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https://github.com/scratchfoundation/scratch-vm.git
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Fix up variable references after deserializing a .sprite2 or .sprite3 to avoid conflicts with pre-existing variables.
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parent
5cc48b6ef3
commit
f2aacbc79c
4 changed files with 162 additions and 33 deletions
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@ -6,6 +6,8 @@ const Clone = require('../util/clone');
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const {Map} = require('immutable');
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const BlocksExecuteCache = require('./blocks-execute-cache');
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const log = require('../util/log');
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const Variable = require('./variable');
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const StringUtil = require('../util/string-util');
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/**
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* @fileoverview
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@ -670,6 +672,68 @@ class Blocks {
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this.resetCache();
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}
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/**
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* Fixes up variable references in this blocks container avoiding conflicts with
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* pre-existing variables in the same scope.
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* This is used when uploading a new sprite (the given target)
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* into an existing project, where the new sprite may contain references
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* to variable names that already exist as global variables in the project
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* (and thus are in scope for variable references in the given sprite).
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*
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* If the given target has a block that references an existing global variable and that
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* variable *does not* exist in the target itself (e.g. it was a global variable in the
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* project the sprite was originally exported from), fix the variable references in this sprite
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* to reference the id of the pre-existing global variable.
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* If the given target has a block that references an existing global variable and that
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* variable does exist in the target itself (e.g. it's a local variable in the sprite being uploaded),
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* then the variable is renamed to distinguish itself from the pre-existing variable.
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* All blocks that reference the local variable will be updated to use the new name.
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* @param {Target} target The new target being uploaded, with potential variable conflicts
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* @param {Runtime} runtime The runtime context with any pre-existing variables
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*/
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fixUpVariableReferences (target, runtime) {
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const blocks = this._blocks;
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for (const blockId in blocks) {
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let varOrListField = null;
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let varType = null;
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if (blocks[blockId].fields.VARIABLE) {
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varOrListField = blocks[blockId].fields.VARIABLE;
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varType = Variable.SCALAR_TYPE;
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} else if (blocks[blockId].fields.LIST) {
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varOrListField = blocks[blockId].fields.LIST;
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varType = Variable.LIST_TYPE;
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}
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if (varOrListField) {
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const currVarId = varOrListField.id;
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const currVarName = varOrListField.value;
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if (target.lookupVariableById(currVarId)) {
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// Found a variable with the id in either the target or the stage,
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// figure out which one.
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if (target.variables.hasOwnProperty(currVarId)) {
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// If the target has the variable, then check whether the stage
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// has one with the same name and type. If it does, then rename
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// this target specific variable so that there is a distinction.
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const stage = runtime.getTargetForStage();
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if (stage && stage.variables &&
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stage.lookupVariableByNameAndType(currVarName, varType)) {
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// TODO what should the new name be?
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const newName = StringUtil.unusedName(
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`${target.getName()}_${currVarName}`,
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target.getAllVariableNamesInScopeByType(varType));
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target.renameVariable(currVarId, newName);
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this.updateBlocksAfterVarRename(currVarId, newName);
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}
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}
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} else {
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const existingVar = target.lookupVariableByNameAndType(currVarName, varType);
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if (existingVar) {
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varOrListField.id = existingVar.id;
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}
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}
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}
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}
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}
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/**
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* Keep blocks up to date after a variable gets renamed.
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* @param {string} varId The id of the variable that was renamed
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@ -80,14 +80,40 @@ class Target extends EventEmitter {
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}
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/**
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* Look up a variable object, and create it if one doesn't exist.
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* Get the names of all the variables of the given type that are in scope for this target.
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* For targets that are not the stage, this includes any target-specific
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* variables as well as any stage variables.
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* For the stage, this is all stage variables.
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* @param {string} type The variable type to search for; defaults to Variable.SCALAR_TYPE
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* @return {Array<string>} A list of variable names
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*/
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getAllVariableNamesInScopeByType (type) {
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if (typeof type !== 'string') type = Variable.SCALAR_TYPE;
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const targetVariables = Object.values(this.variables)
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.filter(v => v.type === type)
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.map(variable => variable.name);
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if (this.isStage || !this.runtime) {
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return targetVariables;
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}
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const stage = this.runtime.getTargetForStage();
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const stageVariables = stage.getAllVariableNamesInScopeByType(type);
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return targetVariables.concat(stageVariables);
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}
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/**
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* Look up a variable object, first by id, and then by name if the id is not found.
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* Create a new variable if both lookups fail.
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* @param {string} id Id of the variable.
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* @param {string} name Name of the variable.
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* @return {!Variable} Variable object.
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*/
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lookupOrCreateVariable (id, name) {
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const variable = this.lookupVariableById(id);
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let variable = this.lookupVariableById(id);
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if (variable) return variable;
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variable = this.lookupVariableByNameAndType(name, Variable.SCALAR_TYPE);
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if (variable) return variable;
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// No variable with this name exists - create it locally.
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const newVariable = new Variable(id, name, Variable.SCALAR_TYPE, false);
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this.variables[id] = newVariable;
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@ -161,6 +187,40 @@ class Target extends EventEmitter {
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}
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}
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/**
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* Look up a variable object by its name and variable type.
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* Search begins with local variables; then global variables if a local one
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* was not found.
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* @param {string} name Name of the variable.
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* @param {string} type Type of the variable. Defaults to Variable.SCALAR_TYPE.
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* @return {?Variable} Variable object if found, or null if not.
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*/
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lookupVariableByNameAndType (name, type) {
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if (typeof name !== 'string') return;
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if (typeof type !== 'string') type = Variable.SCALAR_TYPE;
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for (const varId in this.variables) {
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const currVar = this.variables[varId];
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if (currVar.name === name && currVar.type === type) {
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return currVar;
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}
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}
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if (this.runtime && !this.isStage) {
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const stage = this.runtime.getTargetForStage();
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if (stage) {
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for (const varId in stage.variables) {
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const currVar = stage.variables[varId];
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if (currVar.name === name && currVar.type === type) {
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return currVar;
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}
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}
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}
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}
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return null;
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}
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/**
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* Look up a list object for this target, and create it if one doesn't exist.
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* Search begins for local lists; then look for globals.
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@ -169,8 +229,12 @@ class Target extends EventEmitter {
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* @return {!Varible} Variable object representing the found/created list.
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*/
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lookupOrCreateList (id, name) {
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const list = this.lookupVariableById(id);
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let list = this.lookupVariableById(id);
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if (list) return list;
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list = this.lookupVariableByNameAndType(name, Variable.LIST_TYPE);
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if (list) return list;
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// No variable with this name exists - create it locally.
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const newList = new Variable(id, name, Variable.LIST_TYPE, false);
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this.variables[id] = newList;
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@ -240,10 +304,13 @@ class Target extends EventEmitter {
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name: 'VARIABLE',
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value: id
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}, this.runtime);
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this.runtime.requestUpdateMonitor(Map({
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id: id,
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params: blocks._getBlockParams(blocks.getBlock(variable.id))
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}));
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const monitorBlock = blocks.getBlock(variable.id);
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if (monitorBlock) {
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this.runtime.requestUpdateMonitor(Map({
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id: id,
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params: blocks._getBlockParams(monitorBlock)
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}));
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}
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}
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}
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