Commit graph

18 commits

Author SHA1 Message Date
Karishma Chadha
0a15190b85 Broadcast message functionality (works with creating new messages, and switching back and forth between them as well). This commit includes a temporary workaround for the issue where the default broadcast message, 'message1' wasn't triggering a var_create event (filed in LLK/scratch-blocks#1258). 2017-11-21 16:48:48 -05:00
Ray Schamp
a4f095db5e Use ES6 style classes 2017-04-17 19:42:48 -04:00
Ray Schamp
e01c4ae108 Pass with --fix 2017-04-17 15:10:04 -04:00
Ray Schamp
727fcc7875 Lint for eslint-config-scratch@3 2017-02-01 16:27:55 -05:00
Ray Schamp
7712b2902f Fix quote-props 2016-10-24 11:02:19 -04:00
Ray Schamp
f6c0064235 All linting other than console statements 2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49 Pass with eslint --fix
Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Tim Mickel
e49f076fa1 Interpreter fixes, enhancements, features (#280)
* Thread stepping rework; interp.redraw equivalent

* Add turbo mode and pause mode

* Yielding behavior to match Scratch 2.0

* Implement warp-mode procedure threads

* Add check for recursive call

* Inline wait block timer

* Revert to setInterval and always drawing

* Restore yielding in glide

* 30TPS compatibility mode

* 5-call count recursion limit

* Removing dead primitive code

* To simplify, access runtime.threads inline in `stepThreads`.

* Warp mode/timer fixes; recursive check fixes; clean-up

* Add basic single-stepping

* Add single-stepping speed slider

* Allow yielding threads to run in single-stepping

* Restore inactive threads tracking for block glows

* Add clock pausing during pause mode

* Documentation and clean-up throughout

* Don't look for block glows in `thread.topBlock`.

* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing

* Use the current executed block for glow, instead of stack

* Add more comments to `stepToProcedure`, and re-arrange to match 2.0

* Tweak to Blocks.prototype.getTopLevelScript

* Revert previous

* Fix threads array to be resilient to changes during `stepThreads`

* Restore inactive threads filtering

* Fix typo in "procedure"

* !! instead of == true
2016-10-17 23:23:16 -04:00
Tim Mickel
bbea1af5a3 Better shadow evaluation (#160)
* Better shadow evaluation

* Audit and improve casting for all primitives

* Force repeat times to int

* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
797f844de3 Stage, costumes, backdrops (#149)
* Add `Clone.prototype.getCostumeIndexByName`, keep in range

* Add basic costume primitives from Scratch 2.0

* Add costume getter block

* Add properties and methods for distinguishing stage and sprites-vs-clones

* Add backdrop-related looks blocks

* Fix up "switch to backdrop" to be working

* Costume/backdrop reporters are 1-indexed

* Fire "when backdrop switched" hats

* Cut cloning helpers for a separate PR

* Disable many blocks on the stage

* Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait

* Fire hats even when backdrop unchanged
2016-09-08 09:40:27 -04:00
dekrain
7caf8e588a More hats (#143)
* Key pressed hat

* Tabs -> Spaces

* Oops

* Edge activate

* Fix hat

Phew...

* I forgot to change it also here

:/ :/ :\

* Minor fixes for TravisCi

* Minor docs

* Line length
2016-09-03 16:33:45 -04:00
Tim Mickel
bdc95cffc0 Rename trigger->activate/start 2016-08-29 10:26:26 -04:00
Tim Mickel
40c90bbcc7 Add isActiveThread and simplify broadcast-and-wait accordingly 2016-08-29 10:01:31 -04:00
Tim Mickel
4f81033762 Remove extra Thread require 2016-08-23 18:46:54 -04:00
Tim Mickel
4f2cccf279 Fix issue when broadcasting in a when-broadcast 2016-08-23 18:37:03 -04:00
Tim Mickel
fe2ba2a536 Implementation of timer > _, broadcast, broadcast and wait 2016-08-23 18:14:05 -04:00
Tim Mickel
bcd058bdc4 Disable unimplemented broadcast block 2016-06-09 14:23:45 -04:00
Tim Mickel
bd7f3245a2 Move scratch3 blocks into separate packages. 2016-06-09 11:45:58 -04:00