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Update sprite names, plus some code cleanup.
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parent
7faeed7128
commit
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3 changed files with 37 additions and 8 deletions
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@ -584,7 +584,8 @@ class Blocks {
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* @param {string} oldName The old name of the asset that was renamed.
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* @param {string} newName The new name of the asset that was renamed.
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* @param {string} assetType String representation of the kind of asset
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* that was renamed. This can be one of 'costume', 'sound', or 'backdrop'.
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* that was renamed. This can be one of 'sprite','costume', 'sound', or
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* 'backdrop'.
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*/
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updateAssetName (oldName, newName, assetType) {
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let getAssetField;
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@ -594,6 +595,8 @@ class Blocks {
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getAssetField = this._getSoundField.bind(this);
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} else if (assetType === 'backdrop') {
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getAssetField = this._getBackdropField.bind(this);
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} else if (assetType === 'sprite') {
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getAssetField = this._getSpriteField.bind(this);
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} else {
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return;
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}
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@ -651,6 +654,29 @@ class Blocks {
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return null;
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}
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/**
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* Helper function to retrieve a sprite menu field from a block given its id.
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* @param {string} blockId A unique identifier for a block
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* @return {?object} The sprite menu field of the block with the given block id.
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* Null, if either a block with the given id doesn't exist or if a sprite menu field
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* does not exist on the block with the given id.
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*/
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_getSpriteField (blockId) {
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const block = this.getBlock(blockId);
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if (!block) {
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return null;
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}
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const spriteMenuNames = ['TOWARDS', 'TO', 'OBJECT', 'VIDEOONMENU2',
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'DISTANCETOMENU', 'TOUCHINGOBJECTMENU', 'CLONE_OPTION'];
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for (let i = 0; i < spriteMenuNames.length; i++) {
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const menuName = spriteMenuNames[i];
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if (block.fields.hasOwnProperty(menuName)) {
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return block.fields[menuName];
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}
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}
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return null;
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}
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// ---------------------------------------------------------------------
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/**
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