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Merge pull request #652 from paulkaplan/fix-asset-naming
Use unused names when adding assets
This commit is contained in:
commit
fe0cb03c41
5 changed files with 91 additions and 50 deletions
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@ -1,5 +1,6 @@
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const log = require('../util/log');
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const MathUtil = require('../util/math-util');
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const StringUtil = require('../util/string-util');
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const Target = require('../engine/target');
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/**
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@ -391,6 +392,28 @@ class RenderedTarget extends Target {
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this.runtime.requestTargetsUpdate(this);
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}
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/**
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* Add a costume, taking care to avoid duplicate names.
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* @param {!object} costumeObject Object representing the costume.
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*/
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addCostume (costumeObject) {
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const usedNames = this.sprite.costumes.map(costume => costume.name);
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costumeObject.name = StringUtil.unusedName(costumeObject.name, usedNames);
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this.sprite.costumes.push(costumeObject);
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}
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/**
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* Rename a costume, taking care to avoid duplicate names.
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* @param {int} costumeIndex - the index of the costume to be renamed.
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* @param {string} newName - the desired new name of the costume (will be modified if already in use).
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*/
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renameCostume (costumeIndex, newName) {
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const usedNames = this.sprite.costumes
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.filter((costume, index) => costumeIndex !== index)
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.map(costume => costume.name);
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this.sprite.costumes[costumeIndex].name = StringUtil.unusedName(newName, usedNames);
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}
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/**
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* Delete a costume by index.
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* @param {number} index Costume index to be deleted
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@ -414,6 +437,28 @@ class RenderedTarget extends Target {
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this.runtime.requestTargetsUpdate(this);
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}
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/**
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* Add a sound, taking care to avoid duplicate names.
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* @param {!object} soundObject Object representing the sound.
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*/
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addSound (soundObject) {
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const usedNames = this.sprite.sounds.map(sound => sound.name);
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soundObject.name = StringUtil.unusedName(soundObject.name, usedNames);
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this.sprite.sounds.push(soundObject);
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}
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/**
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* Rename a sound, taking care to avoid duplicate names.
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* @param {int} soundIndex - the index of the sound to be renamed.
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* @param {string} newName - the desired new name of the sound (will be modified if already in use).
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*/
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renameSound (soundIndex, newName) {
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const usedNames = this.sprite.sounds
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.filter((sound, index) => soundIndex !== index)
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.map(sound => sound.name);
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this.sprite.sounds[soundIndex].name = StringUtil.unusedName(newName, usedNames);
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}
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/**
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* Delete a sound by index.
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* @param {number} index Sound index to be deleted
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@ -280,7 +280,7 @@ class VirtualMachine extends EventEmitter {
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*/
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addCostume (md5ext, costumeObject) {
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loadCostume(md5ext, costumeObject, this.runtime).then(() => {
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this.editingTarget.sprite.costumes.push(costumeObject);
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this.editingTarget.addCostume(costumeObject);
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this.editingTarget.setCostume(
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this.editingTarget.sprite.costumes.length - 1
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);
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@ -293,10 +293,7 @@ class VirtualMachine extends EventEmitter {
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* @param {string} newName - the desired new name of the costume (will be modified if already in use).
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*/
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renameCostume (costumeIndex, newName) {
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const usedNames = this.editingTarget.sprite.costumes
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.filter((costume, index) => costumeIndex !== index)
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.map(costume => costume.name);
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this.editingTarget.sprite.costumes[costumeIndex].name = StringUtil.unusedName(newName, usedNames);
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this.editingTarget.renameCostume(costumeIndex, newName);
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this.emitTargetsUpdate();
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}
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@ -315,7 +312,7 @@ class VirtualMachine extends EventEmitter {
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*/
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addSound (soundObject) {
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return loadSound(soundObject, this.runtime).then(() => {
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this.editingTarget.sprite.sounds.push(soundObject);
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this.editingTarget.addSound(soundObject);
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this.emitTargetsUpdate();
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});
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}
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@ -326,10 +323,7 @@ class VirtualMachine extends EventEmitter {
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* @param {string} newName - the desired new name of the sound (will be modified if already in use).
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*/
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renameSound (soundIndex, newName) {
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const usedNames = this.editingTarget.sprite.sounds
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.filter((sound, index) => soundIndex !== index)
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.map(sound => sound.name);
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this.editingTarget.sprite.sounds[soundIndex].name = StringUtil.unusedName(newName, usedNames);
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this.editingTarget.renameSound(soundIndex, newName);
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this.emitTargetsUpdate();
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}
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@ -43,7 +43,7 @@ test('complex', t => {
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vm.addCostume(
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'f9a1c175dbe2e5dee472858dd30d16bb.svg',
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{
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costumeName: 'costume1',
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name: 'costume1',
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baseLayerID: 0,
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baseLayerMD5: 'f9a1c175dbe2e5dee472858dd30d16bb.svg',
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bitmapResolution: 1,
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@ -79,7 +79,7 @@ test('complex', t => {
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vm.addBackdrop(
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'6b3d87ba2a7f89be703163b6c1d4c964.png',
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{
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costumeName: 'baseball-field',
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name: 'baseball-field',
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baseLayerID: 26,
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baseLayerMD5: '6b3d87ba2a7f89be703163b6c1d4c964.png',
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bitmapResolution: 2,
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@ -355,3 +355,43 @@ test('#toJSON returns the sounds and costumes', t => {
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t.same(a.toJSON().costumes, costumes);
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t.end();
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});
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test('#addSound does not duplicate names', t => {
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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a.sprite.sounds = [{name: 'first'}];
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a.addSound({name: 'first'});
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t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'first2'}]);
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t.end();
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});
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test('#addCostume does not duplicate names', t => {
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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a.sprite.costumes = [{name: 'first'}];
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a.addCostume({name: 'first'});
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t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'first2'}]);
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t.end();
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});
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test('#renameSound does not duplicate names', t => {
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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a.sprite.sounds = [{name: 'first'}, {name: 'second'}];
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a.renameSound(0, 'first'); // Shouldn't increment the name, noop
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t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'second'}]);
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a.renameSound(1, 'first');
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t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'first2'}]);
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t.end();
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});
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test('#renameCostume does not duplicate names', t => {
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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a.sprite.costumes = [{name: 'first'}, {name: 'second'}];
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a.renameCostume(0, 'first'); // Shouldn't increment the name, noop
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t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'second'}]);
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a.renameCostume(1, 'first');
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t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'first2'}]);
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t.end();
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});
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@ -110,44 +110,6 @@ test('renameSprite does not increment when renaming to the same name', t => {
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t.end();
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});
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test('renameSound sets the sound name', t => {
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const vm = new VirtualMachine();
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vm.editingTarget = {
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sprite: {
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sounds: [{name: 'first'}, {name: 'second'}]
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}
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};
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vm.renameSound(0, 'hello');
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t.equal(vm.editingTarget.sprite.sounds[0].name, 'hello');
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t.equal(vm.editingTarget.sprite.sounds[1].name, 'second');
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// Make sure renaming to same name doesn't increment
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vm.renameSound(0, 'hello');
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t.equal(vm.editingTarget.sprite.sounds[0].name, 'hello');
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// But renaming to used name does increment
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vm.renameSound(1, 'hello');
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t.equal(vm.editingTarget.sprite.sounds[1].name, 'hello2');
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t.end();
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});
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test('renameCostume sets the costume name', t => {
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const vm = new VirtualMachine();
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vm.editingTarget = {
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sprite: {
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costumes: [{name: 'first'}, {name: 'second'}]
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}
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};
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vm.renameCostume(0, 'hello');
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t.equal(vm.editingTarget.sprite.costumes[0].name, 'hello');
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t.equal(vm.editingTarget.sprite.costumes[1].name, 'second');
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// Make sure renaming to same name doesn't increment
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vm.renameCostume(0, 'hello');
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t.equal(vm.editingTarget.sprite.costumes[0].name, 'hello');
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// But renaming to used name does increment
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vm.renameCostume(1, 'hello');
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t.equal(vm.editingTarget.sprite.costumes[1].name, 'hello2');
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t.end();
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});
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test('emitWorkspaceUpdate', t => {
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const vm = new VirtualMachine();
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vm.runtime.targets = [
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