishma Chadha
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525a8c2ce7
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Serializing sounds and costumes into file descriptors upon 'saveProjectSb3'.
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2018-03-05 15:16:06 -05:00 |
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