Commit graph

81 commits

Author SHA1 Message Date
DD
78e17b4842 Pass in argument to indicate compat mode 2018-05-11 14:24:07 -04:00
DD
589dd7d5e0 Attach the svg renderer instead of providing it in order to fix VM tests 2018-05-10 12:03:38 -04:00
DD
aae1e083bc Switched textEncoder to costumeAsset.encodeTextData, and pass in version as an argument instead of in costume 2018-05-09 15:48:49 -04:00
DD
b9ce26918d Fix review comments 2018-05-08 18:30:52 -04:00
DD
928245d5c9 Fix Edge 2018-05-08 14:25:32 -04:00
DD
296af1a079 Run quirks mode fixes on costumes loaded from sb2s 2018-05-08 12:03:34 -04:00
Karishma Chadha
af7ed61016 Fix bitmap support. In Scratch 3.0, we are defaulting to bitmapResolution = 2 for all costumes. 2018-04-22 21:22:03 -04:00
Karishma Chadha
54b52ba96c Use calculated rotation center from renderer when rotation center is not provided with the costume being loaded. 2018-04-20 00:04:08 -04:00
Karishma Chadha
d6f28f2266 Correct what is being passed into scratch-render if some metadata (rotationCenter, bitmapResolution) is missing. 2018-04-18 14:21:29 -04:00
Paul Kaplan
89eb1ce39b Set the costume asset size when a costume is loaded or modified. 2018-04-10 09:51:29 -04:00
Florrie
6c2e0338a1 Fix eslint whitespace error 2018-01-23 18:36:33 -04:00
Florrie
8f0130e439 Automatically create asset for generated 'flattened' image 2018-01-23 18:34:28 -04:00
Florrie
9180f9cc24
Fix eslint errors 2018-01-23 16:10:39 -04:00
Florrie
ad96ec952b
Fix 'promsie' typo in docs for loadOldTextCostume 2018-01-23 12:07:03 -04:00
Florrie
78c54852c6
Merge base/text layers 2018-01-23 12:03:39 -04:00
Florrie
287222f7ed
Merge branch 'develop' of https://github.com/LLK/scratch-vm into old-text-costumes 2018-01-23 11:37:03 -04:00
Paul Kaplan
4a7ba534c1 Fix linter 2017-09-11 15:15:30 -04:00
Paul Kaplan
81370f7625 Refactor method exports to fix linting and CWF comment 2017-09-11 10:11:48 -04:00
Paul Kaplan
b68b874067 Add sprite duplication method 2017-09-07 11:51:21 -04:00
Christopher Willis-Ford
88e44c65eb Remember the data format when an asset is imported 2017-06-12 12:31:49 -07:00
Christopher Willis-Ford
eb931fd99b Specify dataFormat when loading asset for import
When importing a project we know the file extension for each asset to be
loaded. This change provides that information to the storage system so
that we can load assets which don't use the default. For example, this
allows loading JPG-format backdrops.

In support of this change, there's a new function on `StringUtil` called
`splitFirst`, which splits a string on the first instance of a separator
character. This change includes unit tests for this new function.
2017-05-24 15:35:10 -07:00
Ray Schamp
2181e51c38 Don't store costume data uris on costumes 2017-05-04 12:29:28 -04:00
Ray Schamp
c9ce6776aa Get SB3 imports working
For now, store the md5 + extension on costumes in the VM. This way we can load them the same way as we load SB2 assets.
2017-04-27 17:08:06 -04:00
Christopher Willis-Ford
c750f53c81 Get Asset and AssetType from storage instance 2017-04-20 16:12:17 -07:00
Ray Schamp
d2343e3601 Fix up some auto-converted weirdness 2017-04-19 17:36:33 -04:00
Ray Schamp
4455b0694f Fix remaining no-var and no-use-before-define's 2017-04-17 17:15:19 -04:00
Ray Schamp
e01c4ae108 Pass with --fix 2017-04-17 15:10:04 -04:00
Ray Schamp
57e73a68a6 Add costume dataURI to costumes from storage (#517)
* Add costume dataURI to costumes from storage

Towards #515, LLK/scratch-gui#279

* Fix tests

* Load costumes incrementally

Some of our tests assume that at least some of our costume data is available before the costume data is loaded. So, provide as much costume data as is available.

* Remove unnecessary filter for null costumes

Resolved when we updated to load costumes incrementally.

/ht @cwillisf
2017-04-03 15:58:13 -04:00
Paul Kaplan
2559f9557f Resolve to null on error 2017-03-31 11:26:20 -04:00
Paul Kaplan
6531dbc2fe Add logger (thanks linter) 2017-03-27 15:12:25 -04:00
Paul Kaplan
df44134e1c Use costume loading from importer in public costume and backdrop loader 2017-03-27 15:04:44 -04:00