DD
2bd468950f
Why do our lint rules require such weird formatting
2018-11-06 16:54:41 -05:00
DD
998c5a186e
Merge images as part of fetch bitmap
2018-11-06 16:44:17 -05:00
DD
e538800293
Merge branch 'pull915' into textLayer
2018-11-06 10:39:43 -05:00
DD
876139847a
Merge branch 'develop' into pull915
2018-11-06 10:39:27 -05:00
DD
b6b3ca21d7
Load text layer asset
2018-11-06 10:36:52 -05:00
DD
86149325b1
Try to make loadCostume more readable, and revert deserializeCostume to changing the costume object directly
2018-11-05 17:11:07 -05:00
Ray Schamp
b47912dce4
Store asset objects on costumes and sounds
...
Stop using storage for in-memory storage, and keep these on the vm objects. Towards https://github.com/LLK/scratch-vm/issues/1577
2018-10-23 11:10:50 +01:00
DD
06cb8e4b8a
Consistently return promises from functions that say they return promises
2018-10-03 14:58:36 -04:00
DD Liu
46918f266e
Add bitmap resolution so that required proptype warning stops
2018-07-12 17:25:53 -04:00
DD Liu
1c74c9028c
Better error handling
2018-07-12 17:18:38 -04:00
DD Liu
0258a7390f
Convert to node style callback and convert to bitmap resolution 2 always
2018-07-12 14:33:38 -04:00
DD Liu
747b4d1aed
Add bitmap resolution
2018-07-10 11:59:10 -04:00
DD Liu
6aefd13af6
Break load costume into more functions, and update how bitmaps are loaded
2018-07-10 10:30:38 -04:00
DD
7874ea9b1a
Allow rotation centers with zeros
2018-05-25 16:54:54 -04:00
DD
78e17b4842
Pass in argument to indicate compat mode
2018-05-11 14:24:07 -04:00
DD
589dd7d5e0
Attach the svg renderer instead of providing it in order to fix VM tests
2018-05-10 12:03:38 -04:00
DD
aae1e083bc
Switched textEncoder to costumeAsset.encodeTextData, and pass in version as an argument instead of in costume
2018-05-09 15:48:49 -04:00
DD
b9ce26918d
Fix review comments
2018-05-08 18:30:52 -04:00
DD
928245d5c9
Fix Edge
2018-05-08 14:25:32 -04:00
DD
296af1a079
Run quirks mode fixes on costumes loaded from sb2s
2018-05-08 12:03:34 -04:00
Karishma Chadha
af7ed61016
Fix bitmap support. In Scratch 3.0, we are defaulting to bitmapResolution = 2 for all costumes.
2018-04-22 21:22:03 -04:00
Karishma Chadha
54b52ba96c
Use calculated rotation center from renderer when rotation center is not provided with the costume being loaded.
2018-04-20 00:04:08 -04:00
Karishma Chadha
d6f28f2266
Correct what is being passed into scratch-render if some metadata (rotationCenter, bitmapResolution) is missing.
2018-04-18 14:21:29 -04:00
Paul Kaplan
89eb1ce39b
Set the costume asset size when a costume is loaded or modified.
2018-04-10 09:51:29 -04:00
Florrie
6c2e0338a1
Fix eslint whitespace error
2018-01-23 18:36:33 -04:00
Florrie
8f0130e439
Automatically create asset for generated 'flattened' image
2018-01-23 18:34:28 -04:00
Florrie
9180f9cc24
Fix eslint errors
2018-01-23 16:10:39 -04:00
Florrie
ad96ec952b
Fix 'promsie' typo in docs for loadOldTextCostume
2018-01-23 12:07:03 -04:00
Florrie
78c54852c6
Merge base/text layers
2018-01-23 12:03:39 -04:00
Florrie
287222f7ed
Merge branch 'develop' of https://github.com/LLK/scratch-vm into old-text-costumes
2018-01-23 11:37:03 -04:00
Paul Kaplan
4a7ba534c1
Fix linter
2017-09-11 15:15:30 -04:00
Paul Kaplan
81370f7625
Refactor method exports to fix linting and CWF comment
2017-09-11 10:11:48 -04:00
Paul Kaplan
b68b874067
Add sprite duplication method
2017-09-07 11:51:21 -04:00
Christopher Willis-Ford
88e44c65eb
Remember the data format when an asset is imported
2017-06-12 12:31:49 -07:00
Christopher Willis-Ford
eb931fd99b
Specify dataFormat when loading asset for import
...
When importing a project we know the file extension for each asset to be
loaded. This change provides that information to the storage system so
that we can load assets which don't use the default. For example, this
allows loading JPG-format backdrops.
In support of this change, there's a new function on `StringUtil` called
`splitFirst`, which splits a string on the first instance of a separator
character. This change includes unit tests for this new function.
2017-05-24 15:35:10 -07:00
Ray Schamp
2181e51c38
Don't store costume data uris on costumes
2017-05-04 12:29:28 -04:00
Ray Schamp
c9ce6776aa
Get SB3 imports working
...
For now, store the md5 + extension on costumes in the VM. This way we can load them the same way as we load SB2 assets.
2017-04-27 17:08:06 -04:00
Christopher Willis-Ford
c750f53c81
Get Asset
and AssetType
from storage instance
2017-04-20 16:12:17 -07:00
Ray Schamp
d2343e3601
Fix up some auto-converted weirdness
2017-04-19 17:36:33 -04:00
Ray Schamp
4455b0694f
Fix remaining no-var and no-use-before-define's
2017-04-17 17:15:19 -04:00
Ray Schamp
e01c4ae108
Pass with --fix
2017-04-17 15:10:04 -04:00
Ray Schamp
57e73a68a6
Add costume dataURI to costumes from storage ( #517 )
...
* Add costume dataURI to costumes from storage
Towards #515 , LLK/scratch-gui#279
* Fix tests
* Load costumes incrementally
Some of our tests assume that at least some of our costume data is available before the costume data is loaded. So, provide as much costume data as is available.
* Remove unnecessary filter for null costumes
Resolved when we updated to load costumes incrementally.
/ht @cwillisf
2017-04-03 15:58:13 -04:00
Paul Kaplan
2559f9557f
Resolve to null on error
2017-03-31 11:26:20 -04:00
Paul Kaplan
6531dbc2fe
Add logger (thanks linter)
2017-03-27 15:12:25 -04:00
Paul Kaplan
df44134e1c
Use costume loading from importer in public costume and backdrop loader
2017-03-27 15:04:44 -04:00