Commit graph

23 commits

Author SHA1 Message Date
Christopher Willis-Ford
8dbcc1fc8f style: fix hasOwnProperty lint complaints 2023-12-15 17:40:05 -08:00
Paul Kaplan
1bede31ec1 Round the values of mouse io getScratchX/Y 2018-12-13 11:06:31 -05:00
Paul Kaplan
e002db48f2 Add logic to trigger click hats on mouse up on a draggable target
As long as the event was not a drag
2018-10-25 15:08:37 -04:00
Paul Kaplan
ef50092daa Make when clicked hats trigger on mouse down 2018-10-25 14:06:36 -04:00
Paul Kaplan
978906d926 Activate stage click hats if no other clicks are hit.
Also check the bounds before to make sure clicks are inside the stage bounds.
2018-04-23 14:25:58 -04:00
Paul Kaplan
140094a7ad Make "when clicked" blocks target dependent.
This involves adding a new opcode, event_whenstageclicked, and adding a
method to the blocks container to update the opcode pair depending on
whether the target is the stage. This method is then called in two
places: first after the sb2 import parses the blocks (not done in the
sb2 parsing itself because no other blocks are target specific) and then
again when blocks are shared between targets.

Also added tests for the block container method, and a fixture project
that tests the opcode splitting on sb2 import.
2018-03-20 10:41:50 -04:00
Karishma Chadha
d51a2ad39f Use wasDragged flag to selectively activate 'when this sprite clicked' block on mouse up. 2018-02-28 16:45:26 -05:00
Paul Kaplan
327d1179d9 Update the mouse io to give scratch coordinates and client coordinates
Fixes GUI #642 https://github.com/LLK/scratch-gui/issues/642

Fixes GUI #179 https://github.com/LLK/scratch-gui/issues/179
2018-01-09 10:37:16 -05:00
Paul Kaplan
bbcb6bd5b7 Differentiate clamped from non clamped mouse io data (GUI#179) 2018-01-09 09:42:16 -05:00
Ray Schamp
32bc087bba Fix remaining lint issues 2017-08-26 13:24:10 -04:00
Ray Schamp
a4f095db5e Use ES6 style classes 2017-04-17 19:42:48 -04:00
Ray Schamp
e01c4ae108 Pass with --fix 2017-04-17 15:10:04 -04:00
Ray Schamp
11e28111c5 Activate click hats on mouse up to match 2.0 2017-03-02 11:32:10 -05:00
Andrew Sliwinski
1b4a1ca1bc Resolve merge conflicts 2016-10-24 15:53:42 -04:00
Andrew Sliwinski
153df22918 Address feedback from PR review 2016-10-24 15:16:06 -04:00
Andrew Sliwinski
279a9560af Resolve JSDoc lint errors 2016-10-24 12:04:06 -04:00
Andrew Sliwinski
336bc65e2d Add minimal test coverage and docs for mouse module 2016-10-24 11:56:52 -04:00
Ray Schamp
f6c0064235 All linting other than console statements 2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49 Pass with eslint --fix
Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Ray Schamp
499ba5235c Scope renderer to instance
This allows usage without global scope to attach a renderer to the VM. It also provides the ability to have multiple VMs/renderers to be used at once.
2016-09-20 02:52:33 -04:00
Tim Mickel
542899949e Update for RenderWebGLLocal -> RenderWebGL (#181)
* Update for RenderWebGLLocal -> RenderWebGL

* Move button under title
2016-09-15 19:02:03 -04:00
Tim Mickel
833c5ed313 When clicked hats (#156) 2016-09-12 17:16:10 -04:00
Tim Mickel
aebcfde492 Add VM "I/O devices", clock, mouse as demo 2016-08-15 21:37:36 -04:00