DD Liu
e237d24846
fix lint
2017-06-06 10:21:27 -04:00
DD Liu
ab0cef52eb
Change wait to use a promise instead of being called every frame
2017-06-05 16:55:15 -04:00
Ray Schamp
a4f095db5e
Use ES6 style classes
2017-04-17 19:42:48 -04:00
Ray Schamp
e01c4ae108
Pass with --fix
2017-04-17 15:10:04 -04:00
griffpatch
9cb595312e
Implement "Stop this script" function
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Existing implementation incorrectly terminates the entire thread.
See: http://llk.github.io/scratch-vm/#144142535
2017-02-08 09:44:10 +00:00
Ray Schamp
727fcc7875
Lint for eslint-config-scratch@3
2017-02-01 16:27:55 -05:00
Ray Schamp
7712b2902f
Fix quote-props
2016-10-24 11:02:19 -04:00
Ray Schamp
f6c0064235
All linting other than console statements
2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49
Pass with eslint --fix
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Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Tim Mickel
e49f076fa1
Interpreter fixes, enhancements, features ( #280 )
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* Thread stepping rework; interp.redraw equivalent
* Add turbo mode and pause mode
* Yielding behavior to match Scratch 2.0
* Implement warp-mode procedure threads
* Add check for recursive call
* Inline wait block timer
* Revert to setInterval and always drawing
* Restore yielding in glide
* 30TPS compatibility mode
* 5-call count recursion limit
* Removing dead primitive code
* To simplify, access runtime.threads inline in `stepThreads`.
* Warp mode/timer fixes; recursive check fixes; clean-up
* Add basic single-stepping
* Add single-stepping speed slider
* Allow yielding threads to run in single-stepping
* Restore inactive threads tracking for block glows
* Add clock pausing during pause mode
* Documentation and clean-up throughout
* Don't look for block glows in `thread.topBlock`.
* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing
* Use the current executed block for glow, instead of stack
* Add more comments to `stepToProcedure`, and re-arrange to match 2.0
* Tweak to Blocks.prototype.getTopLevelScript
* Revert previous
* Fix threads array to be resilient to changes during `stepThreads`
* Restore inactive threads filtering
* Fix typo in "procedure"
* !! instead of == true
2016-10-17 23:23:16 -04:00
Ray Schamp
bd95c1461d
Add VM.clear method
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Use it before loading projects so targets don't accumulate when multiple projects are loaded on the same instance.
Move check to see if the clone is the original clone onto the block implementation so all clones can be removed.
Fixes #274
2016-10-17 13:43:38 -04:00
Tim Mickel
3bfd755e60
Complete implementation of stop block ( #271 )
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* "Other scripts in stage" sb2
* Complete implementation of "stop" block
2016-10-13 23:00:46 -04:00
Tim Mickel
2d736f2b87
"Wait until" implementation ( #210 )
2016-09-22 17:00:38 -04:00
Tim Mickel
9744bcbb70
Clones ( #150 )
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* Provide property to Clone to distinguish "original" clones
* Provide method to clone a clone's properties
* Don't report clones in the UI target list
* Add target info to Thread
* Allow hats to skip clones (for green flag)
* Green flag skips clones
* Implement "create clone" and hat
* Pass the runtime to sprites and clones (for start hats)
* Clone disposal; trigger hats after drawable initializes.
* Separate stop threads for target; fix handling of stop button
* Remove extraneous `skipClones` property
* Add global clone limit
* Don't allow a non-clone to delete itself.
* Rename `cloneClone` -> `makeClone`
* Variable updates in runtime.js
* Synchronous drawable initialization (until we put it back to promises)
2016-09-15 19:37:12 -04:00
Tim Mickel
bbea1af5a3
Better shadow evaluation ( #160 )
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* Better shadow evaluation
* Audit and improve casting for all primitives
* Force repeat times to int
* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
7780b25c46
Project wide rename substack -> branch
2016-08-10 11:43:49 -04:00
Tim Mickel
bb68fcab25
Additional fix for repeat's executedInFrame
2016-07-01 11:41:52 -04:00
Tim Mickel
57217f0044
Rename executed
in repeat, ifElse
2016-07-01 11:29:32 -04:00
Tim Mickel
e4f6c9e90c
"Repeat until" implementation
2016-07-01 11:25:26 -04:00
Tim Mickel
39c71b559d
Update repeat implementation to execute once per frame
2016-07-01 10:50:31 -04:00
Tim Mickel
de6ba08866
Add single-frame yield mode
2016-07-01 10:44:43 -04:00
Tim Mickel
ab6e0d3839
Remove YieldTimers, unused WeDo blocks
2016-06-30 18:56:31 -04:00
Tim Mickel
0bf9ab59a1
Add implementation for ifElse
2016-06-10 10:40:15 -04:00
Tim Mickel
ca68c55d57
Implement logic_equals, if blocks
2016-06-10 10:36:05 -04:00
Tim Mickel
2cd6bf93bb
Fix argument for repeat block
2016-06-09 17:05:08 -04:00
Tim Mickel
27064ce163
Fix implementation of "wait" block
2016-06-09 15:06:11 -04:00
Tim Mickel
bd7f3245a2
Move scratch3 blocks into separate packages.
2016-06-09 11:45:58 -04:00