Ray Schamp
f6c0064235
All linting other than console statements
2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49
Pass with eslint --fix
...
Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Tim Mickel
e49f076fa1
Interpreter fixes, enhancements, features ( #280 )
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* Thread stepping rework; interp.redraw equivalent
* Add turbo mode and pause mode
* Yielding behavior to match Scratch 2.0
* Implement warp-mode procedure threads
* Add check for recursive call
* Inline wait block timer
* Revert to setInterval and always drawing
* Restore yielding in glide
* 30TPS compatibility mode
* 5-call count recursion limit
* Removing dead primitive code
* To simplify, access runtime.threads inline in `stepThreads`.
* Warp mode/timer fixes; recursive check fixes; clean-up
* Add basic single-stepping
* Add single-stepping speed slider
* Allow yielding threads to run in single-stepping
* Restore inactive threads tracking for block glows
* Add clock pausing during pause mode
* Documentation and clean-up throughout
* Don't look for block glows in `thread.topBlock`.
* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing
* Use the current executed block for glow, instead of stack
* Add more comments to `stepToProcedure`, and re-arrange to match 2.0
* Tweak to Blocks.prototype.getTopLevelScript
* Revert previous
* Fix threads array to be resilient to changes during `stepThreads`
* Restore inactive threads filtering
* Fix typo in "procedure"
* !! instead of == true
2016-10-17 23:23:16 -04:00
Tim Mickel
bbea1af5a3
Better shadow evaluation ( #160 )
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* Better shadow evaluation
* Audit and improve casting for all primitives
* Force repeat times to int
* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
797f844de3
Stage, costumes, backdrops ( #149 )
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* Add `Clone.prototype.getCostumeIndexByName`, keep in range
* Add basic costume primitives from Scratch 2.0
* Add costume getter block
* Add properties and methods for distinguishing stage and sprites-vs-clones
* Add backdrop-related looks blocks
* Fix up "switch to backdrop" to be working
* Costume/backdrop reporters are 1-indexed
* Fire "when backdrop switched" hats
* Cut cloning helpers for a separate PR
* Disable many blocks on the stage
* Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait
* Fire hats even when backdrop unchanged
2016-09-08 09:40:27 -04:00
dekrain
7caf8e588a
More hats ( #143 )
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* Key pressed hat
* Tabs -> Spaces
* Oops
* Edge activate
* Fix hat
Phew...
* I forgot to change it also here
:/ :/ :\
* Minor fixes for TravisCi
* Minor docs
* Line length
2016-09-03 16:33:45 -04:00
Tim Mickel
bdc95cffc0
Rename trigger->activate/start
2016-08-29 10:26:26 -04:00
Tim Mickel
40c90bbcc7
Add isActiveThread
and simplify broadcast-and-wait accordingly
2016-08-29 10:01:31 -04:00
Tim Mickel
4f81033762
Remove extra Thread require
2016-08-23 18:46:54 -04:00
Tim Mickel
4f2cccf279
Fix issue when broadcasting in a when-broadcast
2016-08-23 18:37:03 -04:00
Tim Mickel
fe2ba2a536
Implementation of timer > _, broadcast, broadcast and wait
2016-08-23 18:14:05 -04:00
Tim Mickel
bcd058bdc4
Disable unimplemented broadcast block
2016-06-09 14:23:45 -04:00
Tim Mickel
bd7f3245a2
Move scratch3 blocks into separate packages.
2016-06-09 11:45:58 -04:00