diff --git a/src/blocks/scratch3_looks.js b/src/blocks/scratch3_looks.js index cc2f2ac4c..f95716f72 100644 --- a/src/blocks/scratch3_looks.js +++ b/src/blocks/scratch3_looks.js @@ -197,23 +197,8 @@ class Scratch3LooksBlocks { this.runtime.renderer.updateTextSkin(bubbleState.skinId, type, text, onSpriteRight, [0, 0]); } else { target.addListener(RenderedTarget.EVENT_TARGET_VISUAL_CHANGE, this._onTargetChanged); - - // TODO is there a way to figure out before rendering whether to default left or right? - const targetBounds = target.getBounds(); - const stageSize = this.runtime.renderer.getNativeSize(); - const stageBounds = { - left: -stageSize[0] / 2, - right: stageSize[0] / 2, - top: stageSize[1] / 2, - bottom: -stageSize[1] / 2 - }; - if (targetBounds.right + 170 > stageBounds.right) { - bubbleState.onSpriteRight = false; - } - bubbleState.drawableId = this.runtime.renderer.createDrawable(StageLayering.SPRITE_LAYER); bubbleState.skinId = this.runtime.renderer.createTextSkin(type, text, bubbleState.onSpriteRight, [0, 0]); - this.runtime.renderer.updateDrawableProperties(bubbleState.drawableId, { skinId: bubbleState.skinId });