morant
19275799df
Load md5 information from sounds
2017-02-09 10:44:28 -05:00
morant
ed978e3062
Read sprite costume names from JSON, and write currentCostume to JSON
2017-02-07 20:12:55 -05:00
morant
6b545ea16d
Update isStage for each sprite when loading JSON, removing things copied from SB2 which are not relevant.
2017-02-07 18:38:44 -05:00
morant
0dc1883e9f
Write costumes and sounds to JSON on save
2017-02-07 18:15:11 -05:00
morant
e16f2924a3
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2017-02-07 09:53:17 -05:00
Ray Schamp
8c7ca9580e
Merge pull request #431 from LLK/greenkeeper/eslint-3.15.0
...
Update eslint to the latest version 🚀
2017-02-06 10:42:56 -05:00
Eric Rosenbaum
92affb05f0
Merge pull request #432 from thisandagain/bugfix/coverage
...
Add basic test coverage for the sound blocks
2017-02-03 17:58:33 -05:00
Andrew Sliwinski
92ff57de7d
Add basic test coverage for the sound blocks
2017-02-03 17:39:36 -05:00
greenkeeper[bot]
284357941b
chore(package): update eslint to version 3.15.0
...
https://greenkeeper.io/
2017-02-03 22:04:26 +00:00
Andrew Sliwinski
eda2cf578e
Merge pull request #428 from LLK/greenkeeper/tap-10.0.2
...
Update tap to the latest version 🚀
2017-02-03 08:26:25 -05:00
greenkeeper[bot]
7612a46c61
chore(package): update tap to version 10.0.2
...
https://greenkeeper.io/
2017-02-02 23:33:29 +00:00
Eric Rosenbaum
46c0859ae9
Merge pull request #424 from ericrosenbaum/sound
...
Refactor sound engine
2017-02-02 17:45:45 -05:00
Eric Rosenbaum
9741dc2e35
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
2017-02-02 16:37:07 -05:00
Andrew Sliwinski
8ff21a3822
Merge pull request #426 from LLK/greenkeeper/tap-10.0.1
...
Update tap to the latest version 🚀
2017-02-02 07:59:57 -05:00
greenkeeper[bot]
6ca8814a2f
chore(package): update tap to version 10.0.1
...
https://greenkeeper.io/
2017-02-02 06:26:51 +00:00
Ray Schamp
597006bc6e
Merge pull request #423 from LLK/greenkeeper/initial
...
Update dependencies to enable Greenkeeper 🌴
2017-02-01 17:37:22 -05:00
Ray Schamp
98a12f1388
Replace broken DavidDM badges with Greenkeeper
2017-02-01 16:27:56 -05:00
Ray Schamp
727fcc7875
Lint for eslint-config-scratch@3
2017-02-01 16:27:55 -05:00
Ray Schamp
a6568c4bf2
Update webpack config for webpack 2
...
* `module.loaders` -> `module.rules`
* loaders need `-loader` suffix
* `json-loader` is enabled by default
* `UglifyJsPlugin`'s `compress.warning` setting is false by default
2017-02-01 16:27:55 -05:00
Eric Rosenbaum
123b9ce06f
remove build files that were un-ignored
2017-02-01 12:02:20 -05:00
greenkeeper[bot]
0d38d1d245
docs(readme): add Greenkeeper badge
...
https://greenkeeper.io/
2017-02-01 15:19:47 +00:00
greenkeeper[bot]
82acfddeb5
chore(package): update dependencies
...
https://greenkeeper.io/
2017-02-01 15:19:46 +00:00
Eric Rosenbaum
0947775a31
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
2017-02-01 10:18:01 -05:00
Andrew Sliwinski
073ffda0fb
Merge pull request #422 from CSnap/tan_fix
...
Added new util function that sends tan function infinities correctly
2017-02-01 09:12:42 -05:00
SillyInventor
1ac89f5aa4
Added new util function that sends tan function infinities correctly
...
Changed mathop to call new math util
Changed sin & cos to round correctly (to get 0)
Added testing for the new math util function
Added testing for the new mathop functions
2017-01-31 19:05:54 -05:00
Eric Rosenbaum
53127f6320
use customstate for sound volume, instrument, effects
2017-01-31 18:33:32 -05:00
Eric Rosenbaum
95e29ed66a
move sound-related code out of rendered target
2017-01-31 18:32:46 -05:00
Andrew Sliwinski
fff63e3af2
Merge pull request #414 from thisandagain/bugfix/413
...
Bugfix - Continue import if opcode is not found during SB2 import
2017-01-30 15:36:24 -05:00
Andrew Sliwinski
c2a488a197
Merge pull request #408 from griffpatch/optimisation/avoid-negative-index-lookups
...
Optimisation - Avoid negative index lookups #407
2017-01-30 15:06:02 -05:00
Andrew Sliwinski
249c0d6dca
Merge pull request #409 from griffpatch/optimisation/remove-redundant-lookups
...
Optimisation - Remove redunant lookups
2017-01-30 15:04:42 -05:00
Andrew Sliwinski
bb7c411edb
Merge pull request #411 from griffpatch/optimisation/reuseStackForNextBlock
...
Optimisation - Recycle Stack Frame for cosecutive block execution
2017-01-30 15:03:39 -05:00
Andrew Sliwinski
7c18b33f99
Continue import if opcode is not found during SB2 import. Resolves GH-413
2017-01-30 14:32:32 -05:00
Eric Rosenbaum
f7a3a8dbbe
merge
2017-01-30 11:40:20 -05:00
Eric Rosenbaum
2d8491123e
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
2017-01-30 11:28:52 -05:00
Eric Rosenbaum
dd30e07052
comments on getSoundIndex
2017-01-30 10:56:50 -05:00
Eric Rosenbaum
9d8819ddc7
audio engine handles rest block
2017-01-30 10:56:31 -05:00
Eric Rosenbaum
cb4209b27a
target handles playnote via audio engine
2017-01-30 10:56:06 -05:00
Eric Rosenbaum
5966a46bbd
target manages instrument setting
2017-01-30 10:54:24 -05:00
Eric Rosenbaum
4e4b0b86e1
target manages audio effect values
2017-01-30 10:53:12 -05:00
Eric Rosenbaum
01e237a2d5
audio engine loads all sounds
2017-01-30 10:50:28 -05:00
Eric Rosenbaum
4e57ab561d
move playsound function to target
2017-01-30 10:45:15 -05:00
Eric Rosenbaum
d5e0d433aa
include md5 in sprite sound object
2017-01-30 10:43:28 -05:00
griffpatch
fbf2c0c345
Optimisation - Recycle Stack Frame for cosecutive blocks
...
This saves popping, destroying, recreating, and pushing the stack frame,
and then reassigning the warp mode attribute for every block to block
step in the execution.
2017-01-28 17:06:07 +00:00
griffpatch
76c9c993f2
Optimisation - Remove redunant lookups
...
It's surprising how much time it takes to do an object member lookup, so
reducing these is a great idea.
2017-01-28 16:33:20 +00:00
Andrew Sliwinski
824628220c
Merge pull request #406 from griffpatch/bugfix/end-warp-bug
...
Runtime does not exit warp mode if at end of loop #398
2017-01-28 09:56:04 -05:00
griffpatch
bd9159b9fb
More negative index checks
2017-01-28 14:39:22 +00:00
griffpatch
a25e117412
optimisation/avoid negative index lookups #407
...
Run-time Optimisation
The thread.stackFrames array is accessed all the time to retrieve the
'parent' stack frame. This is done using as index of [this.stack.length
- 1]. However, a lot of the time this evaluated to [-1]. Although this
results in null, which is fine, to get to this javascript actually
defers from a numeric array lookup to an object lookup using the string
"-1". This is roughly 100 times slower to compute and so a simple catch
for negative indexes is well worth the extra check.
2017-01-28 14:38:13 +00:00
griffpatch
6f8eaaa101
Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimisation-root
2017-01-28 14:17:03 +00:00
griffpatch
c6a872ef4a
Fix whitespace issues
2017-01-28 14:11:48 +00:00
griffpatch
5f100129b6
Fix for ending warp bug
...
When popping down the stack frame it is assumed that you keep using the
previous warp state rather than looking at the warp state of the level
you just popped out to. This causes the loss of screen updates if the
warping block was the last statement in a loop as the loop does not obey
it's 'non warp' status.
2017-01-28 14:03:29 +00:00