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Merge pull request #1081 from paulkaplan/fix-stage-clicks
Activate stage click hats if no other sprites are clicked
This commit is contained in:
commit
f118e912bf
1 changed files with 10 additions and 1 deletions
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@ -44,6 +44,12 @@ class Mouse {
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return;
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return;
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}
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}
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}
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}
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// If haven't returned, activate click hats for stage.
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// Still using both blocks for sharing compatibility.
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this.runtime.startHats('event_whenthisspriteclicked',
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null, this.runtime.getTargetForStage());
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this.runtime.startHats('event_whenstageclicked',
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null, this.runtime.getTargetForStage());
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}
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}
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}
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}
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@ -70,7 +76,10 @@ class Mouse {
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}
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}
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if (typeof data.isDown !== 'undefined') {
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if (typeof data.isDown !== 'undefined') {
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this._isDown = data.isDown;
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this._isDown = data.isDown;
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if (!this._isDown) {
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// Make sure click is within the canvas bounds to activate click hats
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if (!this._isDown &&
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data.x > 0 && data.x < data.canvasWidth &&
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data.y > 0 && data.y < data.canvasHeight) {
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this._activateClickHats(data.x, data.y, data.wasDragged);
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this._activateClickHats(data.x, data.y, data.wasDragged);
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}
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}
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}
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}
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