Commit graph

1125 commits

Author SHA1 Message Date
Andrew Sliwinski
7c18b33f99 Continue import if opcode is not found during SB2 import. Resolves GH-413 2017-01-30 14:32:32 -05:00
Eric Rosenbaum
f7a3a8dbbe merge 2017-01-30 11:40:20 -05:00
Eric Rosenbaum
2d8491123e Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-01-30 11:28:52 -05:00
Eric Rosenbaum
dd30e07052 comments on getSoundIndex 2017-01-30 10:56:50 -05:00
Eric Rosenbaum
9d8819ddc7 audio engine handles rest block 2017-01-30 10:56:31 -05:00
Eric Rosenbaum
cb4209b27a target handles playnote via audio engine 2017-01-30 10:56:06 -05:00
Eric Rosenbaum
5966a46bbd target manages instrument setting 2017-01-30 10:54:24 -05:00
Eric Rosenbaum
4e4b0b86e1 target manages audio effect values 2017-01-30 10:53:12 -05:00
Eric Rosenbaum
01e237a2d5 audio engine loads all sounds 2017-01-30 10:50:28 -05:00
Eric Rosenbaum
4e57ab561d move playsound function to target 2017-01-30 10:45:15 -05:00
Eric Rosenbaum
d5e0d433aa include md5 in sprite sound object 2017-01-30 10:43:28 -05:00
griffpatch
fbf2c0c345 Optimisation - Recycle Stack Frame for cosecutive blocks
This saves popping, destroying, recreating, and pushing the stack frame,
and then reassigning the warp mode attribute for every block to block
step in the execution.
2017-01-28 17:06:07 +00:00
griffpatch
bd405ecc4a Optimisation - Only check browser compatability once
This saves doing the checks everytime the time functions are referenced
2017-01-28 16:43:37 +00:00
griffpatch
76c9c993f2 Optimisation - Remove redunant lookups
It's surprising how much time it takes to do an object member lookup, so
reducing these is a great idea.
2017-01-28 16:33:20 +00:00
Andrew Sliwinski
824628220c Merge pull request #406 from griffpatch/bugfix/end-warp-bug
Runtime does not exit warp mode if at end of loop #398
2017-01-28 09:56:04 -05:00
griffpatch
bd9159b9fb More negative index checks 2017-01-28 14:39:22 +00:00
griffpatch
a25e117412 optimisation/avoid negative index lookups #407
Run-time Optimisation

The thread.stackFrames array is accessed all the time to retrieve the
'parent' stack frame. This is done using as index of [this.stack.length
- 1]. However, a lot of the time this evaluated to [-1]. Although this
results in null, which is fine, to get to this javascript actually
defers from a numeric array lookup to an object lookup using the string
"-1". This is roughly 100 times slower to compute and so a simple catch
for negative indexes is well worth the extra check.
2017-01-28 14:38:13 +00:00
griffpatch
6f8eaaa101 Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimisation-root 2017-01-28 14:17:03 +00:00
griffpatch
c6a872ef4a Fix whitespace issues 2017-01-28 14:11:48 +00:00
griffpatch
5f100129b6 Fix for ending warp bug
When popping down the stack frame it is assumed that you keep using the
previous warp state rather than looking at the warp state of the level
you just popped out to. This causes the loss of screen updates if the
warping block was the last statement in a loop as the loop does not obey
it's 'non warp' status.
2017-01-28 14:03:29 +00:00
morant
c6c1a63ff0 Merge branch 'feature/194' of https://github.com/morantsur/scratch-vm into develop
+ Solve code conflicts, and handle deserialization of 3.0 projects.

# Conflicts:
#	src/index.js
#	test/unit/serialization_sb2.js
2017-01-27 20:05:54 -05:00
Andrew Sliwinski
de4035055b Merge pull request #403 from griffpatch/feature/Support-ARGB-for-pen
Fix for Support ARGB for pen #393
2017-01-27 17:07:43 -05:00
griffpatch
0dcaa46107 Fix lint issues
Had to update the test scripts to handle the alpha channel, also I note
that all the hex tests are using CSS notation, not scratch notation
(which is 0x not #)
2017-01-27 17:05:17 +00:00
Andrew Sliwinski
eb3b7bfd40 Merge pull request #401 from griffpatch/Effect-not-correctly-copied-to-clones
Effect not correctly copied to clones #337
2017-01-27 10:52:24 -05:00
Andrew Sliwinski
8989dd31ae Merge pull request #402 from griffpatch/adjust-block-coordinate-calculation
Importers: adjust block coordinate calculation so blocks overlap less. #326
2017-01-27 10:50:36 -05:00
griffpatch
b856041d9a Fix for Support ARGB for pen #393
Requires fix to scratch-render before this will work (see:
6f5acfee7b961d71237f1fd50bb3d5a5139c527e)
2017-01-27 13:45:16 +00:00
griffpatch
2ac4b73a1f Importers: adjust block coordinate calculation so blocks overlap less. #326
This change imports the scratch blocks much closer to the Scratch 2
spacing.
2017-01-27 13:39:21 +00:00
griffpatch
cf43efe3ee Effect not correctly copied to clones #337
Fixes Effect not correctly copied to clones #337
2017-01-27 13:11:17 +00:00
Chris Willis-Ford
bdabe2efa3 Merge pull request #384 from cwillisf/pen
Implement pen blocks
2017-01-20 13:22:05 -08:00
Christopher Willis-Ford
f8088be127 Undo accidental harmless but unnecessary change 2017-01-20 11:37:54 -08:00
Christopher Willis-Ford
88cc50aa18 Code review: more docs, move constants, clone util
Changes include:
- Added missing JSDoc for items in `scratch3_pen.js` and `target.js`.
- Moved constants used by `Scratch3PenBlocks` into the class.
- Created a constant for minimum and maximum pen size.
- Added `util/clone.js` to host cloning functionality.
- Pen blocks now check for the renderer before trying to use it.
- The pen integration test covers all blocks, though `clear`, `stamp`,
  and `pen down` will skip some of their functionality when there is no
  renderer.
2017-01-20 11:26:18 -08:00
Christopher Willis-Ford
72f17d6dc4 Add pen integration test
See `pen.sb2` for details
2017-01-19 15:58:00 -08:00
Christopher Willis-Ford
d0845728ee Add unit tests for new color-related functionality
Also, fix a math error in `Color.rgbToHsv`.

Newly covered functions:
- `toRbgColorObject` from `util/cast.js`
- `hsvToRgb` from `util/colors.js`
- `rgbToHsv` from `util/colors.js`
- `mixRgb` from `util/colors.js`
2017-01-19 15:24:45 -08:00
Christopher Willis-Ford
a6190da774 Lint fixes and related cleanup 2017-01-19 12:50:46 -08:00
Christopher Willis-Ford
369c02b5d5 Implement pen blocks
These blocks implement pen features as found in Scratch 2.0

Supporting changes include:
- `Target` is now an event emitter
- `RenderedTarget` now emits an event when it moves
- `Target` can now store arbitrary "extra" data, called "custom state"
  in the code, using a `Target`'s `setCustomState` and `getCustomState`
  methods. This is used to store per-target pen state without requiring
  `Target` or `RenderedTarget` to know anything about the pen.
- `Cast` can now cast to an RGB color object.
- `Color` now has functions to convert between RGB and HSV, constants
  for for black & white, and a `mixRgb` function to lerp between two
  colors.
2017-01-19 11:51:22 -08:00
Andrew Sliwinski
d33af47a87 Merge pull request #381 from thisandagain/bugfix/oss
Improve Contribution Guidelines and Issue / PR Templates
2017-01-18 08:23:51 -05:00
Andrew Sliwinski
aa820b18d8 Improve contribution guidelines and issue/pr templates 2017-01-17 16:57:01 -05:00
Ray Schamp
c6c4c4c00c Merge pull request #379 from rschamp/bugfix/empty-rotation-center
Only update costume rotationCenter if it exists
2017-01-13 16:55:39 -05:00
Chris Willis-Ford
9b04392211 Move build outputs into a dist/ subdirectory (#375)
* Move Node output: /dist.js => /dist/node/scratch-vm.js
* Move web output: /vm{.js,.min.js} => /dist/web/scratch-vm{.js,.min.js}
* Update build output references in package.json and the playground's index.html
* Move the VirtualMachine class out of index.js into its own file, referenced by index.js. The VirtualMachine class is otherwise unchanged.
* Add .gitattributes rules for new file types which were added to this repository without specifying their text/binary attributes
* Turn on source maps in webpack and add corresponding .gitignore rule
2017-01-13 13:34:26 -08:00
Ray Schamp
a56346d0a9 Only update costume rotationCenter if it exists
This prevents sending `NaN`s to the renderer as the rotation center, which prevents the initial render of the costume/backdrop.

Towards LLK/scratch-gui#18
2017-01-13 13:05:06 -05:00
Ray Schamp
b2777aced1 Merge pull request #378 from rschamp/bugfix/svg-costume-add
Fix adding SVG costumes
2017-01-12 15:38:11 -05:00
Ray Schamp
4ba76bbdbd Fix adding SVG costumes
Previously it assumed every costume to have a `bitmapResolution` property which doesn't apply to vector costumes. This caused the renderer to not render added SVG costumes when they were added with setCostume.
2017-01-12 15:34:05 -05:00
Eric Rosenbaum
4022703537 move audio state vars into rendered target 2017-01-11 15:42:07 -05:00
Eric Rosenbaum
9cc1c316d6 wrapclamp drum and instrument to num available 2017-01-11 11:41:21 -05:00
Eric Rosenbaum
5110360e3e Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-01-11 11:24:18 -05:00
Eric Rosenbaum
f2ad364b90 vm converts one-indexing of drums and instruments to zero-indexing 2017-01-11 11:23:39 -05:00
Eric Rosenbaum
71339874de fix name of DRUM arg 2017-01-11 11:22:58 -05:00
Andrew Sliwinski
eef463b821 Merge pull request #369 from thisandagain/bugfix/coverage
Improve integration test coverage
2017-01-11 10:42:43 -05:00
Eric Rosenbaum
76a475c31c cast args to numbers 2017-01-10 18:00:33 -05:00
Eric Rosenbaum
3344c92f7e change ‘drumtype’ to ‘drum’ in specmap 2017-01-10 18:00:02 -05:00