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Add music extension file
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src/blocks/scratch3_music.js
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301
src/blocks/scratch3_music.js
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const ArgumentType = require('../extension-support/argument-type');
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const BlockType = require('../extension-support/block-type');
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const Clone = require('../util/clone');
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const Cast = require('../util/cast');
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const MathUtil = require('../util/math-util');
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const drumNames = [
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'Snare Drum',
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'Bass Drum',
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'Side Stick',
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'Crash Cymbal',
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'Open Hi-Hat',
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'Closed Hi-Hat',
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'Tambourine',
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'Hand Clap',
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'Claves',
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'Wood Block',
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'Cowbell',
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'Triangle',
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'Bongo',
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'Conga',
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'Cabasa',
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'Guiro',
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'Vibraslap',
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'Open Cuica'
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];
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const instrumentNames = [
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'Piano',
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'Electric Piano',
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'Organ',
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'Guitar',
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'Electric Guitar',
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'Bass',
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'Pizzicato',
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'Cello',
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'Trombone',
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'Clarinet',
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'Saxophone',
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'Flute',
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'Wooden Flute',
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'Bassoon',
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'Choir',
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'Vibraphone',
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'Music Box',
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'Steel Drum',
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'Marimba',
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'Synth Lead',
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'Synth Pad'
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];
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/**
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* Class for the music-related blocks in Scratch 3.0
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* @param {Runtime} runtime - the runtime instantiating this block package.
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* @constructor
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*/
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class Scratch3MusicBlocks {
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constructor (runtime) {
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/**
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* The runtime instantiating this block package.
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* @type {Runtime}
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*/
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this.runtime = runtime;
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this.drumMenu = this.buildMenu(drumNames);
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this.instrumentMenu = this.buildMenu(instrumentNames);
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}
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buildMenu (names) {
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const menu = [];
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for (let i = 0; i < names.length; i++) {
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const entry = {};
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const num = i + 1; // Menu numbers are one-indexed
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entry.text = `(${num}) ${names[i]}`;
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entry.value = String(num);
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menu.push(entry);
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}
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return menu;
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}
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/**
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* The key to load & store a target's music-related state.
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* @type {string}
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*/
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static get STATE_KEY () {
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return 'Scratch.music';
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}
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/**
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* The default music-related state, to be used when a target has no existing music state.
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* @type {MusicState}
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*/
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static get DEFAULT_MUSIC_STATE () {
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return {
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currentInstrument: 0
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};
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}
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/**
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* The minimum and maximum MIDI note numbers, for clamping the input to play note.
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* @type {{min: number, max: number}}
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*/
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static get MIDI_NOTE_RANGE () {
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return {min: 36, max: 96}; // C2 to C7
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}
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/**
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* The minimum and maximum beat values, for clamping the duration of play note, play drum and rest.
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* 100 beats at the default tempo of 60bpm is 100 seconds.
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* @type {{min: number, max: number}}
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*/
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static get BEAT_RANGE () {
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return {min: 0, max: 100};
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}
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/** The minimum and maximum tempo values, in bpm.
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* @type {{min: number, max: number}}
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*/
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static get TEMPO_RANGE () {
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return {min: 20, max: 500};
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}
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/**
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* @param {Target} target - collect music state for this target.
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* @returns {MusicState} the mutable music state associated with that target. This will be created if necessary.
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* @private
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*/
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_getMusicState (target) {
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let musicState = target.getCustomState(Scratch3MusicBlocks.STATE_KEY);
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if (!musicState) {
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musicState = Clone.simple(Scratch3MusicBlocks.DEFAULT_MUSIC_STATE);
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target.setCustomState(Scratch3MusicBlocks.STATE_KEY, musicState);
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}
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return musicState;
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}
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/**
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* @returns {object} metadata for this extension and its blocks.
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*/
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getInfo () {
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return {
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id: 'music',
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name: 'Music',
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blocks: [
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{
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opcode: 'playDrumForBeats',
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blockType: BlockType.COMMAND,
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text: 'play drum [DRUM] for [BEATS] beats',
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arguments: {
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DRUM: {
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type: ArgumentType.NUMBER,
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menu: 'drums',
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defaultValue: 1
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},
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BEATS: {
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type: ArgumentType.NUMBER,
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defaultValue: 0.25
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}
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}
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},
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{
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opcode: 'restForBeats',
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blockType: BlockType.COMMAND,
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text: 'rest for [BEATS] beats',
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arguments: {
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BEATS: {
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type: ArgumentType.NUMBER,
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defaultValue: 0.25
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}
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}
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},
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{
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opcode: 'playNoteForBeats',
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blockType: BlockType.COMMAND,
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text: 'play note [NOTE] for [BEATS] beats',
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arguments: {
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NOTE: {
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type: ArgumentType.NUMBER,
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defaultValue: 60
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},
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BEATS: {
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type: ArgumentType.NUMBER,
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defaultValue: 0.25
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}
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}
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},
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{
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opcode: 'setInstrument',
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blockType: BlockType.COMMAND,
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text: 'set instrument to [INSTRUMENT]',
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arguments: {
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INSTRUMENT: {
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type: ArgumentType.NUMBER,
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menu: 'instruments',
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defaultValue: 1
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}
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}
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},
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{
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opcode: 'setTempo',
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blockType: BlockType.COMMAND,
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text: 'set tempo to [TEMPO]',
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arguments: {
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TEMPO: {
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type: ArgumentType.NUMBER,
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defaultValue: 60
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}
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}
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},
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{
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opcode: 'changeTempo',
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blockType: BlockType.COMMAND,
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text: 'change tempo by [TEMPO]',
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arguments: {
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TEMPO: {
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type: ArgumentType.NUMBER,
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defaultValue: 20
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}
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}
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},
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{
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opcode: 'getTempo',
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text: 'tempo',
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blockType: BlockType.REPORTER
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}
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],
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menus: {
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drums: this.drumMenu,
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instruments: this.instrumentMenu
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}
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};
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}
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playDrumForBeats (args, util) {
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let drum = Cast.toNumber(args.DRUM);
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drum -= 1; // drums are one-indexed
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if (typeof this.runtime.audioEngine === 'undefined') return;
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drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums - 1);
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let beats = Cast.toNumber(args.BEATS);
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beats = this._clampBeats(beats);
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if (util.target.audioPlayer === null) return;
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return util.target.audioPlayer.playDrumForBeats(drum, beats);
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}
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restForBeats (args) {
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let beats = Cast.toNumber(args.BEATS);
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beats = this._clampBeats(beats);
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if (typeof this.runtime.audioEngine === 'undefined') return;
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return this.runtime.audioEngine.waitForBeats(beats);
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}
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playNoteForBeats (args, util) {
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let note = Cast.toNumber(args.NOTE);
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note = MathUtil.clamp(note, Scratch3MusicBlocks.MIDI_NOTE_RANGE.min, Scratch3MusicBlocks.MIDI_NOTE_RANGE.max);
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let beats = Cast.toNumber(args.BEATS);
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beats = this._clampBeats(beats);
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const musicState = this._getMusicState(util.target);
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const inst = musicState.currentInstrument;
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if (typeof this.runtime.audioEngine === 'undefined') return;
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return this.runtime.audioEngine.playNoteForBeatsWithInstAndVol(note, beats, inst, 100);
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}
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setInstrument (args, util) {
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const musicState = this._getMusicState(util.target);
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let instNum = Cast.toNumber(args.INSTRUMENT);
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instNum -= 1; // instruments are one-indexed
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if (typeof this.runtime.audioEngine === 'undefined') return;
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instNum = MathUtil.wrapClamp(instNum, 0, this.runtime.audioEngine.numInstruments - 1);
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musicState.currentInstrument = instNum;
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return this.runtime.audioEngine.instrumentPlayer.loadInstrument(musicState.currentInstrument);
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}
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_clampBeats (beats) {
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return MathUtil.clamp(beats, Scratch3MusicBlocks.BEAT_RANGE.min, Scratch3MusicBlocks.BEAT_RANGE.max);
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}
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setTempo (args) {
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const tempo = Cast.toNumber(args.TEMPO);
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this._updateTempo(tempo);
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}
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changeTempo (args) {
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const change = Cast.toNumber(args.TEMPO);
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if (typeof this.runtime.audioEngine === 'undefined') return;
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const tempo = change + this.runtime.audioEngine.currentTempo;
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this._updateTempo(tempo);
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}
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_updateTempo (tempo) {
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tempo = MathUtil.clamp(tempo, Scratch3MusicBlocks.TEMPO_RANGE.min, Scratch3MusicBlocks.TEMPO_RANGE.max);
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if (typeof this.runtime.audioEngine === 'undefined') return;
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this.runtime.audioEngine.setTempo(tempo);
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}
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getTempo () {
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if (typeof this.runtime.audioEngine === 'undefined') return;
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return this.runtime.audioEngine.currentTempo;
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}
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}
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module.exports = Scratch3MusicBlocks;
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