Commit graph

86 commits

Author SHA1 Message Date
Tim Mickel
a7522c7734 Fix data_listcontents block name (#254) 2016-10-11 17:12:19 -04:00
Liam
30535d8e6e Implement "distance to" block (#239)
* Implement "distance-to" block

* distance-to in stage should always be 10000
2016-10-04 21:26:59 -04:00
Liam
5871672551 Implement "go to" block (#238)
* Implement "go to" block

* Add a missing semicolon

My text editor doesn't automatically insert them and I'm not used to using
semicolons so much. :(

* Implement go-to-random

* Clean up the go-to-random code a bit

* Add rounding to _random_ picks
2016-10-04 18:19:52 -04:00
Liam
886bcbe3c1 Implement the point-towards block (#235)
* Implement the point-towards block

* Pointing towards a nonexistent sprite should do nothing, not throw an error
2016-10-04 15:20:53 -04:00
Tim Mickel
0a66c62f6a Mutations in block representation; an unfeatured procedure call (#212)
* Add scratch3_procedures and no-op for defnoreturn

* Add mutation adapter to parse mutations in CREATE/CHANGE events

* Add mutation-to-XML

* Update spec map for Blockly procedure names

* Placeholder for procedure special cases

* Basic stepping to procedures

* Remove extra case

* Validation for changeBlock
2016-10-03 17:43:24 -04:00
Tim Mickel
2226fda19e Implement rotation style (#223) 2016-09-28 17:09:04 -04:00
Tim Mickel
2357d63243 Drop useRound option from Cast.toListIndex (#213)
* Drop `useRound` option from `Cast.toListIndex`

* Param fix
2016-09-26 12:01:21 -04:00
Tim Mickel
2d736f2b87 "Wait until" implementation (#210) 2016-09-22 17:00:38 -04:00
Tim Mickel
a118d50056 Variables and lists (#187)
* Import lists and variables from SB2

* Switch to Variable and List objects

* Add Clone.lookupOrCreateVariable, Clone.getVariable, Clone.setVariable

* Add (get, set, change) variable blocks.

* Copy variables and lists on clone instantiation

* Move variable options closer to blocks

* Add list primitives

* Move variable and lists storage to `Target` instead of `Clone`

* Move _computeIndex to a Cast function

* Rename `getList` -> `getListAsString`

* Renames renames

* Remove extra check in Cast.isNaN
2016-09-21 16:38:33 -04:00
Tim Mickel
9744bcbb70 Clones (#150)
* Provide property to Clone to distinguish "original" clones

* Provide method to clone a clone's properties

* Don't report clones in the UI target list

* Add target info to Thread

* Allow hats to skip clones (for green flag)

* Green flag skips clones

* Implement "create clone" and hat

* Pass the runtime to sprites and clones (for start hats)

* Clone disposal; trigger hats after drawable initializes.

* Separate stop threads for target; fix handling of stop button

* Remove extraneous `skipClones` property

* Add global clone limit

* Don't allow a non-clone to delete itself.

* Rename `cloneClone` -> `makeClone`

* Variable updates in runtime.js

* Synchronous drawable initialization (until we put it back to promises)
2016-09-15 19:37:12 -04:00
Tim Mickel
dec5d054c8 Better handling of float values (fix #172) (#176)
* Better handling of float values (fix #172)

* Stricter equality in Cast.isInt
2016-09-13 17:53:17 -04:00
Tim Mickel
91cdec1547 Implement glide (#154) 2016-09-12 13:26:10 -04:00
Tim Mickel
bbea1af5a3 Better shadow evaluation (#160)
* Better shadow evaluation

* Audit and improve casting for all primitives

* Force repeat times to int

* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
d93eeed05d More color utilities, touching color, color touching color (#155)
* Fill out color utilities

* Amend Color.decimalToHex name

* Add `Cast.toScaledRgbColor`

* Add touching color, color touching color blocks

* Fix scale of Cast.toRgbColor

* Fix format of colors to use renderer-style lists

* Update `Color.decimalToRgb`

* Lint self
2016-09-12 10:58:50 -04:00
Tim Mickel
797f844de3 Stage, costumes, backdrops (#149)
* Add `Clone.prototype.getCostumeIndexByName`, keep in range

* Add basic costume primitives from Scratch 2.0

* Add costume getter block

* Add properties and methods for distinguishing stage and sprites-vs-clones

* Add backdrop-related looks blocks

* Fix up "switch to backdrop" to be working

* Costume/backdrop reporters are 1-indexed

* Fire "when backdrop switched" hats

* Cut cloning helpers for a separate PR

* Disable many blocks on the stage

* Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait

* Fire hats even when backdrop unchanged
2016-09-08 09:40:27 -04:00
Tim Mickel
3fcd70a802 KEY_OPTIONS -> KEY_OPTION 2016-09-07 15:57:53 -04:00
dekrain
7caf8e588a More hats (#143)
* Key pressed hat

* Tabs -> Spaces

* Oops

* Edge activate

* Fix hat

Phew...

* I forgot to change it also here

:/ :/ :\

* Minor fixes for TravisCi

* Minor docs

* Line length
2016-09-03 16:33:45 -04:00
Tim Mickel
e831866789 Keyboard events, "key is down" reporter (#117)
* Keyboard events, "key is down" reporter

* Update comment about inputs

* Simplify/generalize keyMap into a keys-pressed list

* Cast values passed to scratchKeyToKeyCode appropriately.

* Cut unspaced key values

* Fix lint from merge commit
2016-09-02 11:23:09 -04:00
Tim Mickel
77d0376b15 Merge pull request #107 from tmickel/feature/hats
Hat blocks
2016-09-02 11:12:07 -04:00
liam4
1437a358e1
getDay is zero-based where Sunday = 0; Sunday should be 1 2016-09-02 10:20:54 -03:00
liam4
602cb47a1e
Remove unused util variable 2016-09-02 01:01:17 -03:00
liam4
f981e8747f
Implement 'current' block 2016-09-02 00:48:14 -03:00
Tim Mickel
bdc95cffc0 Rename trigger->activate/start 2016-08-29 10:26:26 -04:00
Tim Mickel
40c90bbcc7 Add isActiveThread and simplify broadcast-and-wait accordingly 2016-08-29 10:01:31 -04:00
Tim Mickel
4f81033762 Remove extra Thread require 2016-08-23 18:46:54 -04:00
Tim Mickel
4f2cccf279 Fix issue when broadcasting in a when-broadcast 2016-08-23 18:37:03 -04:00
Tim Mickel
fe2ba2a536 Implementation of timer > _, broadcast, broadcast and wait 2016-08-23 18:14:05 -04:00
Tim Mickel
aebcfde492 Add VM "I/O devices", clock, mouse as demo 2016-08-15 21:37:36 -04:00
Tim Mickel
349cb14c5a Removing extra cast in join implementation 2016-08-11 19:00:11 -04:00
Tim Mickel
bfe007e29f Add casting utilities and apply them to operator blocks 2016-08-11 18:47:55 -04:00
Tim Mickel
07e965261d Implementation of remaining operators 2016-08-11 18:47:55 -04:00
Tim Mickel
7780b25c46 Project wide rename substack -> branch 2016-08-10 11:43:49 -04:00
Tim Mickel
a6ad34f002 Add primitive for math_angle, fixing point in direction 2016-08-08 16:44:48 -04:00
Tim Mickel
0b826c0dc9 Remove unused Promise in scratch3_operators 2016-08-08 15:44:55 -04:00
Tim Mickel
30dc285a37 Add implementations for math_positive_number and math_whole_number 2016-07-06 14:13:03 -04:00
Tim Mickel
460760bd06 Stub "say" and "think" blocks with console.log 2016-07-06 13:47:32 -04:00
Tim Mickel
ce941c6fd8 Add show/hide blocks using ghost effect as backend 2016-07-01 12:56:59 -04:00
Tim Mickel
6891a3a5dd Add direction reporter 2016-07-01 12:56:45 -04:00
Tim Mickel
bb68fcab25 Additional fix for repeat's executedInFrame 2016-07-01 11:41:52 -04:00
Tim Mickel
57217f0044 Rename executed in repeat, ifElse 2016-07-01 11:29:32 -04:00
Tim Mickel
e4f6c9e90c "Repeat until" implementation 2016-07-01 11:25:26 -04:00
Tim Mickel
39c71b559d Update repeat implementation to execute once per frame 2016-07-01 10:50:31 -04:00
Tim Mickel
de6ba08866 Add single-frame yield mode 2016-07-01 10:44:43 -04:00
Tim Mickel
5876681bc7 Version of random that truncates ints 2016-07-01 10:28:47 -04:00
Tim Mickel
1eaed6fff3 Implement graphic effects and size blocks 2016-06-30 18:59:47 -04:00
Tim Mickel
7db2981ddc Add additional motion block implementations 2016-06-30 18:59:47 -04:00
Tim Mickel
42f0f66acd Implement move steps, turn right, turn left, point in direction 2016-06-30 18:59:47 -04:00
Tim Mickel
19da0b0032 Add renderer demo using scratch-render-webgl 2016-06-30 18:59:47 -04:00
Tim Mickel
ab6e0d3839 Remove YieldTimers, unused WeDo blocks 2016-06-30 18:56:31 -04:00
Tim Mickel
6daee9a70e Remove VM-locking yield mode per discussion 2016-06-30 18:56:23 -04:00