Ray Schamp
73edb65c4d
Replace console with minilog
2016-10-23 22:20:30 -04:00
Ray Schamp
f6c0064235
All linting other than console statements
2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49
Pass with eslint --fix
...
Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Tim Mickel
84bd42d734
Functions to add Sprite2/costumes/backdrops ( #291 )
...
* Functions to add Sprite2/costumes/backdrops
* Have sb2import return the top-level target
2016-10-20 11:44:01 -04:00
Tim Mickel
3d57c2e74c
Drop single-stepping and pause modes ( #294 )
2016-10-20 11:42:16 -04:00
Tim Mickel
9af9a87cb6
Pass rotation center and bitmap resolution to renderer ( #288 )
2016-10-19 17:01:48 -04:00
Tim Mickel
e49f076fa1
Interpreter fixes, enhancements, features ( #280 )
...
* Thread stepping rework; interp.redraw equivalent
* Add turbo mode and pause mode
* Yielding behavior to match Scratch 2.0
* Implement warp-mode procedure threads
* Add check for recursive call
* Inline wait block timer
* Revert to setInterval and always drawing
* Restore yielding in glide
* 30TPS compatibility mode
* 5-call count recursion limit
* Removing dead primitive code
* To simplify, access runtime.threads inline in `stepThreads`.
* Warp mode/timer fixes; recursive check fixes; clean-up
* Add basic single-stepping
* Add single-stepping speed slider
* Allow yielding threads to run in single-stepping
* Restore inactive threads tracking for block glows
* Add clock pausing during pause mode
* Documentation and clean-up throughout
* Don't look for block glows in `thread.topBlock`.
* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing
* Use the current executed block for glow, instead of stack
* Add more comments to `stepToProcedure`, and re-arrange to match 2.0
* Tweak to Blocks.prototype.getTopLevelScript
* Revert previous
* Fix threads array to be resilient to changes during `stepThreads`
* Restore inactive threads filtering
* Fix typo in "procedure"
* !! instead of == true
2016-10-17 23:23:16 -04:00
Tim Mickel
060d1ab2a5
Updated blocks for new renderer features ( #257 )
...
* Add "touching" block, layers blocks
* Keep in fence, if on edge bounce, fix to touching edge
* Fix degtoRad in "if on edge, bounce"
* Fixes from review
2016-10-17 23:17:55 -04:00
Tim Mickel
352c6516d3
Fix parent setting in sb2 importer ( #283 )
2016-10-17 16:44:33 -04:00
Cosmic Web Services
454eb904a3
Add days since 2000 block ( #272 )
...
* Add days since 2000 block
* Empty line addition
* Add semicolin
* Empty line addition
* Tabed
* Remove extra line
* Make it exactly like scratch 2 was
* Fixed spacing
2016-10-17 13:57:25 -04:00
Ray Schamp
2904152318
Merge pull request #282 from rschamp/feature/vm.clear
...
Add VM.clear method
2016-10-17 13:56:37 -04:00
Ray Schamp
5615583fb2
Lint
2016-10-17 13:54:27 -04:00
Ray Schamp
bd95c1461d
Add VM.clear method
...
Use it before loading projects so targets don't accumulate when multiple projects are loaded on the same instance.
Move check to see if the clone is the original clone onto the block implementation so all clones can be removed.
Fixes #274
2016-10-17 13:43:38 -04:00
Andrew Sliwinski
ace9a96fc2
Fix degToRad function definition. Resolves GH-229
2016-10-17 11:52:02 -04:00
Tim Mickel
3bfd755e60
Complete implementation of stop block ( #271 )
...
* "Other scripts in stage" sb2
* Complete implementation of "stop" block
2016-10-13 23:00:46 -04:00
Tim Mickel
c45b420115
Fix check for existing hat threads ( #269 )
2016-10-13 22:14:19 -04:00
Tim Mickel
1e86d48a31
Clicking blocks in the toolbox ( #267 )
2016-10-13 17:15:49 -04:00
Tim Mickel
8c654bbe60
Procedure blocks ( #264 )
2016-10-13 13:11:26 -04:00
dekrain
91037a261e
Fix relative localization for assets
2016-10-13 16:19:42 +02:00
dekrain
49d6bd3b67
Fix new project creation ( #256 )
...
* Fix new project creation
* Fix new project creation
* const -> var
2016-10-12 13:56:31 -04:00
Tim Mickel
a7522c7734
Fix data_listcontents block name ( #254 )
2016-10-11 17:12:19 -04:00
Liam
30535d8e6e
Implement "distance to" block ( #239 )
...
* Implement "distance-to" block
* distance-to in stage should always be 10000
2016-10-04 21:26:59 -04:00
TheBrokenRail
9b07889b3f
Fix Stage PNG ( #241 )
...
* Fix Stage PNG
* Add New Stage PNG
* Remove Old Stage PNG
* Delete backdrop1.png
* Rename New Stage PNG
* Delete stage.png
* Fix Stage Resolution
2016-10-04 20:38:11 -04:00
Liam
5871672551
Implement "go to" block ( #238 )
...
* Implement "go to" block
* Add a missing semicolon
My text editor doesn't automatically insert them and I'm not used to using
semicolons so much. :(
* Implement go-to-random
* Clean up the go-to-random code a bit
* Add rounding to _random_ picks
2016-10-04 18:19:52 -04:00
Liam
886bcbe3c1
Implement the point-towards block ( #235 )
...
* Implement the point-towards block
* Pointing towards a nonexistent sprite should do nothing, not throw an error
2016-10-04 15:20:53 -04:00
Tim Mickel
0a66c62f6a
Mutations in block representation; an unfeatured procedure call ( #212 )
...
* Add scratch3_procedures and no-op for defnoreturn
* Add mutation adapter to parse mutations in CREATE/CHANGE events
* Add mutation-to-XML
* Update spec map for Blockly procedure names
* Placeholder for procedure special cases
* Basic stepping to procedures
* Remove extra case
* Validation for changeBlock
2016-10-03 17:43:24 -04:00
Tim Mickel
5728d648b1
Ensure clone.effects is defined on each instance ( #225 )
...
* Ensure clone.effects is defined on each instance
* Add regression test for GH-224
2016-10-03 10:16:43 -04:00
Tim Mickel
2226fda19e
Implement rotation style ( #223 )
2016-09-28 17:09:04 -04:00
Tim Mickel
d10ba11c8f
Round costume values ( #221 )
2016-09-28 16:43:12 -04:00
Tim Mickel
a585a08a93
Remove extra calls to updateAllDrawableProperties
( #222 )
2016-09-28 16:43:04 -04:00
Tim Mickel
2357d63243
Drop useRound
option from Cast.toListIndex
( #213 )
...
* Drop `useRound` option from `Cast.toListIndex`
* Param fix
2016-09-26 12:01:21 -04:00
Tim Mickel
2d736f2b87
"Wait until" implementation ( #210 )
2016-09-22 17:00:38 -04:00
Tim Mickel
a118d50056
Variables and lists ( #187 )
...
* Import lists and variables from SB2
* Switch to Variable and List objects
* Add Clone.lookupOrCreateVariable, Clone.getVariable, Clone.setVariable
* Add (get, set, change) variable blocks.
* Copy variables and lists on clone instantiation
* Move variable options closer to blocks
* Add list primitives
* Move variable and lists storage to `Target` instead of `Clone`
* Move _computeIndex to a Cast function
* Rename `getList` -> `getListAsString`
* Renames renames
* Remove extra check in Cast.isNaN
2016-09-21 16:38:33 -04:00
Tim Mickel
a687184c3c
Fix and improve playground threads display ( #198 )
2016-09-21 16:31:23 -04:00
Tim Mickel
aa5e8d2648
Clear graphic effects on green flag ( #199 )
2016-09-21 16:31:07 -04:00
Ray Schamp
4e547556a8
Use attachRenderer rather than the constructor
...
This makes the renderer optional as well as making the order of instantiation flexible.
2016-09-20 15:09:21 -04:00
Ray Schamp
fa10a2279a
Only expose VirtualMachine to window for bundles
2016-09-20 10:29:47 -04:00
Ray Schamp
499ba5235c
Scope renderer to instance
...
This allows usage without global scope to attach a renderer to the VM. It also provides the ability to have multiple VMs/renderers to be used at once.
2016-09-20 02:52:33 -04:00
Tim Mickel
c02ee88d02
Add some more info/links to sb2specmap ( #197 )
2016-09-19 15:24:46 -04:00
Tim Mickel
13f287e871
Fix up property imports from SB2 ( #196 )
...
* Update target's drawable properties after SB2 import
* Always use `hasOwnProperty` parsing SB2 JSON
2016-09-19 14:40:01 -04:00
Tim Mickel
9744bcbb70
Clones ( #150 )
...
* Provide property to Clone to distinguish "original" clones
* Provide method to clone a clone's properties
* Don't report clones in the UI target list
* Add target info to Thread
* Allow hats to skip clones (for green flag)
* Green flag skips clones
* Implement "create clone" and hat
* Pass the runtime to sprites and clones (for start hats)
* Clone disposal; trigger hats after drawable initializes.
* Separate stop threads for target; fix handling of stop button
* Remove extraneous `skipClones` property
* Add global clone limit
* Don't allow a non-clone to delete itself.
* Rename `cloneClone` -> `makeClone`
* Variable updates in runtime.js
* Synchronous drawable initialization (until we put it back to promises)
2016-09-15 19:37:12 -04:00
Tim Mickel
542899949e
Update for RenderWebGLLocal -> RenderWebGL ( #181 )
...
* Update for RenderWebGLLocal -> RenderWebGL
* Move button under title
2016-09-15 19:02:03 -04:00
Tim Mickel
6b3f0d3d8a
Playground update; update SB2 spec map for list, _ of _ blocks ( #184 )
...
* Playground update
* Update SB2 spec map for list, _ of _ blocks
2016-09-15 17:10:32 -04:00
Tim Mickel
8987330853
Cleanly handle deleting running scripts ( #162 )
...
* Cleanly handle deleting running scripts
* Turn off glow request on retire thread; add null check
2016-09-15 13:51:40 -04:00
Tim Mickel
1ebee14eb0
Update sb2specmap.js for droppable broadcast ( #182 )
2016-09-14 16:43:21 -04:00
Tim Mickel
dec5d054c8
Better handling of float values ( fix #172 ) ( #176 )
...
* Better handling of float values (fix #172 )
* Stricter equality in Cast.isInt
2016-09-13 17:53:17 -04:00
Tim Mickel
6b08b95b97
Escape field values for XML-unsafe characters ( #177 )
...
* Escape field values for XML-unsafe characters
* String equality check ===
2016-09-13 17:51:17 -04:00
Tim Mickel
08b40b4d1d
Drop worker support ( #175 )
...
* Take out worker code
* Fix Blockly event listening (minus worker)
* Recompile Sept. 13
2016-09-13 17:49:45 -04:00
Tim Mickel
833c5ed313
When clicked hats ( #156 )
2016-09-12 17:16:10 -04:00
Tim Mickel
c357a62005
Key repeats, with OS delay ( #168 )
2016-09-12 13:52:44 -04:00