Paul Kaplan
1bede31ec1
Round the values of mouse io getScratchX/Y
2018-12-13 11:06:31 -05:00
Paul Kaplan
e002db48f2
Add logic to trigger click hats on mouse up on a draggable target
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As long as the event was not a drag
2018-10-25 15:08:37 -04:00
Paul Kaplan
ef50092daa
Make when clicked hats trigger on mouse down
2018-10-25 14:06:36 -04:00
Paul Kaplan
978906d926
Activate stage click hats if no other clicks are hit.
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Also check the bounds before to make sure clicks are inside the stage bounds.
2018-04-23 14:25:58 -04:00
Paul Kaplan
140094a7ad
Make "when clicked" blocks target dependent.
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This involves adding a new opcode, event_whenstageclicked, and adding a
method to the blocks container to update the opcode pair depending on
whether the target is the stage. This method is then called in two
places: first after the sb2 import parses the blocks (not done in the
sb2 parsing itself because no other blocks are target specific) and then
again when blocks are shared between targets.
Also added tests for the block container method, and a fixture project
that tests the opcode splitting on sb2 import.
2018-03-20 10:41:50 -04:00
Karishma Chadha
d51a2ad39f
Use wasDragged flag to selectively activate 'when this sprite clicked' block on mouse up.
2018-02-28 16:45:26 -05:00
Paul Kaplan
327d1179d9
Update the mouse io to give scratch coordinates and client coordinates
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Fixes GUI #642 https://github.com/LLK/scratch-gui/issues/642
Fixes GUI #179 https://github.com/LLK/scratch-gui/issues/179
2018-01-09 10:37:16 -05:00
Paul Kaplan
bbcb6bd5b7
Differentiate clamped from non clamped mouse io data (GUI#179)
2018-01-09 09:42:16 -05:00
Ray Schamp
32bc087bba
Fix remaining lint issues
2017-08-26 13:24:10 -04:00
Ray Schamp
a4f095db5e
Use ES6 style classes
2017-04-17 19:42:48 -04:00
Ray Schamp
e01c4ae108
Pass with --fix
2017-04-17 15:10:04 -04:00
Ray Schamp
11e28111c5
Activate click hats on mouse up to match 2.0
2017-03-02 11:32:10 -05:00
Andrew Sliwinski
1b4a1ca1bc
Resolve merge conflicts
2016-10-24 15:53:42 -04:00
Andrew Sliwinski
153df22918
Address feedback from PR review
2016-10-24 15:16:06 -04:00
Andrew Sliwinski
279a9560af
Resolve JSDoc lint errors
2016-10-24 12:04:06 -04:00
Andrew Sliwinski
336bc65e2d
Add minimal test coverage and docs for mouse module
2016-10-24 11:56:52 -04:00
Ray Schamp
f6c0064235
All linting other than console statements
2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49
Pass with eslint --fix
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Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Ray Schamp
499ba5235c
Scope renderer to instance
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This allows usage without global scope to attach a renderer to the VM. It also provides the ability to have multiple VMs/renderers to be used at once.
2016-09-20 02:52:33 -04:00
Tim Mickel
542899949e
Update for RenderWebGLLocal -> RenderWebGL ( #181 )
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* Update for RenderWebGLLocal -> RenderWebGL
* Move button under title
2016-09-15 19:02:03 -04:00
Tim Mickel
833c5ed313
When clicked hats ( #156 )
2016-09-12 17:16:10 -04:00
Tim Mickel
aebcfde492
Add VM "I/O devices", clock, mouse as demo
2016-08-15 21:37:36 -04:00