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Update index.js
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parent
1777ab6a21
commit
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1 changed files with 7 additions and 5 deletions
12
src/index.js
12
src/index.js
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@ -163,10 +163,10 @@ VirtualMachine.prototype.exportToJson = function () {
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for (; i < this.runtime.targets; i++) {
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for (; i < this.runtime.targets; i++) {
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obj.sprites.push(this.runtime.targets[i].export());
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obj.sprites.push(this.runtime.targets[i].export());
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}
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}
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obj.meta.name = "WIP";
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obj.meta.name = 'WIP';
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obj.meta.useragent = navigator.userAgent;
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obj.meta.useragent = navigator.userAgent;
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return JSON.stringify(obj);
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return JSON.stringify(obj);
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}
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};
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VirtualMachine.prototype.importFromJson = function (json) {
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VirtualMachine.prototype.importFromJson = function (json) {
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var obj = JSON.parse(json);
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var obj = JSON.parse(json);
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@ -174,16 +174,18 @@ VirtualMachine.prototype.importFromJson = function (json) {
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for (; i < obj.sprites.length; i++) {
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for (; i < obj.sprites.length; i++) {
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var blocks = new Blocks();
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var blocks = new Blocks();
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var sprite = new Sprite(blocks, this.runtime);
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var sprite = new Sprite(blocks, this.runtime);
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var y = null;
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for (y in obj.sprites[i].sprite) {
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for (y in obj.sprites[i].sprite) {
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sprite[y] = obj.sprites[i].sprite[y];
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sprite[y] = obj.sprites[i].sprite[y];
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}
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}
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var target = sprite.createClone();
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var target = sprite.createClone();
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this.runtime.targets.push(target);
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this.runtime.targets.push(target);
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var x = null;
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for (x in obj.sprites[i]) {
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for (x in obj.sprites[i]) {
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if (x == "sprite") {
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if (x === 'sprite') {
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continue;
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continue;
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}
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}
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target[x] = obj.sprites[y];
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target[x] = obj.sprites[x];
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}
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}
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}
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}
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this.editingTarget = this.runtime.targets[1];
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this.editingTarget = this.runtime.targets[1];
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@ -191,7 +193,7 @@ VirtualMachine.prototype.importFromJson = function (json) {
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this.emitTargetsUpdate();
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this.emitTargetsUpdate();
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this.emitWorkspaceUpdate();
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this.emitWorkspaceUpdate();
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this.runtime.setEditingTarget(this.editingTarget);
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this.runtime.setEditingTarget(this.editingTarget);
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}
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};
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/**
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/**
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* Add a single sprite from the "Sprite2" (i.e., SB2 sprite) format.
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* Add a single sprite from the "Sprite2" (i.e., SB2 sprite) format.
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