Commit graph

81 commits

Author SHA1 Message Date
Michael "Z" Goddard
e3dfe24d7f
Store references to target in say blocks
As part of reusing the block utility object, asynchronous say block
functions cannot use the utility in a promise or timeout asynchronous
handle. Store the needed target reference so utility is not needed
later.
2017-11-07 10:21:52 -05:00
Paul Kaplan
48d3b20d69 Stringify things before saying 2017-10-30 15:38:56 -04:00
Paul Kaplan
c14155c26d Fix comment on drawableVisible property 2017-10-24 08:17:31 -04:00
Paul Kaplan
09bb01893c Add back the visibility optimization in a simpler way. 2017-10-23 14:24:54 -04:00
Paul Kaplan
24d550d860 Remove "visible" state flag and use target visibility directly.
This fixes several other bugs like "saying" from a hidden sprite.
2017-10-23 13:26:08 -04:00
Paul Kaplan
5ca58c7ceb Fix new bubbles not moving with their owning sprite.
This was the original issue #728 that spurred these changes.
2017-10-23 11:20:46 -04:00
Paul Kaplan
87a0224790 Stop hide timeouts from sticking around through green flag/stop. 2017-10-23 11:19:39 -04:00
Paul Kaplan
44ca62fefc Fix event listeners not being cleaned up
Eventually if you hit the green flag a million times with a "green flag
=> say" stack, you'd get an event emitter memory leak error.
2017-10-23 11:17:39 -04:00
Paul Kaplan
4599a71dd7 Try to pin the bubbles within the left/right bounds 2017-10-11 16:34:50 -04:00
Paul Kaplan
b00a619e2d Only flip bubble if it would fit the other way 2017-10-11 16:27:51 -04:00
Paul Kaplan
9af9eb1d92 Fix hide/show 2017-10-10 15:35:48 -04:00
Paul Kaplan
14600d7893 Update looks implementation 2017-10-06 13:43:07 -04:00
Paul Kaplan
43d061227c WIP 2017-10-05 17:03:30 -04:00
Paul Kaplan
43a17bdaa8 Add say/think functionality to looks blocks 2017-10-05 11:16:27 -04:00
Ray Schamp
5113876588 Pass with --fix 2017-08-26 13:24:10 -04:00
Ray Schamp
a4f095db5e Use ES6 style classes 2017-04-17 19:42:48 -04:00
Ray Schamp
e01c4ae108 Pass with --fix 2017-04-17 15:10:04 -04:00
Rasmus Haglund
b693d4f4ef Fix rounded get size reporting 2017-04-08 19:35:29 +02:00
Silly Inventor
77775cdadb Switch to using number directly, instead of toNumber for costume switch (#499) 2017-03-23 18:34:04 -04:00
Ray Schamp
727fcc7875 Lint for eslint-config-scratch@3 2017-02-01 16:27:55 -05:00
Tim Mickel
b99f089ae7 Fix #327, "switch costume to [next/previous]" (#330) 2016-11-09 11:22:17 -05:00
Ray Schamp
7712b2902f Fix quote-props 2016-10-24 11:02:19 -04:00
Ray Schamp
f6c0064235 All linting other than console statements 2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49 Pass with eslint --fix
Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Tim Mickel
e49f076fa1 Interpreter fixes, enhancements, features (#280)
* Thread stepping rework; interp.redraw equivalent

* Add turbo mode and pause mode

* Yielding behavior to match Scratch 2.0

* Implement warp-mode procedure threads

* Add check for recursive call

* Inline wait block timer

* Revert to setInterval and always drawing

* Restore yielding in glide

* 30TPS compatibility mode

* 5-call count recursion limit

* Removing dead primitive code

* To simplify, access runtime.threads inline in `stepThreads`.

* Warp mode/timer fixes; recursive check fixes; clean-up

* Add basic single-stepping

* Add single-stepping speed slider

* Allow yielding threads to run in single-stepping

* Restore inactive threads tracking for block glows

* Add clock pausing during pause mode

* Documentation and clean-up throughout

* Don't look for block glows in `thread.topBlock`.

* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing

* Use the current executed block for glow, instead of stack

* Add more comments to `stepToProcedure`, and re-arrange to match 2.0

* Tweak to Blocks.prototype.getTopLevelScript

* Revert previous

* Fix threads array to be resilient to changes during `stepThreads`

* Restore inactive threads filtering

* Fix typo in "procedure"

* !! instead of == true
2016-10-17 23:23:16 -04:00
Tim Mickel
060d1ab2a5 Updated blocks for new renderer features (#257)
* Add "touching" block, layers blocks

* Keep in fence, if on edge bounce, fix to touching edge

* Fix degtoRad in "if on edge, bounce"

* Fixes from review
2016-10-17 23:17:55 -04:00
Tim Mickel
bbea1af5a3 Better shadow evaluation (#160)
* Better shadow evaluation

* Audit and improve casting for all primitives

* Force repeat times to int

* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
797f844de3 Stage, costumes, backdrops (#149)
* Add `Clone.prototype.getCostumeIndexByName`, keep in range

* Add basic costume primitives from Scratch 2.0

* Add costume getter block

* Add properties and methods for distinguishing stage and sprites-vs-clones

* Add backdrop-related looks blocks

* Fix up "switch to backdrop" to be working

* Costume/backdrop reporters are 1-indexed

* Fire "when backdrop switched" hats

* Cut cloning helpers for a separate PR

* Disable many blocks on the stage

* Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait

* Fire hats even when backdrop unchanged
2016-09-08 09:40:27 -04:00
Tim Mickel
460760bd06 Stub "say" and "think" blocks with console.log 2016-07-06 13:47:32 -04:00
Tim Mickel
ce941c6fd8 Add show/hide blocks using ghost effect as backend 2016-07-01 12:56:59 -04:00
Tim Mickel
1eaed6fff3 Implement graphic effects and size blocks 2016-06-30 18:59:47 -04:00