Commit graph

18 commits

Author SHA1 Message Date
Paul Kaplan
6fa49b1e7a Merge pull request #629 from marisaleung/develop
ChangeBlock uses id's of variable instead of name.
2017-06-30 08:10:55 -04:00
Chris Willis-Ford
47fc38fd9a Merge pull request #619 from cwillisf/clone-custom-state
Clone custom state
2017-06-27 22:37:30 -07:00
marisaleung
22f87e32f8 ChangeBlock uses id's of variable instead of name. 2017-06-27 16:28:37 -07:00
marisaleung
875ccf5b88 Updated variables and var_fire event listener. 2017-06-23 09:57:01 -07:00
Christopher Willis-Ford
04871e24d6 Move RenderedTarget.runtime into Target
Some code in `Target` was already assuming a `runtime` property was
available, so this change just makes it official.
2017-06-16 13:16:13 -07:00
DD Liu
706e112082 Add a block container for monitors that will run in the sequencer 2017-05-08 15:45:55 -04:00
Ray Schamp
a4f095db5e Use ES6 style classes 2017-04-17 19:42:48 -04:00
Ray Schamp
e01c4ae108 Pass with --fix 2017-04-17 15:10:04 -04:00
Christopher Willis-Ford
88cc50aa18 Code review: more docs, move constants, clone util
Changes include:
- Added missing JSDoc for items in `scratch3_pen.js` and `target.js`.
- Moved constants used by `Scratch3PenBlocks` into the class.
- Created a constant for minimum and maximum pen size.
- Added `util/clone.js` to host cloning functionality.
- Pen blocks now check for the renderer before trying to use it.
- The pen integration test covers all blocks, though `clear`, `stamp`,
  and `pen down` will skip some of their functionality when there is no
  renderer.
2017-01-20 11:26:18 -08:00
Christopher Willis-Ford
369c02b5d5 Implement pen blocks
These blocks implement pen features as found in Scratch 2.0

Supporting changes include:
- `Target` is now an event emitter
- `RenderedTarget` now emits an event when it moves
- `Target` can now store arbitrary "extra" data, called "custom state"
  in the code, using a `Target`'s `setCustomState` and `getCustomState`
  methods. This is used to store per-target pen state without requiring
  `Target` or `RenderedTarget` to know anything about the pen.
- `Cast` can now cast to an RGB color object.
- `Color` now has functions to convert between RGB and HSV, constants
  for for black & white, and a `mixRgb` function to lerp between two
  colors.
2017-01-19 11:51:22 -08:00
Tim Mickel
56ef01745f Implement sprite info emitting and posting (#320) 2016-10-26 13:27:12 -04:00
Ray Schamp
f6c0064235 All linting other than console statements 2016-10-23 22:20:29 -04:00
Tim Mickel
a118d50056 Variables and lists (#187)
* Import lists and variables from SB2

* Switch to Variable and List objects

* Add Clone.lookupOrCreateVariable, Clone.getVariable, Clone.setVariable

* Add (get, set, change) variable blocks.

* Copy variables and lists on clone instantiation

* Move variable options closer to blocks

* Add list primitives

* Move variable and lists storage to `Target` instead of `Clone`

* Move _computeIndex to a Cast function

* Rename `getList` -> `getListAsString`

* Renames renames

* Remove extra check in Cast.isNaN
2016-09-21 16:38:33 -04:00
Tim Mickel
aa5e8d2648 Clear graphic effects on green flag (#199) 2016-09-21 16:31:07 -04:00
Tim Mickel
9744bcbb70 Clones (#150)
* Provide property to Clone to distinguish "original" clones

* Provide method to clone a clone's properties

* Don't report clones in the UI target list

* Add target info to Thread

* Allow hats to skip clones (for green flag)

* Green flag skips clones

* Implement "create clone" and hat

* Pass the runtime to sprites and clones (for start hats)

* Clone disposal; trigger hats after drawable initializes.

* Separate stop threads for target; fix handling of stop button

* Remove extraneous `skipClones` property

* Add global clone limit

* Don't allow a non-clone to delete itself.

* Rename `cloneClone` -> `makeClone`

* Variable updates in runtime.js

* Synchronous drawable initialization (until we put it back to promises)
2016-09-15 19:37:12 -04:00
Tim Mickel
ad82a5cb74 Add naming mechanism for targets/clones 2016-08-31 11:50:10 -04:00
Tim Mickel
2c6722b958 Add unique ID for Targets 2016-08-31 11:39:57 -04:00
Tim Mickel
809528abdc Straw-man implementation of targets/sprites/clones 2016-06-30 18:59:17 -04:00